Rename the game log module

This commit is contained in:
Timothy Warren 2021-11-04 10:44:52 -04:00
parent 4efce51ded
commit cb475708c7
7 changed files with 8 additions and 8 deletions

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@ -1,4 +1,4 @@
use crate::{gamelog::GameLog, CombatStats, Name, Player, SufferDamage};
use crate::{game_log::GameLog, CombatStats, Name, Player, SufferDamage};
use rltk::console;
use specs::prelude::*;

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@ -1,4 +1,4 @@
use crate::{gamelog::GameLog, CombatStats, InBackpack, Map, Name, Player, Position, State};
use crate::{game_log::GameLog, CombatStats, InBackpack, Map, Name, Player, Position, State};
use rltk::{Point, Rltk, VirtualKeyCode, RGB};
use specs::prelude::*;

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@ -1,5 +1,5 @@
use crate::{
gamelog::GameLog, CombatStats, InBackpack, Name, Position, Potion, WantsToDrinkPotion,
game_log::GameLog, CombatStats, InBackpack, Name, Position, Potion, WantsToDrinkPotion,
WantsToDropItem, WantsToPickupItem,
};
use specs::prelude::*;

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@ -3,7 +3,7 @@ use specs::prelude::*;
mod components;
mod damage_system;
mod gamelog;
mod game_log;
mod gui;
mod inventory_system;
mod map;
@ -17,7 +17,7 @@ mod visibility_system;
pub use components::*;
use damage_system::DamageSystem;
pub use gamelog::GameLog;
pub use game_log::GameLog;
use inventory_system::{ItemCollectionSystem, ItemDropSystem, PotionUseSystem};
pub use map::*;
use map_indexing_system::MapIndexingSystem;
@ -214,7 +214,7 @@ fn main() -> rltk::BError {
gs.ecs.insert(Point::new(player_x, player_y));
gs.ecs.insert(player_entity);
gs.ecs.insert(RunState::PreRun);
gs.ecs.insert(gamelog::GameLog {
gs.ecs.insert(game_log::GameLog {
entries: vec!["Welcome to Rusty Roguelike".to_string()],
});

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@ -1,4 +1,4 @@
use crate::{gamelog::GameLog, CombatStats, Name, SufferDamage, WantsToMelee};
use crate::{game_log::GameLog, CombatStats, Name, SufferDamage, WantsToMelee};
use specs::prelude::*;
pub struct MeleeCombatSystem {}

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@ -1,5 +1,5 @@
use crate::{
gamelog::GameLog, CombatStats, Item, Map, Player, Position, RunState, State, Viewshed,
game_log::GameLog, CombatStats, Item, Map, Player, Position, RunState, State, Viewshed,
WantsToMelee, WantsToPickupItem,
};
use rltk::{Point, Rltk, VirtualKeyCode};