Rename the game log module

This commit is contained in:
Timothy Warren 2021-11-04 10:44:52 -04:00
parent 4efce51ded
commit cb475708c7
7 changed files with 8 additions and 8 deletions

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@ -1,4 +1,4 @@
use crate::{gamelog::GameLog, CombatStats, Name, Player, SufferDamage}; use crate::{game_log::GameLog, CombatStats, Name, Player, SufferDamage};
use rltk::console; use rltk::console;
use specs::prelude::*; use specs::prelude::*;

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@ -1,4 +1,4 @@
use crate::{gamelog::GameLog, CombatStats, InBackpack, Map, Name, Player, Position, State}; use crate::{game_log::GameLog, CombatStats, InBackpack, Map, Name, Player, Position, State};
use rltk::{Point, Rltk, VirtualKeyCode, RGB}; use rltk::{Point, Rltk, VirtualKeyCode, RGB};
use specs::prelude::*; use specs::prelude::*;

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@ -1,5 +1,5 @@
use crate::{ use crate::{
gamelog::GameLog, CombatStats, InBackpack, Name, Position, Potion, WantsToDrinkPotion, game_log::GameLog, CombatStats, InBackpack, Name, Position, Potion, WantsToDrinkPotion,
WantsToDropItem, WantsToPickupItem, WantsToDropItem, WantsToPickupItem,
}; };
use specs::prelude::*; use specs::prelude::*;

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@ -3,7 +3,7 @@ use specs::prelude::*;
mod components; mod components;
mod damage_system; mod damage_system;
mod gamelog; mod game_log;
mod gui; mod gui;
mod inventory_system; mod inventory_system;
mod map; mod map;
@ -17,7 +17,7 @@ mod visibility_system;
pub use components::*; pub use components::*;
use damage_system::DamageSystem; use damage_system::DamageSystem;
pub use gamelog::GameLog; pub use game_log::GameLog;
use inventory_system::{ItemCollectionSystem, ItemDropSystem, PotionUseSystem}; use inventory_system::{ItemCollectionSystem, ItemDropSystem, PotionUseSystem};
pub use map::*; pub use map::*;
use map_indexing_system::MapIndexingSystem; use map_indexing_system::MapIndexingSystem;
@ -214,7 +214,7 @@ fn main() -> rltk::BError {
gs.ecs.insert(Point::new(player_x, player_y)); gs.ecs.insert(Point::new(player_x, player_y));
gs.ecs.insert(player_entity); gs.ecs.insert(player_entity);
gs.ecs.insert(RunState::PreRun); gs.ecs.insert(RunState::PreRun);
gs.ecs.insert(gamelog::GameLog { gs.ecs.insert(game_log::GameLog {
entries: vec!["Welcome to Rusty Roguelike".to_string()], entries: vec!["Welcome to Rusty Roguelike".to_string()],
}); });

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@ -1,4 +1,4 @@
use crate::{gamelog::GameLog, CombatStats, Name, SufferDamage, WantsToMelee}; use crate::{game_log::GameLog, CombatStats, Name, SufferDamage, WantsToMelee};
use specs::prelude::*; use specs::prelude::*;
pub struct MeleeCombatSystem {} pub struct MeleeCombatSystem {}

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@ -1,5 +1,5 @@
use crate::{ use crate::{
gamelog::GameLog, CombatStats, Item, Map, Player, Position, RunState, State, Viewshed, game_log::GameLog, CombatStats, Item, Map, Player, Position, RunState, State, Viewshed,
WantsToMelee, WantsToPickupItem, WantsToMelee, WantsToPickupItem,
}; };
use rltk::{Point, Rltk, VirtualKeyCode}; use rltk::{Point, Rltk, VirtualKeyCode};