Officially cleanup gui module
This commit is contained in:
parent
4e506cd0be
commit
c810310fc2
499
src/gui.rs
499
src/gui.rs
@ -1,477 +1,30 @@
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//! Interface-building output
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//! Interface-building output
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mod cheat_menu;
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mod drop_item_menu;
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mod enums;
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mod enums;
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mod menu;
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mod game_over_menu;
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mod tooltip;
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mod hud;
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mod identify_menu;
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mod inventory_menu;
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mod item_render;
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mod main_menu;
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mod ranged_target;
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mod remove_curse_menu;
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mod remove_item_menu;
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mod tooltips;
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mod vendor_menu;
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use std::cmp::Ordering;
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pub use cheat_menu::*;
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pub use drop_item_menu::*;
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use ::rltk::prelude::*;
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use ::rltk::{Point, Rltk, RGB};
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use ::specs::prelude::*;
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pub use enums::*;
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pub use enums::*;
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pub use menu::*;
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pub use game_over_menu::*;
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use tooltip::draw_tooltips;
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pub use hud::*;
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pub use identify_menu::*;
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use crate::components::{
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pub use inventory_menu::*;
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Attribute, Attributes, Consumable, CursedItem, Duration, Equipped, HungerClock, HungerState,
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pub use item_render::*;
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InBackpack, KnownSpells, MagicItem, MagicItemClass, Name, ObfuscatedName, Pools, StatusEffect,
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pub use main_menu::*;
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Viewshed, Weapon,
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pub use ranged_target::*;
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};
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pub use remove_curse_menu::*;
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use crate::{camera, colors, gamelog, Map, MasterDungeonMap, State};
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pub use remove_item_menu::*;
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pub use tooltips::*;
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pub fn get_item_color(ecs: &World, item: Entity) -> RGB {
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pub use vendor_menu::*;
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let dm = ecs.fetch::<crate::map::MasterDungeonMap>();
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// If the item is cursed, and you have identified it, display it in red
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if let Some(name) = ecs.read_storage::<Name>().get(item) {
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if ecs.read_storage::<CursedItem>().get(item).is_some()
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&& dm.identified_items.contains(&name.name)
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{
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return colors::RED;
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}
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}
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if let Some(magic) = ecs.read_storage::<MagicItem>().get(item) {
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return match magic.class {
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MagicItemClass::Common => colors::EQUIP_COMMON,
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MagicItemClass::Rare => colors::EQUIP_RARE,
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MagicItemClass::Legendary => colors::EQUIP_LEGEND,
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};
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}
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colors::WHITE
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}
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pub fn get_item_display_name(ecs: &World, item: Entity) -> String {
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if let Some(name) = ecs.read_storage::<Name>().get(item) {
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if ecs.read_storage::<MagicItem>().get(item).is_some() {
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let dm = ecs.fetch::<MasterDungeonMap>();
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if dm.identified_items.contains(&name.name) {
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if let Some(c) = ecs.read_storage::<Consumable>().get(item) {
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if c.max_charges > 1 {
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format!("{} ({})", name.name.clone(), c.charges)
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} else {
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name.name.clone()
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}
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} else {
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name.name.clone()
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}
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} else if let Some(obfuscated) = ecs.read_storage::<ObfuscatedName>().get(item) {
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obfuscated.name.clone()
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} else {
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"Unidentified magic item".to_string()
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}
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} else {
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name.name.clone()
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}
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} else {
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"Nameless item (bug)".to_string()
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}
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}
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pub fn draw_hollow_box(
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console: &mut Rltk,
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sx: i32,
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sy: i32,
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width: i32,
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height: i32,
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fg: RGB,
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bg: RGB,
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) {
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console.set(sx, sy, fg, bg, to_cp437('┌'));
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console.set(sx + width, sy, fg, bg, to_cp437('┐'));
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console.set(sx, sy + height, fg, bg, to_cp437('└'));
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console.set(sx + width, sy + height, fg, bg, to_cp437('┘'));
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for x in sx + 1..sx + width {
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console.set(x, sy, fg, bg, to_cp437('─'));
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console.set(x, sy + height, fg, bg, to_cp437('─'));
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}
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for y in sy + 1..sy + height {
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console.set(sx, y, fg, bg, to_cp437('│'));
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console.set(sx + width, y, fg, bg, to_cp437('│'));
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}
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}
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pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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draw_hollow_box(ctx, 0, 0, 79, 59, colors::BOX_GRAY, colors::BLACK); // Overall box
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draw_hollow_box(ctx, 0, 0, 49, 45, colors::BOX_GRAY, colors::BLACK); // Map box
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draw_hollow_box(ctx, 0, 45, 79, 14, colors::BOX_GRAY, colors::BLACK); // Log box
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draw_hollow_box(ctx, 49, 0, 30, 8, colors::BOX_GRAY, colors::BLACK); // Top-right panel
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ctx.set(0, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('├'));
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ctx.set(49, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('├'));
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ctx.set(49, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┬'));
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ctx.set(49, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┴'));
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ctx.set(79, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
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ctx.set(79, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
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// Draw the town name
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let map = ecs.fetch::<Map>();
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let name_length = map.name.len() + 2;
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let x_pos = (22 - (name_length / 2)) as i32;
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ctx.set(x_pos, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
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ctx.set(
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x_pos + name_length as i32,
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0,
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colors::BOX_GRAY,
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colors::BLACK,
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to_cp437('├'),
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);
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ctx.print_color(x_pos + 1, 0, colors::WHITE, colors::BLACK, &map.name);
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std::mem::drop(map);
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// Draw stats
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let player_entity = ecs.fetch::<Entity>();
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let pools = ecs.read_storage::<Pools>();
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let player_pools = pools.get(*player_entity).unwrap();
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let health = format!(
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"Health: {}/{}",
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player_pools.hit_points.current, player_pools.hit_points.max
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);
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let mana = format!(
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"Mana: {}/{}",
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player_pools.mana.current, player_pools.mana.max
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);
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let xp = format!("Level: {}", player_pools.level);
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ctx.print_color(50, 1, colors::WHITE, colors::BLACK, &health);
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ctx.print_color(50, 2, colors::WHITE, colors::BLACK, &mana);
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ctx.print_color(50, 3, colors::WHITE, colors::BLACK, &xp);
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ctx.draw_bar_horizontal(
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64,
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1,
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14,
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player_pools.hit_points.current,
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player_pools.hit_points.max,
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colors::RED,
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colors::BLACK,
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);
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ctx.draw_bar_horizontal(
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64,
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2,
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14,
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player_pools.mana.current,
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player_pools.mana.max,
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colors::BLUE,
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colors::BLACK,
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);
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let xp_level_start = (player_pools.level - 1) * 1000;
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ctx.draw_bar_horizontal(
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64,
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3,
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14,
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player_pools.xp - xp_level_start,
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1000,
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colors::GOLD,
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colors::BLACK,
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);
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// Attributes
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let attributes = ecs.read_storage::<Attributes>();
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let attr = attributes.get(*player_entity).unwrap();
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draw_attribute("Might:", &attr.might, 4, ctx);
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draw_attribute("Quickness:", &attr.quickness, 5, ctx);
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draw_attribute("Fitness:", &attr.fitness, 6, ctx);
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draw_attribute("Intelligence:", &attr.intelligence, 7, ctx);
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// Initiative and weight
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ctx.print_color(
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50,
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9,
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colors::WHITE,
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colors::BLACK,
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&format!(
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"{:.0} lbs ({} lbs max)",
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player_pools.total_weight,
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(attr.might.base + attr.might.modifiers) * 15
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),
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);
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ctx.print_color(
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50,
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10,
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colors::WHITE,
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colors::BLACK,
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&format!(
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"Initiative Penalty: {:.0}",
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player_pools.total_initiative_penalty
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),
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);
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ctx.print_color(
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50,
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11,
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colors::GOLD,
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colors::BLACK,
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&format!("Gold: {:.1}", player_pools.gold),
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);
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// Equipped
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let mut y = 13;
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let entities = ecs.entities();
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let equipped = ecs.read_storage::<Equipped>();
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let weapon = ecs.read_storage::<Weapon>();
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for (entity, equipped_by) in (&entities, &equipped).join() {
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if equipped_by.owner == *player_entity {
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let name = get_item_display_name(ecs, entity);
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ctx.print_color(50, y, get_item_color(ecs, entity), colors::BLACK, &name);
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y += 1;
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if let Some(weapon) = weapon.get(entity) {
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let mut weapon_info = match weapon.damage_bonus.cmp(&0) {
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Ordering::Less => {
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format!(
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"┤ {} ({}d{}{})",
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&name,
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weapon.damage_n_dice,
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weapon.damage_die_type,
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weapon.damage_bonus
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)
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}
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Ordering::Equal => {
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format!(
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"┤ {} ({}d{})",
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&name, weapon.damage_n_dice, weapon.damage_die_type
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)
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}
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Ordering::Greater => {
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format!(
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"┤ {} ({}d{}+{})",
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&name,
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weapon.damage_n_dice,
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weapon.damage_die_type,
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weapon.damage_bonus
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)
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}
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};
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if let Some(range) = weapon.range {
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weapon_info += &format!(" (range: {}, F to fire, V cycle targets)", range);
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}
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weapon_info += " ├";
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ctx.print_color(3, 45, colors::YELLOW, colors::BLACK, &weapon_info);
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}
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}
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}
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// Consumables
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y += 1;
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let consumables = ecs.read_storage::<Consumable>();
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let backpack = ecs.read_storage::<InBackpack>();
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let mut index = 1;
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for (entity, carried_by, _consumable) in (&entities, &backpack, &consumables).join() {
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if carried_by.owner == *player_entity && index < 10 {
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ctx.print_color(50, y, colors::YELLOW, colors::BLACK, &format!("↑{}", index));
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ctx.print_color(
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53,
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y,
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get_item_color(ecs, entity),
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colors::BLACK,
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&get_item_display_name(ecs, entity),
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);
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y += 1;
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index += 1;
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}
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}
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// Spells
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y += 1;
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let known_spells_storage = ecs.read_storage::<KnownSpells>();
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let known_spells = &known_spells_storage.get(*player_entity).unwrap().spells;
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let mut index = 1;
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for spell in known_spells.iter() {
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ctx.print_color(50, y, colors::CYAN, colors::BLACK, &format!("^{}", index));
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ctx.print_color(
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53,
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y,
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colors::CYAN,
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colors::BLACK,
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&format!("{} ({})", spell.display_name, spell.mana_cost),
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);
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index += 1;
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y += 1;
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}
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// Status
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y = 44;
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let hunger = ecs.read_storage::<HungerClock>();
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let hc = hunger.get(*player_entity).unwrap();
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match hc.state {
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HungerState::WellFed => {
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ctx.print_color(50, y, colors::GREEN, colors::BLACK, "Well Fed");
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y -= 1;
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}
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HungerState::Normal => {}
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HungerState::Hungry => {
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ctx.print_color(50, y, colors::ORANGE, colors::BLACK, "Hungry");
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y -= 1;
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}
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HungerState::Starving => {
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ctx.print_color(50, y, colors::RED, colors::BLACK, "Starving");
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y -= 1;
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}
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}
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let statuses = ecs.read_storage::<StatusEffect>();
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let durations = ecs.read_storage::<Duration>();
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let names = ecs.read_storage::<Name>();
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for (status, duration, name) in (&statuses, &durations, &names).join() {
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if status.target == *player_entity {
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ctx.print_color(
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50,
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y,
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colors::RED,
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colors::BLACK,
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&format!("{} ({})", name.name, duration.turns),
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);
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y -= 1;
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}
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}
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// Draw the log
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let mut block = TextBlock::new(1, 46, 79, 58);
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block
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.print(&gamelog::log_display())
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.expect("Failed to print game log.");
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block.render(&mut ::rltk::BACKEND_INTERNAL.lock().consoles[0].console);
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draw_tooltips(ecs, ctx);
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}
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fn draw_attribute(name: &str, attribute: &Attribute, y: i32, ctx: &mut Rltk) {
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ctx.print_color(50, y, colors::ATTR_GRAY, colors::BLACK, name);
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let color = match attribute.modifiers.cmp(&0) {
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Ordering::Less => colors::RED,
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Ordering::Equal => colors::WHITE,
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Ordering::Greater => colors::GREEN,
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};
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ctx.print_color(
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67,
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y,
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color,
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colors::BLACK,
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&format!("{}", attribute.base + attribute.modifiers),
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);
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ctx.print_color(73, y, color, colors::BLACK, &format!("{}", attribute.bonus));
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||||||
if attribute.bonus > 0 {
|
|
||||||
ctx.set(72, y, color, colors::BLACK, rltk::to_cp437('+'));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn ranged_target(
|
|
||||||
gs: &mut State,
|
|
||||||
ctx: &mut Rltk,
|
|
||||||
range: i32,
|
|
||||||
) -> (ItemMenuResult, Option<Point>) {
|
|
||||||
let (min_x, max_x, min_y, max_y) = camera::get_screen_bounds(&gs.ecs, ctx);
|
|
||||||
let player_entity = gs.ecs.fetch::<Entity>();
|
|
||||||
let player_pos = gs.ecs.fetch::<Point>();
|
|
||||||
let viewsheds = gs.ecs.read_storage::<Viewshed>();
|
|
||||||
|
|
||||||
ctx.print_color(5, 0, colors::YELLOW, colors::BLACK, "Select Target:");
|
|
||||||
|
|
||||||
// Highlight available target cells
|
|
||||||
let mut available_cells = Vec::new();
|
|
||||||
if let Some(visible) = viewsheds.get(*player_entity) {
|
|
||||||
for idx in visible.visible_tiles.iter() {
|
|
||||||
let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
|
|
||||||
if distance <= range as f32 {
|
|
||||||
let screen_x = idx.x - min_x;
|
|
||||||
let screen_y = idx.y - min_y;
|
|
||||||
|
|
||||||
if screen_x > 1
|
|
||||||
&& screen_x < (max_x - min_x) - 1
|
|
||||||
&& screen_y > 1
|
|
||||||
&& screen_y < (max_y - min_y) - 1
|
|
||||||
{
|
|
||||||
ctx.set_bg(screen_x, screen_y, colors::BLUE);
|
|
||||||
available_cells.push(idx);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
return (ItemMenuResult::Cancel, None);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw mouse cursor
|
|
||||||
let mouse_pos = ctx.mouse_pos();
|
|
||||||
let mut mouse_map_pos = mouse_pos;
|
|
||||||
mouse_map_pos.0 += min_x;
|
|
||||||
mouse_map_pos.1 += min_y;
|
|
||||||
let mut valid_target = false;
|
|
||||||
for idx in available_cells.iter() {
|
|
||||||
if idx.x == mouse_map_pos.0 && idx.y == mouse_map_pos.1 {
|
|
||||||
valid_target = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if valid_target {
|
|
||||||
ctx.set_bg(mouse_pos.0, mouse_pos.1, colors::CYAN);
|
|
||||||
if ctx.left_click {
|
|
||||||
return (
|
|
||||||
ItemMenuResult::Selected,
|
|
||||||
Some(Point::new(mouse_map_pos.0, mouse_map_pos.1)),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
ctx.set_bg(mouse_pos.0, mouse_pos.1, colors::RED);
|
|
||||||
if ctx.left_click {
|
|
||||||
return (ItemMenuResult::Cancel, None);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
(ItemMenuResult::NoResponse, None)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn game_over(ctx: &mut Rltk) -> GameOverResult {
|
|
||||||
ctx.print_color_centered(15, colors::YELLOW, colors::BLACK, "Your journey has ended!");
|
|
||||||
ctx.print_color_centered(
|
|
||||||
17,
|
|
||||||
colors::WHITE,
|
|
||||||
colors::BLACK,
|
|
||||||
"One day, we'll tell you all about how you did.",
|
|
||||||
);
|
|
||||||
ctx.print_color_centered(
|
|
||||||
18,
|
|
||||||
colors::WHITE,
|
|
||||||
colors::BLACK,
|
|
||||||
"That day, sadly, is not in this chapter...",
|
|
||||||
);
|
|
||||||
|
|
||||||
ctx.print_color_centered(
|
|
||||||
19,
|
|
||||||
colors::WHITE,
|
|
||||||
colors::BLACK,
|
|
||||||
format!("You lived for {} turns.", gamelog::get_event_count("Turn")),
|
|
||||||
);
|
|
||||||
ctx.print_color_centered(
|
|
||||||
20,
|
|
||||||
colors::RED,
|
|
||||||
colors::BLACK,
|
|
||||||
&format!(
|
|
||||||
"You suffered {} points of damage.",
|
|
||||||
gamelog::get_event_count("Damage Taken")
|
|
||||||
),
|
|
||||||
);
|
|
||||||
ctx.print_color_centered(
|
|
||||||
21,
|
|
||||||
colors::RED,
|
|
||||||
colors::BLACK,
|
|
||||||
&format!(
|
|
||||||
"You inflicted {} points of damage.",
|
|
||||||
gamelog::get_event_count("Damage Inflicted")
|
|
||||||
),
|
|
||||||
);
|
|
||||||
|
|
||||||
ctx.print_color_centered(
|
|
||||||
23,
|
|
||||||
colors::MAGENTA,
|
|
||||||
colors::BLACK,
|
|
||||||
"Press any key to return to the menu.",
|
|
||||||
);
|
|
||||||
|
|
||||||
match ctx.key {
|
|
||||||
None => GameOverResult::NoSelection,
|
|
||||||
Some(_) => GameOverResult::QuitToMenu,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
70
src/gui/cheat_menu.rs
Normal file
70
src/gui/cheat_menu.rs
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
use ::rltk::{Rltk, VirtualKeyCode};
|
||||||
|
|
||||||
|
use crate::{colors, State};
|
||||||
|
|
||||||
|
#[derive(PartialEq, Copy, Clone)]
|
||||||
|
pub enum CheatMenuResult {
|
||||||
|
NoResponse,
|
||||||
|
Cancel,
|
||||||
|
TeleportToExit,
|
||||||
|
Heal,
|
||||||
|
Reveal,
|
||||||
|
GodMode,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn show_cheat_mode(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult {
|
||||||
|
let count = 4;
|
||||||
|
let mut y = (25 - (count / 2)) as i32;
|
||||||
|
ctx.draw_box(
|
||||||
|
15,
|
||||||
|
y - 2,
|
||||||
|
31,
|
||||||
|
(count + 3) as i32,
|
||||||
|
colors::WHITE,
|
||||||
|
colors::BLACK,
|
||||||
|
);
|
||||||
|
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Cheating!");
|
||||||
|
ctx.print_color(
|
||||||
|
18,
|
||||||
|
y + count as i32 + 1,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
"ESCAPE to cancel",
|
||||||
|
);
|
||||||
|
|
||||||
|
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||||
|
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('T'));
|
||||||
|
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||||
|
|
||||||
|
ctx.print(21, y, "Teleport to next level");
|
||||||
|
|
||||||
|
y += 1;
|
||||||
|
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||||
|
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('H'));
|
||||||
|
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||||
|
ctx.print(21, y, "Heal all wounds");
|
||||||
|
|
||||||
|
y += 1;
|
||||||
|
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||||
|
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('R'));
|
||||||
|
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||||
|
ctx.print(21, y, "Reveal the map");
|
||||||
|
|
||||||
|
y += 1;
|
||||||
|
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||||
|
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('G'));
|
||||||
|
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||||
|
ctx.print(21, y, "God Mode (No Death)");
|
||||||
|
|
||||||
|
match ctx.key {
|
||||||
|
None => CheatMenuResult::NoResponse,
|
||||||
|
Some(key) => match key {
|
||||||
|
VirtualKeyCode::T => CheatMenuResult::TeleportToExit,
|
||||||
|
VirtualKeyCode::H => CheatMenuResult::Heal,
|
||||||
|
VirtualKeyCode::R => CheatMenuResult::Reveal,
|
||||||
|
VirtualKeyCode::G => CheatMenuResult::GodMode,
|
||||||
|
VirtualKeyCode::Escape => CheatMenuResult::Cancel,
|
||||||
|
_ => CheatMenuResult::NoResponse,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
83
src/gui/drop_item_menu.rs
Normal file
83
src/gui/drop_item_menu.rs
Normal file
@ -0,0 +1,83 @@
|
|||||||
|
use ::rltk::{Rltk, VirtualKeyCode};
|
||||||
|
use ::specs::prelude::*;
|
||||||
|
|
||||||
|
use super::enums::*;
|
||||||
|
use super::{get_item_color, get_item_display_name};
|
||||||
|
use crate::components::{InBackpack, Name};
|
||||||
|
use crate::{colors, State};
|
||||||
|
|
||||||
|
pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||||
|
let player_entity = gs.ecs.fetch::<Entity>();
|
||||||
|
let names = gs.ecs.read_storage::<Name>();
|
||||||
|
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||||
|
let entities = gs.ecs.entities();
|
||||||
|
|
||||||
|
let inventory = (&backpack, &names)
|
||||||
|
.join()
|
||||||
|
.filter(|item| item.0.owner == *player_entity);
|
||||||
|
let count = inventory.count();
|
||||||
|
|
||||||
|
let mut y = (25 - (count / 2)) as i32;
|
||||||
|
ctx.draw_box(
|
||||||
|
15,
|
||||||
|
y - 2,
|
||||||
|
31,
|
||||||
|
(count + 3) as i32,
|
||||||
|
colors::WHITE,
|
||||||
|
colors::BLACK,
|
||||||
|
);
|
||||||
|
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Drop Which Item?");
|
||||||
|
ctx.print_color(
|
||||||
|
18,
|
||||||
|
y + count as i32 + 1,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
"ESCAPE to cancel",
|
||||||
|
);
|
||||||
|
|
||||||
|
let mut equippable: Vec<Entity> = Vec::new();
|
||||||
|
let mut j = 0;
|
||||||
|
#[allow(clippy::explicit_counter_loop)]
|
||||||
|
for (entity, _pack) in (&entities, &backpack)
|
||||||
|
.join()
|
||||||
|
.filter(|item| item.1.owner == *player_entity)
|
||||||
|
{
|
||||||
|
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||||
|
ctx.set(
|
||||||
|
18,
|
||||||
|
y,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
97 + j as rltk::FontCharType,
|
||||||
|
);
|
||||||
|
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||||
|
|
||||||
|
ctx.print_color(
|
||||||
|
21,
|
||||||
|
y,
|
||||||
|
get_item_color(&gs.ecs, entity),
|
||||||
|
colors::BLACK,
|
||||||
|
&get_item_display_name(&gs.ecs, entity),
|
||||||
|
);
|
||||||
|
equippable.push(entity);
|
||||||
|
y += 1;
|
||||||
|
j += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
match ctx.key {
|
||||||
|
None => (ItemMenuResult::NoResponse, None),
|
||||||
|
Some(key) => match key {
|
||||||
|
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||||
|
_ => {
|
||||||
|
let selection = rltk::letter_to_option(key);
|
||||||
|
if selection > -1 && selection < count as i32 {
|
||||||
|
return (
|
||||||
|
ItemMenuResult::Selected,
|
||||||
|
Some(equippable[selection as usize]),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
(ItemMenuResult::NoResponse, None)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
@ -4,42 +4,3 @@ pub enum ItemMenuResult {
|
|||||||
NoResponse,
|
NoResponse,
|
||||||
Selected,
|
Selected,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(PartialEq, Copy, Clone)]
|
|
||||||
pub enum MainMenuSelection {
|
|
||||||
NewGame,
|
|
||||||
LoadGame,
|
|
||||||
Quit,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(PartialEq, Copy, Clone)]
|
|
||||||
pub enum MainMenuResult {
|
|
||||||
NoSelection { selected: MainMenuSelection },
|
|
||||||
Selected { selected: MainMenuSelection },
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(PartialEq, Copy, Clone)]
|
|
||||||
pub enum GameOverResult {
|
|
||||||
NoSelection,
|
|
||||||
QuitToMenu,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(PartialEq, Copy, Clone)]
|
|
||||||
pub enum CheatMenuResult {
|
|
||||||
NoResponse,
|
|
||||||
Cancel,
|
|
||||||
TeleportToExit,
|
|
||||||
Heal,
|
|
||||||
Reveal,
|
|
||||||
GodMode,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(PartialEq, Copy, Clone)]
|
|
||||||
pub enum VendorResult {
|
|
||||||
NoResponse,
|
|
||||||
Cancel,
|
|
||||||
Sell,
|
|
||||||
BuyMode,
|
|
||||||
SellMode,
|
|
||||||
Buy,
|
|
||||||
}
|
|
||||||
|
62
src/gui/game_over_menu.rs
Normal file
62
src/gui/game_over_menu.rs
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
use ::rltk::Rltk;
|
||||||
|
|
||||||
|
use crate::{colors, gamelog};
|
||||||
|
|
||||||
|
#[derive(PartialEq, Copy, Clone)]
|
||||||
|
pub enum GameOverResult {
|
||||||
|
NoSelection,
|
||||||
|
QuitToMenu,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn game_over(ctx: &mut Rltk) -> GameOverResult {
|
||||||
|
ctx.print_color_centered(15, colors::YELLOW, colors::BLACK, "Your journey has ended!");
|
||||||
|
ctx.print_color_centered(
|
||||||
|
17,
|
||||||
|
colors::WHITE,
|
||||||
|
colors::BLACK,
|
||||||
|
"One day, we'll tell you all about how you did.",
|
||||||
|
);
|
||||||
|
ctx.print_color_centered(
|
||||||
|
18,
|
||||||
|
colors::WHITE,
|
||||||
|
colors::BLACK,
|
||||||
|
"That day, sadly, is not in this chapter...",
|
||||||
|
);
|
||||||
|
|
||||||
|
ctx.print_color_centered(
|
||||||
|
19,
|
||||||
|
colors::WHITE,
|
||||||
|
colors::BLACK,
|
||||||
|
format!("You lived for {} turns.", gamelog::get_event_count("Turn")),
|
||||||
|
);
|
||||||
|
ctx.print_color_centered(
|
||||||
|
20,
|
||||||
|
colors::RED,
|
||||||
|
colors::BLACK,
|
||||||
|
&format!(
|
||||||
|
"You suffered {} points of damage.",
|
||||||
|
gamelog::get_event_count("Damage Taken")
|
||||||
|
),
|
||||||
|
);
|
||||||
|
ctx.print_color_centered(
|
||||||
|
21,
|
||||||
|
colors::RED,
|
||||||
|
colors::BLACK,
|
||||||
|
&format!(
|
||||||
|
"You inflicted {} points of damage.",
|
||||||
|
gamelog::get_event_count("Damage Inflicted")
|
||||||
|
),
|
||||||
|
);
|
||||||
|
|
||||||
|
ctx.print_color_centered(
|
||||||
|
23,
|
||||||
|
colors::MAGENTA,
|
||||||
|
colors::BLACK,
|
||||||
|
"Press any key to return to the menu.",
|
||||||
|
);
|
||||||
|
|
||||||
|
match ctx.key {
|
||||||
|
None => GameOverResult::NoSelection,
|
||||||
|
Some(_) => GameOverResult::QuitToMenu,
|
||||||
|
}
|
||||||
|
}
|
276
src/gui/hud.rs
Normal file
276
src/gui/hud.rs
Normal file
@ -0,0 +1,276 @@
|
|||||||
|
use std::cmp::Ordering;
|
||||||
|
|
||||||
|
use ::rltk::prelude::*;
|
||||||
|
use ::rltk::{Point, Rltk};
|
||||||
|
use ::specs::prelude::*;
|
||||||
|
|
||||||
|
use super::{draw_tooltips, get_item_color, get_item_display_name};
|
||||||
|
use crate::components::{
|
||||||
|
Attribute, Attributes, Consumable, Duration, Equipped, HungerClock, HungerState, InBackpack,
|
||||||
|
KnownSpells, Name, Pools, StatusEffect, Weapon,
|
||||||
|
};
|
||||||
|
use crate::{colors, gamelog, Map};
|
||||||
|
|
||||||
|
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
|
||||||
|
ctx.draw_hollow_box(0, 0, 79, 59, colors::BOX_GRAY, colors::BLACK); // Overall box
|
||||||
|
ctx.draw_hollow_box(0, 0, 49, 45, colors::BOX_GRAY, colors::BLACK); // Map box
|
||||||
|
ctx.draw_hollow_box(0, 45, 79, 14, colors::BOX_GRAY, colors::BLACK); // Log box
|
||||||
|
ctx.draw_hollow_box(49, 0, 30, 8, colors::BOX_GRAY, colors::BLACK); // Top-right panel
|
||||||
|
|
||||||
|
ctx.set(0, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('├'));
|
||||||
|
ctx.set(49, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('├'));
|
||||||
|
ctx.set(49, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┬'));
|
||||||
|
ctx.set(49, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┴'));
|
||||||
|
ctx.set(79, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
|
||||||
|
ctx.set(79, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
|
||||||
|
|
||||||
|
// Draw the town name
|
||||||
|
let map = ecs.fetch::<Map>();
|
||||||
|
let name_length = map.name.len() + 2;
|
||||||
|
let x_pos = (22 - (name_length / 2)) as i32;
|
||||||
|
ctx.set(x_pos, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
|
||||||
|
ctx.set(
|
||||||
|
x_pos + name_length as i32,
|
||||||
|
0,
|
||||||
|
colors::BOX_GRAY,
|
||||||
|
colors::BLACK,
|
||||||
|
to_cp437('├'),
|
||||||
|
);
|
||||||
|
ctx.print_color(x_pos + 1, 0, colors::WHITE, colors::BLACK, &map.name);
|
||||||
|
std::mem::drop(map);
|
||||||
|
|
||||||
|
// Draw stats
|
||||||
|
let player_entity = ecs.fetch::<Entity>();
|
||||||
|
let pools = ecs.read_storage::<Pools>();
|
||||||
|
let player_pools = pools.get(*player_entity).unwrap();
|
||||||
|
let health = format!(
|
||||||
|
"Health: {}/{}",
|
||||||
|
player_pools.hit_points.current, player_pools.hit_points.max
|
||||||
|
);
|
||||||
|
let mana = format!(
|
||||||
|
"Mana: {}/{}",
|
||||||
|
player_pools.mana.current, player_pools.mana.max
|
||||||
|
);
|
||||||
|
let xp = format!("Level: {}", player_pools.level);
|
||||||
|
ctx.print_color(50, 1, colors::WHITE, colors::BLACK, &health);
|
||||||
|
ctx.print_color(50, 2, colors::WHITE, colors::BLACK, &mana);
|
||||||
|
ctx.print_color(50, 3, colors::WHITE, colors::BLACK, &xp);
|
||||||
|
ctx.draw_bar_horizontal(
|
||||||
|
64,
|
||||||
|
1,
|
||||||
|
14,
|
||||||
|
player_pools.hit_points.current,
|
||||||
|
player_pools.hit_points.max,
|
||||||
|
colors::RED,
|
||||||
|
colors::BLACK,
|
||||||
|
);
|
||||||
|
ctx.draw_bar_horizontal(
|
||||||
|
64,
|
||||||
|
2,
|
||||||
|
14,
|
||||||
|
player_pools.mana.current,
|
||||||
|
player_pools.mana.max,
|
||||||
|
colors::BLUE,
|
||||||
|
colors::BLACK,
|
||||||
|
);
|
||||||
|
let xp_level_start = (player_pools.level - 1) * 1000;
|
||||||
|
ctx.draw_bar_horizontal(
|
||||||
|
64,
|
||||||
|
3,
|
||||||
|
14,
|
||||||
|
player_pools.xp - xp_level_start,
|
||||||
|
1000,
|
||||||
|
colors::GOLD,
|
||||||
|
colors::BLACK,
|
||||||
|
);
|
||||||
|
|
||||||
|
// Attributes
|
||||||
|
let attributes = ecs.read_storage::<Attributes>();
|
||||||
|
let attr = attributes.get(*player_entity).unwrap();
|
||||||
|
draw_attribute("Might:", &attr.might, 4, ctx);
|
||||||
|
draw_attribute("Quickness:", &attr.quickness, 5, ctx);
|
||||||
|
draw_attribute("Fitness:", &attr.fitness, 6, ctx);
|
||||||
|
draw_attribute("Intelligence:", &attr.intelligence, 7, ctx);
|
||||||
|
|
||||||
|
// Initiative and weight
|
||||||
|
ctx.print_color(
|
||||||
|
50,
|
||||||
|
9,
|
||||||
|
colors::WHITE,
|
||||||
|
colors::BLACK,
|
||||||
|
&format!(
|
||||||
|
"{:.0} lbs ({} lbs max)",
|
||||||
|
player_pools.total_weight,
|
||||||
|
(attr.might.base + attr.might.modifiers) * 15
|
||||||
|
),
|
||||||
|
);
|
||||||
|
ctx.print_color(
|
||||||
|
50,
|
||||||
|
10,
|
||||||
|
colors::WHITE,
|
||||||
|
colors::BLACK,
|
||||||
|
&format!(
|
||||||
|
"Initiative Penalty: {:.0}",
|
||||||
|
player_pools.total_initiative_penalty
|
||||||
|
),
|
||||||
|
);
|
||||||
|
ctx.print_color(
|
||||||
|
50,
|
||||||
|
11,
|
||||||
|
colors::GOLD,
|
||||||
|
colors::BLACK,
|
||||||
|
&format!("Gold: {:.1}", player_pools.gold),
|
||||||
|
);
|
||||||
|
|
||||||
|
// Equipped
|
||||||
|
let mut y = 13;
|
||||||
|
let entities = ecs.entities();
|
||||||
|
let equipped = ecs.read_storage::<Equipped>();
|
||||||
|
let weapon = ecs.read_storage::<Weapon>();
|
||||||
|
for (entity, equipped_by) in (&entities, &equipped).join() {
|
||||||
|
if equipped_by.owner == *player_entity {
|
||||||
|
let name = get_item_display_name(ecs, entity);
|
||||||
|
ctx.print_color(50, y, get_item_color(ecs, entity), colors::BLACK, &name);
|
||||||
|
y += 1;
|
||||||
|
|
||||||
|
if let Some(weapon) = weapon.get(entity) {
|
||||||
|
let mut weapon_info = match weapon.damage_bonus.cmp(&0) {
|
||||||
|
Ordering::Less => {
|
||||||
|
format!(
|
||||||
|
"┤ {} ({}d{}{})",
|
||||||
|
&name,
|
||||||
|
weapon.damage_n_dice,
|
||||||
|
weapon.damage_die_type,
|
||||||
|
weapon.damage_bonus
|
||||||
|
)
|
||||||
|
}
|
||||||
|
Ordering::Equal => {
|
||||||
|
format!(
|
||||||
|
"┤ {} ({}d{})",
|
||||||
|
&name, weapon.damage_n_dice, weapon.damage_die_type
|
||||||
|
)
|
||||||
|
}
|
||||||
|
Ordering::Greater => {
|
||||||
|
format!(
|
||||||
|
"┤ {} ({}d{}+{})",
|
||||||
|
&name,
|
||||||
|
weapon.damage_n_dice,
|
||||||
|
weapon.damage_die_type,
|
||||||
|
weapon.damage_bonus
|
||||||
|
)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(range) = weapon.range {
|
||||||
|
weapon_info += &format!(" (range: {}, F to fire, V cycle targets)", range);
|
||||||
|
}
|
||||||
|
weapon_info += " ├";
|
||||||
|
ctx.print_color(3, 45, colors::YELLOW, colors::BLACK, &weapon_info);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Consumables
|
||||||
|
y += 1;
|
||||||
|
let consumables = ecs.read_storage::<Consumable>();
|
||||||
|
let backpack = ecs.read_storage::<InBackpack>();
|
||||||
|
let mut index = 1;
|
||||||
|
for (entity, carried_by, _consumable) in (&entities, &backpack, &consumables).join() {
|
||||||
|
if carried_by.owner == *player_entity && index < 10 {
|
||||||
|
ctx.print_color(50, y, colors::YELLOW, colors::BLACK, &format!("↑{}", index));
|
||||||
|
ctx.print_color(
|
||||||
|
53,
|
||||||
|
y,
|
||||||
|
get_item_color(ecs, entity),
|
||||||
|
colors::BLACK,
|
||||||
|
&get_item_display_name(ecs, entity),
|
||||||
|
);
|
||||||
|
y += 1;
|
||||||
|
index += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Spells
|
||||||
|
y += 1;
|
||||||
|
let known_spells_storage = ecs.read_storage::<KnownSpells>();
|
||||||
|
let known_spells = &known_spells_storage.get(*player_entity).unwrap().spells;
|
||||||
|
let mut index = 1;
|
||||||
|
for spell in known_spells.iter() {
|
||||||
|
ctx.print_color(50, y, colors::CYAN, colors::BLACK, &format!("^{}", index));
|
||||||
|
ctx.print_color(
|
||||||
|
53,
|
||||||
|
y,
|
||||||
|
colors::CYAN,
|
||||||
|
colors::BLACK,
|
||||||
|
&format!("{} ({})", spell.display_name, spell.mana_cost),
|
||||||
|
);
|
||||||
|
index += 1;
|
||||||
|
y += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Status
|
||||||
|
y = 44;
|
||||||
|
let hunger = ecs.read_storage::<HungerClock>();
|
||||||
|
let hc = hunger.get(*player_entity).unwrap();
|
||||||
|
match hc.state {
|
||||||
|
HungerState::WellFed => {
|
||||||
|
ctx.print_color(50, y, colors::GREEN, colors::BLACK, "Well Fed");
|
||||||
|
y -= 1;
|
||||||
|
}
|
||||||
|
HungerState::Normal => {}
|
||||||
|
HungerState::Hungry => {
|
||||||
|
ctx.print_color(50, y, colors::ORANGE, colors::BLACK, "Hungry");
|
||||||
|
y -= 1;
|
||||||
|
}
|
||||||
|
HungerState::Starving => {
|
||||||
|
ctx.print_color(50, y, colors::RED, colors::BLACK, "Starving");
|
||||||
|
y -= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let statuses = ecs.read_storage::<StatusEffect>();
|
||||||
|
let durations = ecs.read_storage::<Duration>();
|
||||||
|
let names = ecs.read_storage::<Name>();
|
||||||
|
for (status, duration, name) in (&statuses, &durations, &names).join() {
|
||||||
|
if status.target == *player_entity {
|
||||||
|
ctx.print_color(
|
||||||
|
50,
|
||||||
|
y,
|
||||||
|
colors::RED,
|
||||||
|
colors::BLACK,
|
||||||
|
&format!("{} ({})", name.name, duration.turns),
|
||||||
|
);
|
||||||
|
y -= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw the log
|
||||||
|
gamelog::print_log(
|
||||||
|
&mut ::rltk::BACKEND_INTERNAL.lock().consoles[1].console,
|
||||||
|
Point::new(1, 23),
|
||||||
|
);
|
||||||
|
|
||||||
|
draw_tooltips(ecs, ctx);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw_attribute(name: &str, attribute: &Attribute, y: i32, ctx: &mut Rltk) {
|
||||||
|
ctx.print_color(50, y, colors::ATTR_GRAY, colors::BLACK, name);
|
||||||
|
|
||||||
|
let color = match attribute.modifiers.cmp(&0) {
|
||||||
|
Ordering::Less => colors::RED,
|
||||||
|
Ordering::Equal => colors::WHITE,
|
||||||
|
Ordering::Greater => colors::GREEN,
|
||||||
|
};
|
||||||
|
|
||||||
|
ctx.print_color(
|
||||||
|
67,
|
||||||
|
y,
|
||||||
|
color,
|
||||||
|
colors::BLACK,
|
||||||
|
&format!("{}", attribute.base + attribute.modifiers),
|
||||||
|
);
|
||||||
|
ctx.print_color(73, y, color, colors::BLACK, &format!("{}", attribute.bonus));
|
||||||
|
|
||||||
|
if attribute.bonus > 0 {
|
||||||
|
ctx.set(72, y, color, colors::BLACK, rltk::to_cp437('+'));
|
||||||
|
}
|
||||||
|
}
|
112
src/gui/identify_menu.rs
Normal file
112
src/gui/identify_menu.rs
Normal file
@ -0,0 +1,112 @@
|
|||||||
|
use ::rltk::{FontCharType, Rltk, VirtualKeyCode};
|
||||||
|
use ::specs::prelude::*;
|
||||||
|
|
||||||
|
use super::enums::*;
|
||||||
|
use super::{get_item_color, get_item_display_name};
|
||||||
|
use crate::components::{Equipped, InBackpack, Item, Name, ObfuscatedName};
|
||||||
|
use crate::{colors, MasterDungeonMap, State};
|
||||||
|
|
||||||
|
pub fn identify_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||||
|
use ::rltk::to_cp437;
|
||||||
|
|
||||||
|
let player_entity = gs.ecs.fetch::<Entity>();
|
||||||
|
let equipped = gs.ecs.read_storage::<Equipped>();
|
||||||
|
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||||
|
let entities = gs.ecs.entities();
|
||||||
|
let items = gs.ecs.read_storage::<Item>();
|
||||||
|
let names = gs.ecs.read_storage::<Name>();
|
||||||
|
let dm = gs.ecs.fetch::<MasterDungeonMap>();
|
||||||
|
let obfuscated = gs.ecs.read_storage::<ObfuscatedName>();
|
||||||
|
|
||||||
|
let build_cursed_iterator = || {
|
||||||
|
(&entities, &items).join().filter(|(item_entity, _item)| {
|
||||||
|
let mut keep = false;
|
||||||
|
if let Some(bp) = backpack.get(*item_entity) {
|
||||||
|
if bp.owner == *player_entity {
|
||||||
|
if let Some(name) = names.get(*item_entity) {
|
||||||
|
if obfuscated.get(*item_entity).is_some()
|
||||||
|
&& !dm.identified_items.contains(&name.name)
|
||||||
|
{
|
||||||
|
keep = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// It's equipped, so we know it's cursed
|
||||||
|
if let Some(equip) = equipped.get(*item_entity) {
|
||||||
|
if equip.owner == *player_entity {
|
||||||
|
if let Some(name) = names.get(*item_entity) {
|
||||||
|
if obfuscated.get(*item_entity).is_some()
|
||||||
|
&& !dm.identified_items.contains(&name.name)
|
||||||
|
{
|
||||||
|
keep = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
keep
|
||||||
|
})
|
||||||
|
};
|
||||||
|
|
||||||
|
let count = build_cursed_iterator().count();
|
||||||
|
|
||||||
|
let mut y = (25 - (count / 2)) as i32;
|
||||||
|
ctx.draw_box(
|
||||||
|
15,
|
||||||
|
y - 2,
|
||||||
|
31,
|
||||||
|
(count + 3) as i32,
|
||||||
|
colors::WHITE,
|
||||||
|
colors::BLACK,
|
||||||
|
);
|
||||||
|
ctx.print_color(
|
||||||
|
18,
|
||||||
|
y - 2,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
"Identify Which Item?",
|
||||||
|
);
|
||||||
|
ctx.print_color(
|
||||||
|
18,
|
||||||
|
y + count as i32 + 1,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
"ESCAPE to cancel",
|
||||||
|
);
|
||||||
|
|
||||||
|
let mut equippable: Vec<Entity> = Vec::new();
|
||||||
|
for (j, (entity, _item)) in build_cursed_iterator().enumerate() {
|
||||||
|
ctx.set(17, y, colors::WHITE, colors::BLACK, to_cp437('('));
|
||||||
|
ctx.set(18, y, colors::YELLOW, colors::BLACK, 97 + j as FontCharType);
|
||||||
|
ctx.set(19, y, colors::WHITE, colors::BLACK, to_cp437(')'));
|
||||||
|
|
||||||
|
ctx.print_color(
|
||||||
|
21,
|
||||||
|
y,
|
||||||
|
get_item_color(&gs.ecs, entity),
|
||||||
|
colors::BLACK,
|
||||||
|
&get_item_display_name(&gs.ecs, entity),
|
||||||
|
);
|
||||||
|
equippable.push(entity);
|
||||||
|
y += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
match ctx.key {
|
||||||
|
None => (ItemMenuResult::NoResponse, None),
|
||||||
|
Some(key) => match key {
|
||||||
|
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||||
|
_ => {
|
||||||
|
let selection = ::rltk::letter_to_option(key);
|
||||||
|
if selection > -1 && selection < count as i32 {
|
||||||
|
return (
|
||||||
|
ItemMenuResult::Selected,
|
||||||
|
Some(equippable[selection as usize]),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
(ItemMenuResult::NoResponse, None)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
83
src/gui/inventory_menu.rs
Normal file
83
src/gui/inventory_menu.rs
Normal file
@ -0,0 +1,83 @@
|
|||||||
|
use ::rltk::{Rltk, VirtualKeyCode};
|
||||||
|
use ::specs::prelude::*;
|
||||||
|
|
||||||
|
use super::enums::*;
|
||||||
|
use super::{get_item_color, get_item_display_name};
|
||||||
|
use crate::components::{InBackpack, Name};
|
||||||
|
use crate::{colors, State};
|
||||||
|
|
||||||
|
pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||||
|
let player_entity = gs.ecs.fetch::<Entity>();
|
||||||
|
let names = gs.ecs.read_storage::<Name>();
|
||||||
|
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||||
|
let entities = gs.ecs.entities();
|
||||||
|
|
||||||
|
let inventory = (&backpack, &names)
|
||||||
|
.join()
|
||||||
|
.filter(|item| item.0.owner == *player_entity);
|
||||||
|
let count = inventory.count();
|
||||||
|
|
||||||
|
let mut y = (25 - (count / 2)) as i32;
|
||||||
|
ctx.draw_box(
|
||||||
|
15,
|
||||||
|
y - 2,
|
||||||
|
31,
|
||||||
|
(count + 3) as i32,
|
||||||
|
colors::WHITE,
|
||||||
|
colors::BLACK,
|
||||||
|
);
|
||||||
|
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Inventory");
|
||||||
|
ctx.print_color(
|
||||||
|
18,
|
||||||
|
y + count as i32 + 1,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
"ESCAPE to cancel",
|
||||||
|
);
|
||||||
|
|
||||||
|
let mut equippable: Vec<Entity> = Vec::new();
|
||||||
|
let mut j = 0;
|
||||||
|
#[allow(clippy::explicit_counter_loop)]
|
||||||
|
for (entity, _pack) in (&entities, &backpack)
|
||||||
|
.join()
|
||||||
|
.filter(|item| item.1.owner == *player_entity)
|
||||||
|
{
|
||||||
|
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||||
|
ctx.set(
|
||||||
|
18,
|
||||||
|
y,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
97 + j as rltk::FontCharType,
|
||||||
|
);
|
||||||
|
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||||
|
|
||||||
|
ctx.print_color(
|
||||||
|
21,
|
||||||
|
y,
|
||||||
|
get_item_color(&gs.ecs, entity),
|
||||||
|
colors::BLACK,
|
||||||
|
&get_item_display_name(&gs.ecs, entity),
|
||||||
|
);
|
||||||
|
equippable.push(entity);
|
||||||
|
y += 1;
|
||||||
|
j += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
match ctx.key {
|
||||||
|
None => (ItemMenuResult::NoResponse, None),
|
||||||
|
Some(key) => match key {
|
||||||
|
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||||
|
_ => {
|
||||||
|
let selection = rltk::letter_to_option(key);
|
||||||
|
if selection > -1 && selection < count as i32 {
|
||||||
|
return (
|
||||||
|
ItemMenuResult::Selected,
|
||||||
|
Some(equippable[selection as usize]),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
(ItemMenuResult::NoResponse, None)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
55
src/gui/item_render.rs
Normal file
55
src/gui/item_render.rs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
use ::rltk::RGB;
|
||||||
|
use ::specs::prelude::*;
|
||||||
|
|
||||||
|
use crate::components::{Consumable, CursedItem, MagicItem, MagicItemClass, Name, ObfuscatedName};
|
||||||
|
use crate::{colors, MasterDungeonMap};
|
||||||
|
|
||||||
|
pub fn get_item_color(ecs: &World, item: Entity) -> RGB {
|
||||||
|
let dm = ecs.fetch::<crate::map::MasterDungeonMap>();
|
||||||
|
|
||||||
|
// If the item is cursed, and you have identified it, display it in red
|
||||||
|
if let Some(name) = ecs.read_storage::<Name>().get(item) {
|
||||||
|
if ecs.read_storage::<CursedItem>().get(item).is_some()
|
||||||
|
&& dm.identified_items.contains(&name.name)
|
||||||
|
{
|
||||||
|
return colors::RED;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(magic) = ecs.read_storage::<MagicItem>().get(item) {
|
||||||
|
return match magic.class {
|
||||||
|
MagicItemClass::Common => colors::EQUIP_COMMON,
|
||||||
|
MagicItemClass::Rare => colors::EQUIP_RARE,
|
||||||
|
MagicItemClass::Legendary => colors::EQUIP_LEGEND,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
colors::WHITE
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_item_display_name(ecs: &World, item: Entity) -> String {
|
||||||
|
if let Some(name) = ecs.read_storage::<Name>().get(item) {
|
||||||
|
if ecs.read_storage::<MagicItem>().get(item).is_some() {
|
||||||
|
let dm = ecs.fetch::<MasterDungeonMap>();
|
||||||
|
if dm.identified_items.contains(&name.name) {
|
||||||
|
if let Some(c) = ecs.read_storage::<Consumable>().get(item) {
|
||||||
|
if c.max_charges > 1 {
|
||||||
|
format!("{} ({})", name.name.clone(), c.charges)
|
||||||
|
} else {
|
||||||
|
name.name.clone()
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
name.name.clone()
|
||||||
|
}
|
||||||
|
} else if let Some(obfuscated) = ecs.read_storage::<ObfuscatedName>().get(item) {
|
||||||
|
obfuscated.name.clone()
|
||||||
|
} else {
|
||||||
|
"Unidentified magic item".to_string()
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
name.name.clone()
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
"Nameless item (bug)".to_string()
|
||||||
|
}
|
||||||
|
}
|
110
src/gui/main_menu.rs
Normal file
110
src/gui/main_menu.rs
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
use ::rltk::{Rltk, VirtualKeyCode};
|
||||||
|
|
||||||
|
use crate::rex_assets::RexAssets;
|
||||||
|
use crate::{colors, RunState, State};
|
||||||
|
|
||||||
|
#[derive(PartialEq, Copy, Clone)]
|
||||||
|
pub enum MainMenuSelection {
|
||||||
|
NewGame,
|
||||||
|
LoadGame,
|
||||||
|
Quit,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(PartialEq, Copy, Clone)]
|
||||||
|
pub enum MainMenuResult {
|
||||||
|
NoSelection { selected: MainMenuSelection },
|
||||||
|
Selected { selected: MainMenuSelection },
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
|
||||||
|
let save_exists = crate::saveload_system::does_save_exist();
|
||||||
|
let runstate = gs.ecs.fetch::<RunState>();
|
||||||
|
let assets = gs.ecs.fetch::<RexAssets>();
|
||||||
|
ctx.render_xp_sprite(&assets.menu, 0, 0);
|
||||||
|
|
||||||
|
ctx.draw_box_double(24, 18, 31, 10, colors::WHEAT, colors::BLACK);
|
||||||
|
|
||||||
|
ctx.print_color_centered(20, colors::YELLOW, colors::BLACK, "Rust Roguelike");
|
||||||
|
ctx.print_color_centered(21, colors::CYAN, colors::BLACK, "by Timothy J. Warren");
|
||||||
|
ctx.print_color_centered(
|
||||||
|
22,
|
||||||
|
colors::GRAY,
|
||||||
|
colors::BLACK,
|
||||||
|
"Use Up/Down Arrows and Enter",
|
||||||
|
);
|
||||||
|
|
||||||
|
let mut y = 24;
|
||||||
|
if let RunState::MainMenu {
|
||||||
|
menu_selection: selection,
|
||||||
|
} = *runstate
|
||||||
|
{
|
||||||
|
if selection == MainMenuSelection::NewGame {
|
||||||
|
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Begin New Game");
|
||||||
|
} else {
|
||||||
|
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Begin New Game");
|
||||||
|
}
|
||||||
|
y += 1;
|
||||||
|
|
||||||
|
if save_exists {
|
||||||
|
if selection == MainMenuSelection::LoadGame {
|
||||||
|
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Load Game");
|
||||||
|
} else {
|
||||||
|
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Load Game");
|
||||||
|
}
|
||||||
|
y += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if selection == MainMenuSelection::Quit {
|
||||||
|
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Quit");
|
||||||
|
} else {
|
||||||
|
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Quit");
|
||||||
|
}
|
||||||
|
|
||||||
|
return match ctx.key {
|
||||||
|
None => MainMenuResult::NoSelection {
|
||||||
|
selected: selection,
|
||||||
|
},
|
||||||
|
Some(key) => match key {
|
||||||
|
VirtualKeyCode::Escape => MainMenuResult::NoSelection {
|
||||||
|
selected: MainMenuSelection::Quit,
|
||||||
|
},
|
||||||
|
VirtualKeyCode::Up => MainMenuResult::NoSelection {
|
||||||
|
selected: match selection {
|
||||||
|
MainMenuSelection::NewGame => MainMenuSelection::Quit,
|
||||||
|
MainMenuSelection::LoadGame => MainMenuSelection::NewGame,
|
||||||
|
MainMenuSelection::Quit => {
|
||||||
|
if save_exists {
|
||||||
|
MainMenuSelection::LoadGame
|
||||||
|
} else {
|
||||||
|
MainMenuSelection::NewGame
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
VirtualKeyCode::Down => MainMenuResult::NoSelection {
|
||||||
|
selected: match selection {
|
||||||
|
MainMenuSelection::NewGame => {
|
||||||
|
if save_exists {
|
||||||
|
MainMenuSelection::LoadGame
|
||||||
|
} else {
|
||||||
|
MainMenuSelection::Quit
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MainMenuSelection::LoadGame => MainMenuSelection::Quit,
|
||||||
|
MainMenuSelection::Quit => MainMenuSelection::NewGame,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
VirtualKeyCode::Return => MainMenuResult::Selected {
|
||||||
|
selected: selection,
|
||||||
|
},
|
||||||
|
_ => MainMenuResult::NoSelection {
|
||||||
|
selected: selection,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
MainMenuResult::NoSelection {
|
||||||
|
selected: MainMenuSelection::NewGame,
|
||||||
|
}
|
||||||
|
}
|
786
src/gui/menu.rs
786
src/gui/menu.rs
@ -1,786 +0,0 @@
|
|||||||
use ::rltk::{FontCharType, Rltk, VirtualKeyCode, RGB};
|
|
||||||
use ::specs::prelude::*;
|
|
||||||
|
|
||||||
use super::enums::*;
|
|
||||||
use super::{get_item_color, get_item_display_name};
|
|
||||||
use crate::components::{CursedItem, Equipped, InBackpack, Item, Name, ObfuscatedName, Vendor};
|
|
||||||
use crate::rex_assets::RexAssets;
|
|
||||||
use crate::{colors, MasterDungeonMap, RunState, State, VendorMode};
|
|
||||||
|
|
||||||
pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
|
||||||
let player_entity = gs.ecs.fetch::<Entity>();
|
|
||||||
let names = gs.ecs.read_storage::<Name>();
|
|
||||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
|
||||||
let entities = gs.ecs.entities();
|
|
||||||
|
|
||||||
let inventory = (&backpack, &names)
|
|
||||||
.join()
|
|
||||||
.filter(|item| item.0.owner == *player_entity);
|
|
||||||
let count = inventory.count();
|
|
||||||
|
|
||||||
let mut y = (25 - (count / 2)) as i32;
|
|
||||||
ctx.draw_box(
|
|
||||||
15,
|
|
||||||
y - 2,
|
|
||||||
31,
|
|
||||||
(count + 3) as i32,
|
|
||||||
colors::WHITE,
|
|
||||||
colors::BLACK,
|
|
||||||
);
|
|
||||||
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Inventory");
|
|
||||||
ctx.print_color(
|
|
||||||
18,
|
|
||||||
y + count as i32 + 1,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
"ESCAPE to cancel",
|
|
||||||
);
|
|
||||||
|
|
||||||
let mut equippable: Vec<Entity> = Vec::new();
|
|
||||||
let mut j = 0;
|
|
||||||
#[allow(clippy::explicit_counter_loop)]
|
|
||||||
for (entity, _pack) in (&entities, &backpack)
|
|
||||||
.join()
|
|
||||||
.filter(|item| item.1.owner == *player_entity)
|
|
||||||
{
|
|
||||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
|
||||||
ctx.set(
|
|
||||||
18,
|
|
||||||
y,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
97 + j as rltk::FontCharType,
|
|
||||||
);
|
|
||||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
|
||||||
|
|
||||||
ctx.print_color(
|
|
||||||
21,
|
|
||||||
y,
|
|
||||||
get_item_color(&gs.ecs, entity),
|
|
||||||
colors::BLACK,
|
|
||||||
&get_item_display_name(&gs.ecs, entity),
|
|
||||||
);
|
|
||||||
equippable.push(entity);
|
|
||||||
y += 1;
|
|
||||||
j += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
match ctx.key {
|
|
||||||
None => (ItemMenuResult::NoResponse, None),
|
|
||||||
Some(key) => match key {
|
|
||||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
|
||||||
_ => {
|
|
||||||
let selection = rltk::letter_to_option(key);
|
|
||||||
if selection > -1 && selection < count as i32 {
|
|
||||||
return (
|
|
||||||
ItemMenuResult::Selected,
|
|
||||||
Some(equippable[selection as usize]),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
(ItemMenuResult::NoResponse, None)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
|
||||||
let player_entity = gs.ecs.fetch::<Entity>();
|
|
||||||
let names = gs.ecs.read_storage::<Name>();
|
|
||||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
|
||||||
let entities = gs.ecs.entities();
|
|
||||||
|
|
||||||
let inventory = (&backpack, &names)
|
|
||||||
.join()
|
|
||||||
.filter(|item| item.0.owner == *player_entity);
|
|
||||||
let count = inventory.count();
|
|
||||||
|
|
||||||
let mut y = (25 - (count / 2)) as i32;
|
|
||||||
ctx.draw_box(
|
|
||||||
15,
|
|
||||||
y - 2,
|
|
||||||
31,
|
|
||||||
(count + 3) as i32,
|
|
||||||
colors::WHITE,
|
|
||||||
colors::BLACK,
|
|
||||||
);
|
|
||||||
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Drop Which Item?");
|
|
||||||
ctx.print_color(
|
|
||||||
18,
|
|
||||||
y + count as i32 + 1,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
"ESCAPE to cancel",
|
|
||||||
);
|
|
||||||
|
|
||||||
let mut equippable: Vec<Entity> = Vec::new();
|
|
||||||
let mut j = 0;
|
|
||||||
#[allow(clippy::explicit_counter_loop)]
|
|
||||||
for (entity, _pack) in (&entities, &backpack)
|
|
||||||
.join()
|
|
||||||
.filter(|item| item.1.owner == *player_entity)
|
|
||||||
{
|
|
||||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
|
||||||
ctx.set(
|
|
||||||
18,
|
|
||||||
y,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
97 + j as rltk::FontCharType,
|
|
||||||
);
|
|
||||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
|
||||||
|
|
||||||
ctx.print_color(
|
|
||||||
21,
|
|
||||||
y,
|
|
||||||
get_item_color(&gs.ecs, entity),
|
|
||||||
colors::BLACK,
|
|
||||||
&get_item_display_name(&gs.ecs, entity),
|
|
||||||
);
|
|
||||||
equippable.push(entity);
|
|
||||||
y += 1;
|
|
||||||
j += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
match ctx.key {
|
|
||||||
None => (ItemMenuResult::NoResponse, None),
|
|
||||||
Some(key) => match key {
|
|
||||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
|
||||||
_ => {
|
|
||||||
let selection = rltk::letter_to_option(key);
|
|
||||||
if selection > -1 && selection < count as i32 {
|
|
||||||
return (
|
|
||||||
ItemMenuResult::Selected,
|
|
||||||
Some(equippable[selection as usize]),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
(ItemMenuResult::NoResponse, None)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
|
||||||
let player_entity = gs.ecs.fetch::<Entity>();
|
|
||||||
let names = gs.ecs.read_storage::<Name>();
|
|
||||||
let backpack = gs.ecs.read_storage::<Equipped>();
|
|
||||||
let entities = gs.ecs.entities();
|
|
||||||
|
|
||||||
let inventory = (&backpack, &names)
|
|
||||||
.join()
|
|
||||||
.filter(|item| item.0.owner == *player_entity);
|
|
||||||
let count = inventory.count();
|
|
||||||
|
|
||||||
let mut y = (25 - (count / 2)) as i32;
|
|
||||||
ctx.draw_box(
|
|
||||||
15,
|
|
||||||
y - 2,
|
|
||||||
31,
|
|
||||||
(count + 3) as i32,
|
|
||||||
colors::WHITE,
|
|
||||||
colors::BLACK,
|
|
||||||
);
|
|
||||||
ctx.print_color(
|
|
||||||
18,
|
|
||||||
y - 2,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
"Remove Which Item?",
|
|
||||||
);
|
|
||||||
ctx.print_color(
|
|
||||||
18,
|
|
||||||
y + count as i32 + 1,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
"ESCAPE to cancel",
|
|
||||||
);
|
|
||||||
|
|
||||||
let mut equippable: Vec<Entity> = Vec::new();
|
|
||||||
let mut j = 0;
|
|
||||||
#[allow(clippy::explicit_counter_loop)]
|
|
||||||
for (entity, _pack) in (&entities, &backpack)
|
|
||||||
.join()
|
|
||||||
.filter(|item| item.1.owner == *player_entity)
|
|
||||||
{
|
|
||||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
|
||||||
ctx.set(
|
|
||||||
18,
|
|
||||||
y,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
97 + j as rltk::FontCharType,
|
|
||||||
);
|
|
||||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
|
||||||
|
|
||||||
ctx.print_color(
|
|
||||||
21,
|
|
||||||
y,
|
|
||||||
get_item_color(&gs.ecs, entity),
|
|
||||||
colors::BLACK,
|
|
||||||
&get_item_display_name(&gs.ecs, entity),
|
|
||||||
);
|
|
||||||
|
|
||||||
equippable.push(entity);
|
|
||||||
y += 1;
|
|
||||||
j += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
match ctx.key {
|
|
||||||
None => (ItemMenuResult::NoResponse, None),
|
|
||||||
Some(key) => match key {
|
|
||||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
|
||||||
_ => {
|
|
||||||
let selection = rltk::letter_to_option(key);
|
|
||||||
if selection > -1 && selection < count as i32 {
|
|
||||||
return (
|
|
||||||
ItemMenuResult::Selected,
|
|
||||||
Some(equippable[selection as usize]),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
(ItemMenuResult::NoResponse, None)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
|
|
||||||
let save_exists = crate::saveload_system::does_save_exist();
|
|
||||||
let runstate = gs.ecs.fetch::<RunState>();
|
|
||||||
let assets = gs.ecs.fetch::<RexAssets>();
|
|
||||||
ctx.render_xp_sprite(&assets.menu, 0, 0);
|
|
||||||
|
|
||||||
ctx.draw_box_double(24, 18, 31, 10, colors::WHEAT, colors::BLACK);
|
|
||||||
|
|
||||||
ctx.print_color_centered(20, colors::YELLOW, colors::BLACK, "Rust Roguelike");
|
|
||||||
ctx.print_color_centered(21, colors::CYAN, colors::BLACK, "by Timothy J. Warren");
|
|
||||||
ctx.print_color_centered(
|
|
||||||
22,
|
|
||||||
colors::GRAY,
|
|
||||||
colors::BLACK,
|
|
||||||
"Use Up/Down Arrows and Enter",
|
|
||||||
);
|
|
||||||
|
|
||||||
let mut y = 24;
|
|
||||||
if let RunState::MainMenu {
|
|
||||||
menu_selection: selection,
|
|
||||||
} = *runstate
|
|
||||||
{
|
|
||||||
if selection == MainMenuSelection::NewGame {
|
|
||||||
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Begin New Game");
|
|
||||||
} else {
|
|
||||||
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Begin New Game");
|
|
||||||
}
|
|
||||||
y += 1;
|
|
||||||
|
|
||||||
if save_exists {
|
|
||||||
if selection == MainMenuSelection::LoadGame {
|
|
||||||
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Load Game");
|
|
||||||
} else {
|
|
||||||
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Load Game");
|
|
||||||
}
|
|
||||||
y += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if selection == MainMenuSelection::Quit {
|
|
||||||
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Quit");
|
|
||||||
} else {
|
|
||||||
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Quit");
|
|
||||||
}
|
|
||||||
|
|
||||||
return match ctx.key {
|
|
||||||
None => MainMenuResult::NoSelection {
|
|
||||||
selected: selection,
|
|
||||||
},
|
|
||||||
Some(key) => match key {
|
|
||||||
VirtualKeyCode::Escape => MainMenuResult::NoSelection {
|
|
||||||
selected: MainMenuSelection::Quit,
|
|
||||||
},
|
|
||||||
VirtualKeyCode::Up => MainMenuResult::NoSelection {
|
|
||||||
selected: match selection {
|
|
||||||
MainMenuSelection::NewGame => MainMenuSelection::Quit,
|
|
||||||
MainMenuSelection::LoadGame => MainMenuSelection::NewGame,
|
|
||||||
MainMenuSelection::Quit => {
|
|
||||||
if save_exists {
|
|
||||||
MainMenuSelection::LoadGame
|
|
||||||
} else {
|
|
||||||
MainMenuSelection::NewGame
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
},
|
|
||||||
VirtualKeyCode::Down => MainMenuResult::NoSelection {
|
|
||||||
selected: match selection {
|
|
||||||
MainMenuSelection::NewGame => {
|
|
||||||
if save_exists {
|
|
||||||
MainMenuSelection::LoadGame
|
|
||||||
} else {
|
|
||||||
MainMenuSelection::Quit
|
|
||||||
}
|
|
||||||
}
|
|
||||||
MainMenuSelection::LoadGame => MainMenuSelection::Quit,
|
|
||||||
MainMenuSelection::Quit => MainMenuSelection::NewGame,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
VirtualKeyCode::Return => MainMenuResult::Selected {
|
|
||||||
selected: selection,
|
|
||||||
},
|
|
||||||
_ => MainMenuResult::NoSelection {
|
|
||||||
selected: selection,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
MainMenuResult::NoSelection {
|
|
||||||
selected: MainMenuSelection::NewGame,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn show_cheat_mode(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult {
|
|
||||||
let count = 4;
|
|
||||||
let mut y = (25 - (count / 2)) as i32;
|
|
||||||
ctx.draw_box(
|
|
||||||
15,
|
|
||||||
y - 2,
|
|
||||||
31,
|
|
||||||
(count + 3) as i32,
|
|
||||||
colors::WHITE,
|
|
||||||
colors::BLACK,
|
|
||||||
);
|
|
||||||
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Cheating!");
|
|
||||||
ctx.print_color(
|
|
||||||
18,
|
|
||||||
y + count as i32 + 1,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
"ESCAPE to cancel",
|
|
||||||
);
|
|
||||||
|
|
||||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
|
||||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('T'));
|
|
||||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
|
||||||
|
|
||||||
ctx.print(21, y, "Teleport to next level");
|
|
||||||
|
|
||||||
y += 1;
|
|
||||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
|
||||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('H'));
|
|
||||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
|
||||||
ctx.print(21, y, "Heal all wounds");
|
|
||||||
|
|
||||||
y += 1;
|
|
||||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
|
||||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('R'));
|
|
||||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
|
||||||
ctx.print(21, y, "Reveal the map");
|
|
||||||
|
|
||||||
y += 1;
|
|
||||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
|
||||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('G'));
|
|
||||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
|
||||||
ctx.print(21, y, "God Mode (No Death)");
|
|
||||||
|
|
||||||
match ctx.key {
|
|
||||||
None => CheatMenuResult::NoResponse,
|
|
||||||
Some(key) => match key {
|
|
||||||
VirtualKeyCode::T => CheatMenuResult::TeleportToExit,
|
|
||||||
VirtualKeyCode::H => CheatMenuResult::Heal,
|
|
||||||
VirtualKeyCode::R => CheatMenuResult::Reveal,
|
|
||||||
VirtualKeyCode::G => CheatMenuResult::GodMode,
|
|
||||||
VirtualKeyCode::Escape => CheatMenuResult::Cancel,
|
|
||||||
_ => CheatMenuResult::NoResponse,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn vendor_sell_menu(
|
|
||||||
gs: &mut State,
|
|
||||||
ctx: &mut Rltk,
|
|
||||||
_vendor: Entity,
|
|
||||||
_mode: VendorMode,
|
|
||||||
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
|
||||||
let player_entity = gs.ecs.fetch::<Entity>();
|
|
||||||
let names = gs.ecs.read_storage::<Name>();
|
|
||||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
|
||||||
let items = gs.ecs.read_storage::<Item>();
|
|
||||||
let entities = gs.ecs.entities();
|
|
||||||
|
|
||||||
let inventory = (&backpack, &names)
|
|
||||||
.join()
|
|
||||||
.filter(|item| item.0.owner == *player_entity);
|
|
||||||
let count = inventory.count();
|
|
||||||
|
|
||||||
let mut y = (25 - (count / 2)) as i32;
|
|
||||||
ctx.draw_box(
|
|
||||||
15,
|
|
||||||
y - 2,
|
|
||||||
51,
|
|
||||||
(count + 3) as i32,
|
|
||||||
colors::WHITE,
|
|
||||||
colors::BLACK,
|
|
||||||
);
|
|
||||||
ctx.print_color(
|
|
||||||
18,
|
|
||||||
y - 2,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
"Sell Which Item? (space to switch to buy mode)",
|
|
||||||
);
|
|
||||||
ctx.print_color(
|
|
||||||
18,
|
|
||||||
y + count as i32 + 1,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
"ESCAPE to cancel",
|
|
||||||
);
|
|
||||||
|
|
||||||
let mut equippable: Vec<Entity> = Vec::new();
|
|
||||||
for (j, (entity, _pack, name, item)) in (&entities, &backpack, &names, &items)
|
|
||||||
.join()
|
|
||||||
.filter(|item| item.1.owner == *player_entity)
|
|
||||||
.enumerate()
|
|
||||||
{
|
|
||||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
|
||||||
ctx.set(
|
|
||||||
18,
|
|
||||||
y,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
97 + j as rltk::FontCharType,
|
|
||||||
);
|
|
||||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
|
||||||
|
|
||||||
ctx.print(21, y, &name.name.to_string());
|
|
||||||
ctx.print(50, y, &format!("{:.1} gp", item.base_value * 0.8));
|
|
||||||
equippable.push(entity);
|
|
||||||
y += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
match ctx.key {
|
|
||||||
None => (VendorResult::NoResponse, None, None, None),
|
|
||||||
Some(key) => match key {
|
|
||||||
VirtualKeyCode::Space => (VendorResult::BuyMode, None, None, None),
|
|
||||||
VirtualKeyCode::Escape => (VendorResult::Cancel, None, None, None),
|
|
||||||
_ => {
|
|
||||||
let selection = rltk::letter_to_option(key);
|
|
||||||
if selection > -1 && selection < count as i32 {
|
|
||||||
return (
|
|
||||||
VendorResult::Sell,
|
|
||||||
Some(equippable[selection as usize]),
|
|
||||||
None,
|
|
||||||
None,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
(VendorResult::NoResponse, None, None, None)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn vendor_buy_menu(
|
|
||||||
gs: &mut State,
|
|
||||||
ctx: &mut Rltk,
|
|
||||||
vendor: Entity,
|
|
||||||
_mode: VendorMode,
|
|
||||||
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
|
||||||
use crate::raws::*;
|
|
||||||
|
|
||||||
let vendors = gs.ecs.read_storage::<Vendor>();
|
|
||||||
|
|
||||||
let inventory = get_vendor_items(
|
|
||||||
&vendors.get(vendor).unwrap().categories,
|
|
||||||
&RAWS.lock().unwrap(),
|
|
||||||
);
|
|
||||||
let count = inventory.len();
|
|
||||||
|
|
||||||
let mut y = (25 - (count / 2)) as i32;
|
|
||||||
ctx.draw_box(
|
|
||||||
15,
|
|
||||||
y - 2,
|
|
||||||
51,
|
|
||||||
(count + 3) as i32,
|
|
||||||
colors::WHITE,
|
|
||||||
colors::BLACK,
|
|
||||||
);
|
|
||||||
ctx.print_color(
|
|
||||||
18,
|
|
||||||
y - 2,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
"Buy Which Item? (space to switch to sell mode)",
|
|
||||||
);
|
|
||||||
ctx.print_color(
|
|
||||||
18,
|
|
||||||
y + count as i32 + 1,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
"ESCAPE to cancel",
|
|
||||||
);
|
|
||||||
|
|
||||||
for (j, sale) in inventory.iter().enumerate() {
|
|
||||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
|
||||||
ctx.set(
|
|
||||||
18,
|
|
||||||
y,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
97 + j as rltk::FontCharType,
|
|
||||||
);
|
|
||||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
|
||||||
|
|
||||||
ctx.print(21, y, &sale.0);
|
|
||||||
ctx.print(50, y, &format!("{:.1} gp", sale.1 * 1.2));
|
|
||||||
y += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
match ctx.key {
|
|
||||||
None => (VendorResult::NoResponse, None, None, None),
|
|
||||||
Some(key) => match key {
|
|
||||||
VirtualKeyCode::Space => (VendorResult::SellMode, None, None, None),
|
|
||||||
VirtualKeyCode::Escape => (VendorResult::Cancel, None, None, None),
|
|
||||||
_ => {
|
|
||||||
let selection = ::rltk::letter_to_option(key);
|
|
||||||
if selection > -1 && selection < count as i32 {
|
|
||||||
return (
|
|
||||||
VendorResult::Buy,
|
|
||||||
None,
|
|
||||||
Some(inventory[selection as usize].0.clone()),
|
|
||||||
Some(inventory[selection as usize].1),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
(VendorResult::NoResponse, None, None, None)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn show_vendor_menu(
|
|
||||||
gs: &mut State,
|
|
||||||
ctx: &mut Rltk,
|
|
||||||
vendor: Entity,
|
|
||||||
mode: VendorMode,
|
|
||||||
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
|
||||||
match mode {
|
|
||||||
VendorMode::Buy => vendor_buy_menu(gs, ctx, vendor, mode),
|
|
||||||
VendorMode::Sell => vendor_sell_menu(gs, ctx, vendor, mode),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn remove_curse_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
|
||||||
let player_entity = gs.ecs.fetch::<Entity>();
|
|
||||||
let equipped = gs.ecs.read_storage::<Equipped>();
|
|
||||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
|
||||||
let entities = gs.ecs.entities();
|
|
||||||
let items = gs.ecs.read_storage::<Item>();
|
|
||||||
let cursed = gs.ecs.read_storage::<CursedItem>();
|
|
||||||
let names = gs.ecs.read_storage::<Name>();
|
|
||||||
let dm = gs.ecs.fetch::<MasterDungeonMap>();
|
|
||||||
|
|
||||||
let build_cursed_iterator = || {
|
|
||||||
(&entities, &items, &cursed)
|
|
||||||
.join()
|
|
||||||
.filter(|(item_entity, _item, _cursed)| {
|
|
||||||
let mut keep = false;
|
|
||||||
if let Some(bp) = backpack.get(*item_entity) {
|
|
||||||
if bp.owner == *player_entity {
|
|
||||||
if let Some(name) = names.get(*item_entity) {
|
|
||||||
if dm.identified_items.contains(&name.name) {
|
|
||||||
keep = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// It's equipped, so we know it's cursed
|
|
||||||
if let Some(equip) = equipped.get(*item_entity) {
|
|
||||||
if equip.owner == *player_entity {
|
|
||||||
keep = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
keep
|
|
||||||
})
|
|
||||||
};
|
|
||||||
|
|
||||||
let count = build_cursed_iterator().count();
|
|
||||||
|
|
||||||
let mut y = (25 - (count / 2)) as i32;
|
|
||||||
ctx.draw_box(
|
|
||||||
15,
|
|
||||||
y - 2,
|
|
||||||
31,
|
|
||||||
(count + 3) as i32,
|
|
||||||
RGB::named(rltk::WHITE),
|
|
||||||
RGB::named(rltk::BLACK),
|
|
||||||
);
|
|
||||||
ctx.print_color(
|
|
||||||
18,
|
|
||||||
y - 2,
|
|
||||||
RGB::named(rltk::YELLOW),
|
|
||||||
RGB::named(rltk::BLACK),
|
|
||||||
"Remove Curse From Which Item?",
|
|
||||||
);
|
|
||||||
ctx.print_color(
|
|
||||||
18,
|
|
||||||
y + count as i32 + 1,
|
|
||||||
RGB::named(rltk::YELLOW),
|
|
||||||
RGB::named(rltk::BLACK),
|
|
||||||
"ESCAPE to cancel",
|
|
||||||
);
|
|
||||||
|
|
||||||
let mut equippable: Vec<Entity> = Vec::new();
|
|
||||||
for (j, (entity, _item, _cursed)) in build_cursed_iterator().enumerate() {
|
|
||||||
ctx.set(
|
|
||||||
17,
|
|
||||||
y,
|
|
||||||
RGB::named(rltk::WHITE),
|
|
||||||
RGB::named(rltk::BLACK),
|
|
||||||
rltk::to_cp437('('),
|
|
||||||
);
|
|
||||||
ctx.set(
|
|
||||||
18,
|
|
||||||
y,
|
|
||||||
RGB::named(rltk::YELLOW),
|
|
||||||
RGB::named(rltk::BLACK),
|
|
||||||
97 + j as rltk::FontCharType,
|
|
||||||
);
|
|
||||||
ctx.set(
|
|
||||||
19,
|
|
||||||
y,
|
|
||||||
RGB::named(rltk::WHITE),
|
|
||||||
RGB::named(rltk::BLACK),
|
|
||||||
rltk::to_cp437(')'),
|
|
||||||
);
|
|
||||||
|
|
||||||
ctx.print_color(
|
|
||||||
21,
|
|
||||||
y,
|
|
||||||
get_item_color(&gs.ecs, entity),
|
|
||||||
RGB::from_f32(0.0, 0.0, 0.0),
|
|
||||||
&get_item_display_name(&gs.ecs, entity),
|
|
||||||
);
|
|
||||||
equippable.push(entity);
|
|
||||||
y += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
match ctx.key {
|
|
||||||
None => (ItemMenuResult::NoResponse, None),
|
|
||||||
Some(key) => match key {
|
|
||||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
|
||||||
_ => {
|
|
||||||
let selection = rltk::letter_to_option(key);
|
|
||||||
if selection > -1 && selection < count as i32 {
|
|
||||||
return (
|
|
||||||
ItemMenuResult::Selected,
|
|
||||||
Some(equippable[selection as usize]),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
(ItemMenuResult::NoResponse, None)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn identify_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
|
||||||
use ::rltk::to_cp437;
|
|
||||||
|
|
||||||
let player_entity = gs.ecs.fetch::<Entity>();
|
|
||||||
let equipped = gs.ecs.read_storage::<Equipped>();
|
|
||||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
|
||||||
let entities = gs.ecs.entities();
|
|
||||||
let items = gs.ecs.read_storage::<Item>();
|
|
||||||
let names = gs.ecs.read_storage::<Name>();
|
|
||||||
let dm = gs.ecs.fetch::<MasterDungeonMap>();
|
|
||||||
let obfuscated = gs.ecs.read_storage::<ObfuscatedName>();
|
|
||||||
|
|
||||||
let build_cursed_iterator = || {
|
|
||||||
(&entities, &items).join().filter(|(item_entity, _item)| {
|
|
||||||
let mut keep = false;
|
|
||||||
if let Some(bp) = backpack.get(*item_entity) {
|
|
||||||
if bp.owner == *player_entity {
|
|
||||||
if let Some(name) = names.get(*item_entity) {
|
|
||||||
if obfuscated.get(*item_entity).is_some()
|
|
||||||
&& !dm.identified_items.contains(&name.name)
|
|
||||||
{
|
|
||||||
keep = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// It's equipped, so we know it's cursed
|
|
||||||
if let Some(equip) = equipped.get(*item_entity) {
|
|
||||||
if equip.owner == *player_entity {
|
|
||||||
if let Some(name) = names.get(*item_entity) {
|
|
||||||
if obfuscated.get(*item_entity).is_some()
|
|
||||||
&& !dm.identified_items.contains(&name.name)
|
|
||||||
{
|
|
||||||
keep = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
keep
|
|
||||||
})
|
|
||||||
};
|
|
||||||
|
|
||||||
let count = build_cursed_iterator().count();
|
|
||||||
|
|
||||||
let mut y = (25 - (count / 2)) as i32;
|
|
||||||
ctx.draw_box(
|
|
||||||
15,
|
|
||||||
y - 2,
|
|
||||||
31,
|
|
||||||
(count + 3) as i32,
|
|
||||||
colors::WHITE,
|
|
||||||
colors::BLACK,
|
|
||||||
);
|
|
||||||
ctx.print_color(
|
|
||||||
18,
|
|
||||||
y - 2,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
"Identify Which Item?",
|
|
||||||
);
|
|
||||||
ctx.print_color(
|
|
||||||
18,
|
|
||||||
y + count as i32 + 1,
|
|
||||||
colors::YELLOW,
|
|
||||||
colors::BLACK,
|
|
||||||
"ESCAPE to cancel",
|
|
||||||
);
|
|
||||||
|
|
||||||
let mut equippable: Vec<Entity> = Vec::new();
|
|
||||||
for (j, (entity, _item)) in build_cursed_iterator().enumerate() {
|
|
||||||
ctx.set(17, y, colors::WHITE, colors::BLACK, to_cp437('('));
|
|
||||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, 97 + j as FontCharType);
|
|
||||||
ctx.set(19, y, colors::WHITE, colors::BLACK, to_cp437(')'));
|
|
||||||
|
|
||||||
ctx.print_color(
|
|
||||||
21,
|
|
||||||
y,
|
|
||||||
get_item_color(&gs.ecs, entity),
|
|
||||||
colors::BLACK,
|
|
||||||
&get_item_display_name(&gs.ecs, entity),
|
|
||||||
);
|
|
||||||
equippable.push(entity);
|
|
||||||
y += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
match ctx.key {
|
|
||||||
None => (ItemMenuResult::NoResponse, None),
|
|
||||||
Some(key) => match key {
|
|
||||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
|
||||||
_ => {
|
|
||||||
let selection = ::rltk::letter_to_option(key);
|
|
||||||
if selection > -1 && selection < count as i32 {
|
|
||||||
return (
|
|
||||||
ItemMenuResult::Selected,
|
|
||||||
Some(equippable[selection as usize]),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
(ItemMenuResult::NoResponse, None)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
71
src/gui/ranged_target.rs
Normal file
71
src/gui/ranged_target.rs
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
use ::rltk::{DistanceAlg, Point, Rltk};
|
||||||
|
use ::specs::prelude::*;
|
||||||
|
|
||||||
|
use super::enums::*;
|
||||||
|
use crate::components::Viewshed;
|
||||||
|
use crate::{camera, colors, State};
|
||||||
|
|
||||||
|
pub fn ranged_target(
|
||||||
|
gs: &mut State,
|
||||||
|
ctx: &mut Rltk,
|
||||||
|
range: i32,
|
||||||
|
) -> (ItemMenuResult, Option<Point>) {
|
||||||
|
let (min_x, max_x, min_y, max_y) = camera::get_screen_bounds(&gs.ecs, ctx);
|
||||||
|
let player_entity = gs.ecs.fetch::<Entity>();
|
||||||
|
let player_pos = gs.ecs.fetch::<Point>();
|
||||||
|
let viewsheds = gs.ecs.read_storage::<Viewshed>();
|
||||||
|
|
||||||
|
ctx.print_color(5, 0, colors::YELLOW, colors::BLACK, "Select Target:");
|
||||||
|
|
||||||
|
// Highlight available target cells
|
||||||
|
let mut available_cells = Vec::new();
|
||||||
|
if let Some(visible) = viewsheds.get(*player_entity) {
|
||||||
|
for idx in visible.visible_tiles.iter() {
|
||||||
|
let distance = DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
|
||||||
|
if distance <= range as f32 {
|
||||||
|
let screen_x = idx.x - min_x;
|
||||||
|
let screen_y = idx.y - min_y;
|
||||||
|
|
||||||
|
if screen_x > 1
|
||||||
|
&& screen_x < (max_x - min_x) - 1
|
||||||
|
&& screen_y > 1
|
||||||
|
&& screen_y < (max_y - min_y) - 1
|
||||||
|
{
|
||||||
|
ctx.set_bg(screen_x, screen_y, colors::BLUE);
|
||||||
|
available_cells.push(idx);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return (ItemMenuResult::Cancel, None);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw mouse cursor
|
||||||
|
let mouse_pos = ctx.mouse_pos();
|
||||||
|
let mut mouse_map_pos = mouse_pos;
|
||||||
|
mouse_map_pos.0 += min_x;
|
||||||
|
mouse_map_pos.1 += min_y;
|
||||||
|
let mut valid_target = false;
|
||||||
|
for idx in available_cells.iter() {
|
||||||
|
if idx.x == mouse_map_pos.0 && idx.y == mouse_map_pos.1 {
|
||||||
|
valid_target = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if valid_target {
|
||||||
|
ctx.set_bg(mouse_pos.0, mouse_pos.1, colors::CYAN);
|
||||||
|
if ctx.left_click {
|
||||||
|
return (
|
||||||
|
ItemMenuResult::Selected,
|
||||||
|
Some(Point::new(mouse_map_pos.0, mouse_map_pos.1)),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
ctx.set_bg(mouse_pos.0, mouse_pos.1, colors::RED);
|
||||||
|
if ctx.left_click {
|
||||||
|
return (ItemMenuResult::Cancel, None);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
(ItemMenuResult::NoResponse, None)
|
||||||
|
}
|
120
src/gui/remove_curse_menu.rs
Normal file
120
src/gui/remove_curse_menu.rs
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
use ::rltk::{Rltk, VirtualKeyCode, RGB};
|
||||||
|
use ::specs::prelude::*;
|
||||||
|
|
||||||
|
use super::enums::*;
|
||||||
|
use super::{get_item_color, get_item_display_name};
|
||||||
|
use crate::components::{CursedItem, Equipped, InBackpack, Item, Name};
|
||||||
|
use crate::{MasterDungeonMap, State};
|
||||||
|
|
||||||
|
pub fn remove_curse_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||||
|
let player_entity = gs.ecs.fetch::<Entity>();
|
||||||
|
let equipped = gs.ecs.read_storage::<Equipped>();
|
||||||
|
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||||
|
let entities = gs.ecs.entities();
|
||||||
|
let items = gs.ecs.read_storage::<Item>();
|
||||||
|
let cursed = gs.ecs.read_storage::<CursedItem>();
|
||||||
|
let names = gs.ecs.read_storage::<Name>();
|
||||||
|
let dm = gs.ecs.fetch::<MasterDungeonMap>();
|
||||||
|
|
||||||
|
let build_cursed_iterator = || {
|
||||||
|
(&entities, &items, &cursed)
|
||||||
|
.join()
|
||||||
|
.filter(|(item_entity, _item, _cursed)| {
|
||||||
|
let mut keep = false;
|
||||||
|
if let Some(bp) = backpack.get(*item_entity) {
|
||||||
|
if bp.owner == *player_entity {
|
||||||
|
if let Some(name) = names.get(*item_entity) {
|
||||||
|
if dm.identified_items.contains(&name.name) {
|
||||||
|
keep = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// It's equipped, so we know it's cursed
|
||||||
|
if let Some(equip) = equipped.get(*item_entity) {
|
||||||
|
if equip.owner == *player_entity {
|
||||||
|
keep = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
keep
|
||||||
|
})
|
||||||
|
};
|
||||||
|
|
||||||
|
let count = build_cursed_iterator().count();
|
||||||
|
|
||||||
|
let mut y = (25 - (count / 2)) as i32;
|
||||||
|
ctx.draw_box(
|
||||||
|
15,
|
||||||
|
y - 2,
|
||||||
|
31,
|
||||||
|
(count + 3) as i32,
|
||||||
|
RGB::named(rltk::WHITE),
|
||||||
|
RGB::named(rltk::BLACK),
|
||||||
|
);
|
||||||
|
ctx.print_color(
|
||||||
|
18,
|
||||||
|
y - 2,
|
||||||
|
RGB::named(rltk::YELLOW),
|
||||||
|
RGB::named(rltk::BLACK),
|
||||||
|
"Remove Curse From Which Item?",
|
||||||
|
);
|
||||||
|
ctx.print_color(
|
||||||
|
18,
|
||||||
|
y + count as i32 + 1,
|
||||||
|
RGB::named(rltk::YELLOW),
|
||||||
|
RGB::named(rltk::BLACK),
|
||||||
|
"ESCAPE to cancel",
|
||||||
|
);
|
||||||
|
|
||||||
|
let mut equippable: Vec<Entity> = Vec::new();
|
||||||
|
for (j, (entity, _item, _cursed)) in build_cursed_iterator().enumerate() {
|
||||||
|
ctx.set(
|
||||||
|
17,
|
||||||
|
y,
|
||||||
|
RGB::named(rltk::WHITE),
|
||||||
|
RGB::named(rltk::BLACK),
|
||||||
|
rltk::to_cp437('('),
|
||||||
|
);
|
||||||
|
ctx.set(
|
||||||
|
18,
|
||||||
|
y,
|
||||||
|
RGB::named(rltk::YELLOW),
|
||||||
|
RGB::named(rltk::BLACK),
|
||||||
|
97 + j as rltk::FontCharType,
|
||||||
|
);
|
||||||
|
ctx.set(
|
||||||
|
19,
|
||||||
|
y,
|
||||||
|
RGB::named(rltk::WHITE),
|
||||||
|
RGB::named(rltk::BLACK),
|
||||||
|
rltk::to_cp437(')'),
|
||||||
|
);
|
||||||
|
|
||||||
|
ctx.print_color(
|
||||||
|
21,
|
||||||
|
y,
|
||||||
|
get_item_color(&gs.ecs, entity),
|
||||||
|
RGB::from_f32(0.0, 0.0, 0.0),
|
||||||
|
&get_item_display_name(&gs.ecs, entity),
|
||||||
|
);
|
||||||
|
equippable.push(entity);
|
||||||
|
y += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
match ctx.key {
|
||||||
|
None => (ItemMenuResult::NoResponse, None),
|
||||||
|
Some(key) => match key {
|
||||||
|
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||||
|
_ => {
|
||||||
|
let selection = rltk::letter_to_option(key);
|
||||||
|
if selection > -1 && selection < count as i32 {
|
||||||
|
return (
|
||||||
|
ItemMenuResult::Selected,
|
||||||
|
Some(equippable[selection as usize]),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
(ItemMenuResult::NoResponse, None)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
91
src/gui/remove_item_menu.rs
Normal file
91
src/gui/remove_item_menu.rs
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
use ::rltk::{Rltk, VirtualKeyCode};
|
||||||
|
use ::specs::prelude::*;
|
||||||
|
|
||||||
|
use super::enums::*;
|
||||||
|
use super::{get_item_color, get_item_display_name};
|
||||||
|
use crate::components::{Equipped, Name};
|
||||||
|
use crate::{colors, State};
|
||||||
|
|
||||||
|
pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||||
|
let player_entity = gs.ecs.fetch::<Entity>();
|
||||||
|
let names = gs.ecs.read_storage::<Name>();
|
||||||
|
let backpack = gs.ecs.read_storage::<Equipped>();
|
||||||
|
let entities = gs.ecs.entities();
|
||||||
|
|
||||||
|
let inventory = (&backpack, &names)
|
||||||
|
.join()
|
||||||
|
.filter(|item| item.0.owner == *player_entity);
|
||||||
|
let count = inventory.count();
|
||||||
|
|
||||||
|
let mut y = (25 - (count / 2)) as i32;
|
||||||
|
ctx.draw_box(
|
||||||
|
15,
|
||||||
|
y - 2,
|
||||||
|
31,
|
||||||
|
(count + 3) as i32,
|
||||||
|
colors::WHITE,
|
||||||
|
colors::BLACK,
|
||||||
|
);
|
||||||
|
ctx.print_color(
|
||||||
|
18,
|
||||||
|
y - 2,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
"Remove Which Item?",
|
||||||
|
);
|
||||||
|
ctx.print_color(
|
||||||
|
18,
|
||||||
|
y + count as i32 + 1,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
"ESCAPE to cancel",
|
||||||
|
);
|
||||||
|
|
||||||
|
let mut equippable: Vec<Entity> = Vec::new();
|
||||||
|
let mut j = 0;
|
||||||
|
#[allow(clippy::explicit_counter_loop)]
|
||||||
|
for (entity, _pack) in (&entities, &backpack)
|
||||||
|
.join()
|
||||||
|
.filter(|item| item.1.owner == *player_entity)
|
||||||
|
{
|
||||||
|
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||||
|
ctx.set(
|
||||||
|
18,
|
||||||
|
y,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
97 + j as rltk::FontCharType,
|
||||||
|
);
|
||||||
|
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||||
|
|
||||||
|
ctx.print_color(
|
||||||
|
21,
|
||||||
|
y,
|
||||||
|
get_item_color(&gs.ecs, entity),
|
||||||
|
colors::BLACK,
|
||||||
|
&get_item_display_name(&gs.ecs, entity),
|
||||||
|
);
|
||||||
|
|
||||||
|
equippable.push(entity);
|
||||||
|
y += 1;
|
||||||
|
j += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
match ctx.key {
|
||||||
|
None => (ItemMenuResult::NoResponse, None),
|
||||||
|
Some(key) => match key {
|
||||||
|
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||||
|
_ => {
|
||||||
|
let selection = rltk::letter_to_option(key);
|
||||||
|
if selection > -1 && selection < count as i32 {
|
||||||
|
return (
|
||||||
|
ItemMenuResult::Selected,
|
||||||
|
Some(equippable[selection as usize]),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
(ItemMenuResult::NoResponse, None)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
@ -53,7 +53,7 @@ impl Tooltip {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(super) fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
|
pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
|
||||||
use ::rltk::{to_cp437, Algorithm2D};
|
use ::rltk::{to_cp437, Algorithm2D};
|
||||||
|
|
||||||
let (min_x, _max_x, min_y, _max_y) = camera::get_screen_bounds(ecs, ctx);
|
let (min_x, _max_x, min_y, _max_y) = camera::get_screen_bounds(ecs, ctx);
|
189
src/gui/vendor_menu.rs
Normal file
189
src/gui/vendor_menu.rs
Normal file
@ -0,0 +1,189 @@
|
|||||||
|
use ::rltk::{Rltk, VirtualKeyCode};
|
||||||
|
use ::specs::prelude::*;
|
||||||
|
|
||||||
|
use crate::components::{InBackpack, Item, Name, Vendor};
|
||||||
|
use crate::{colors, State, VendorMode};
|
||||||
|
|
||||||
|
#[derive(PartialEq, Copy, Clone)]
|
||||||
|
pub enum VendorResult {
|
||||||
|
NoResponse,
|
||||||
|
Cancel,
|
||||||
|
Sell,
|
||||||
|
BuyMode,
|
||||||
|
SellMode,
|
||||||
|
Buy,
|
||||||
|
}
|
||||||
|
|
||||||
|
fn vendor_sell_menu(
|
||||||
|
gs: &mut State,
|
||||||
|
ctx: &mut Rltk,
|
||||||
|
_vendor: Entity,
|
||||||
|
_mode: VendorMode,
|
||||||
|
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
||||||
|
let player_entity = gs.ecs.fetch::<Entity>();
|
||||||
|
let names = gs.ecs.read_storage::<Name>();
|
||||||
|
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||||
|
let items = gs.ecs.read_storage::<Item>();
|
||||||
|
let entities = gs.ecs.entities();
|
||||||
|
|
||||||
|
let inventory = (&backpack, &names)
|
||||||
|
.join()
|
||||||
|
.filter(|item| item.0.owner == *player_entity);
|
||||||
|
let count = inventory.count();
|
||||||
|
|
||||||
|
let mut y = (25 - (count / 2)) as i32;
|
||||||
|
ctx.draw_box(
|
||||||
|
15,
|
||||||
|
y - 2,
|
||||||
|
51,
|
||||||
|
(count + 3) as i32,
|
||||||
|
colors::WHITE,
|
||||||
|
colors::BLACK,
|
||||||
|
);
|
||||||
|
ctx.print_color(
|
||||||
|
18,
|
||||||
|
y - 2,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
"Sell Which Item? (space to switch to buy mode)",
|
||||||
|
);
|
||||||
|
ctx.print_color(
|
||||||
|
18,
|
||||||
|
y + count as i32 + 1,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
"ESCAPE to cancel",
|
||||||
|
);
|
||||||
|
|
||||||
|
let mut equippable: Vec<Entity> = Vec::new();
|
||||||
|
for (j, (entity, _pack, name, item)) in (&entities, &backpack, &names, &items)
|
||||||
|
.join()
|
||||||
|
.filter(|item| item.1.owner == *player_entity)
|
||||||
|
.enumerate()
|
||||||
|
{
|
||||||
|
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||||
|
ctx.set(
|
||||||
|
18,
|
||||||
|
y,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
97 + j as rltk::FontCharType,
|
||||||
|
);
|
||||||
|
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||||
|
|
||||||
|
ctx.print(21, y, &name.name.to_string());
|
||||||
|
ctx.print(50, y, &format!("{:.1} gp", item.base_value * 0.8));
|
||||||
|
equippable.push(entity);
|
||||||
|
y += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
match ctx.key {
|
||||||
|
None => (VendorResult::NoResponse, None, None, None),
|
||||||
|
Some(key) => match key {
|
||||||
|
VirtualKeyCode::Space => (VendorResult::BuyMode, None, None, None),
|
||||||
|
VirtualKeyCode::Escape => (VendorResult::Cancel, None, None, None),
|
||||||
|
_ => {
|
||||||
|
let selection = rltk::letter_to_option(key);
|
||||||
|
if selection > -1 && selection < count as i32 {
|
||||||
|
return (
|
||||||
|
VendorResult::Sell,
|
||||||
|
Some(equippable[selection as usize]),
|
||||||
|
None,
|
||||||
|
None,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
(VendorResult::NoResponse, None, None, None)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn vendor_buy_menu(
|
||||||
|
gs: &mut State,
|
||||||
|
ctx: &mut Rltk,
|
||||||
|
vendor: Entity,
|
||||||
|
_mode: VendorMode,
|
||||||
|
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
||||||
|
use crate::raws::*;
|
||||||
|
|
||||||
|
let vendors = gs.ecs.read_storage::<Vendor>();
|
||||||
|
|
||||||
|
let inventory = get_vendor_items(
|
||||||
|
&vendors.get(vendor).unwrap().categories,
|
||||||
|
&RAWS.lock().unwrap(),
|
||||||
|
);
|
||||||
|
let count = inventory.len();
|
||||||
|
|
||||||
|
let mut y = (25 - (count / 2)) as i32;
|
||||||
|
ctx.draw_box(
|
||||||
|
15,
|
||||||
|
y - 2,
|
||||||
|
51,
|
||||||
|
(count + 3) as i32,
|
||||||
|
colors::WHITE,
|
||||||
|
colors::BLACK,
|
||||||
|
);
|
||||||
|
ctx.print_color(
|
||||||
|
18,
|
||||||
|
y - 2,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
"Buy Which Item? (space to switch to sell mode)",
|
||||||
|
);
|
||||||
|
ctx.print_color(
|
||||||
|
18,
|
||||||
|
y + count as i32 + 1,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
"ESCAPE to cancel",
|
||||||
|
);
|
||||||
|
|
||||||
|
for (j, sale) in inventory.iter().enumerate() {
|
||||||
|
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||||
|
ctx.set(
|
||||||
|
18,
|
||||||
|
y,
|
||||||
|
colors::YELLOW,
|
||||||
|
colors::BLACK,
|
||||||
|
97 + j as rltk::FontCharType,
|
||||||
|
);
|
||||||
|
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||||
|
|
||||||
|
ctx.print(21, y, &sale.0);
|
||||||
|
ctx.print(50, y, &format!("{:.1} gp", sale.1 * 1.2));
|
||||||
|
y += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
match ctx.key {
|
||||||
|
None => (VendorResult::NoResponse, None, None, None),
|
||||||
|
Some(key) => match key {
|
||||||
|
VirtualKeyCode::Space => (VendorResult::SellMode, None, None, None),
|
||||||
|
VirtualKeyCode::Escape => (VendorResult::Cancel, None, None, None),
|
||||||
|
_ => {
|
||||||
|
let selection = ::rltk::letter_to_option(key);
|
||||||
|
if selection > -1 && selection < count as i32 {
|
||||||
|
return (
|
||||||
|
VendorResult::Buy,
|
||||||
|
None,
|
||||||
|
Some(inventory[selection as usize].0.clone()),
|
||||||
|
Some(inventory[selection as usize].1),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
(VendorResult::NoResponse, None, None, None)
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn show_vendor_menu(
|
||||||
|
gs: &mut State,
|
||||||
|
ctx: &mut Rltk,
|
||||||
|
vendor: Entity,
|
||||||
|
mode: VendorMode,
|
||||||
|
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
||||||
|
match mode {
|
||||||
|
VendorMode::Buy => vendor_buy_menu(gs, ctx, vendor, mode),
|
||||||
|
VendorMode::Sell => vendor_sell_menu(gs, ctx, vendor, mode),
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user