Add carnivore/herbivore ai, completing section 5.10
This commit is contained in:
parent
6e29b31978
commit
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143
src/animal_ai_system.rs
Normal file
143
src/animal_ai_system.rs
Normal file
@ -0,0 +1,143 @@
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use ::rltk::{DijkstraMap, DistanceAlg, Point};
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use ::specs::prelude::*;
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use super::{Map, RunState};
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use crate::components::{
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Carnivore, EntityMoved, Herbivore, Item, Position, Viewshed, WantsToMelee,
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};
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pub struct AnimalAI {}
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impl<'a> System<'a> for AnimalAI {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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WriteExpect<'a, Map>,
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ReadExpect<'a, Entity>,
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ReadExpect<'a, RunState>,
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Entities<'a>,
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WriteStorage<'a, Viewshed>,
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ReadStorage<'a, Herbivore>,
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ReadStorage<'a, Carnivore>,
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ReadStorage<'a, Item>,
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WriteStorage<'a, WantsToMelee>,
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WriteStorage<'a, EntityMoved>,
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WriteStorage<'a, Position>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (
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mut map,
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player_entity,
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runstate,
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entities,
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mut viewshed,
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herbivore,
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carnivore,
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item,
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mut wants_to_melee,
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mut entity_moved,
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mut position,
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) = data;
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if *runstate != RunState::MonsterTurn {
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return;
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}
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// Herbivores run away a lot
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for (entity, mut viewshed, _herbivore, mut pos) in
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(&entities, &mut viewshed, &herbivore, &mut position).join()
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{
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let mut run_away_from: Vec<usize> = Vec::new();
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for other_tile in viewshed.visible_tiles.iter() {
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let view_idx = map.xy_idx(other_tile.x, other_tile.y);
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for other_entity in map.tile_content[view_idx].iter() {
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// They don't run away from items
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if item.get(*other_entity).is_none() {
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run_away_from.push(view_idx);
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}
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}
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}
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if !run_away_from.is_empty() {
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let my_idx = map.xy_idx(pos.x, pos.y);
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map.populate_blocked();
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let flee_map = DijkstraMap::new(
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map.width as usize,
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map.height as usize,
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&run_away_from,
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&*map,
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100.0,
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);
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if let Some(flee_target) = DijkstraMap::find_highest_exit(&flee_map, my_idx, &*map)
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{
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if !map.blocked[flee_target] {
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map.blocked[my_idx] = false;
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map.blocked[flee_target] = true;
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viewshed.dirty = true;
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pos.x = flee_target as i32 % map.width;
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pos.y = flee_target as i32 / map.width;
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entity_moved
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.insert(entity, EntityMoved {})
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.expect("Unable to insert entity moved flag component");
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}
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}
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}
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}
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// Carnivores just want to eat everything
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for (entity, mut viewshed, _carnivore, mut pos) in
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(&entities, &mut viewshed, &carnivore, &mut position).join()
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{
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let mut run_towards: Vec<usize> = Vec::new();
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let mut attacked = false;
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for other_tile in viewshed.visible_tiles.iter() {
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let view_idx = map.xy_idx(other_tile.x, other_tile.y);
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for other_entity in map.tile_content[view_idx].iter() {
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if herbivore.get(*other_entity).is_some() || *other_entity == *player_entity {
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let distance = DistanceAlg::Pythagoras
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.distance2d(Point::new(pos.x, pos.y), *other_tile);
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if distance < 1.5 {
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wants_to_melee
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.insert(
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entity,
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WantsToMelee {
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target: *other_entity,
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},
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)
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.expect("Unable to insert attack");
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attacked = true;
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} else {
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run_towards.push(view_idx);
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}
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}
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}
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}
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if !run_towards.is_empty() && !attacked {
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let my_idx = map.xy_idx(pos.x, pos.y);
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map.populate_blocked();
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let chase_map = DijkstraMap::new(
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map.width as usize,
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map.height as usize,
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&run_towards,
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&*map,
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100.0,
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);
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if let Some(chase_target) = DijkstraMap::find_lowest_exit(&chase_map, my_idx, &*map)
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{
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if !map.blocked[chase_target] {
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map.blocked[my_idx] = false;
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map.blocked[chase_target] = true;
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viewshed.dirty = true;
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pos.x = chase_target as i32 % map.width;
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pos.y = chase_target as i32 / map.width;
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entity_moved
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.insert(entity, EntityMoved {})
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.expect("Unable to insert entity moved flag component");
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}
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}
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}
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}
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}
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}
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98
src/main.rs
98
src/main.rs
@ -1,3 +1,4 @@
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mod animal_ai_system;
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mod bystander_ai_system;
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pub mod camera;
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mod components;
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@ -29,17 +30,21 @@ extern crate lazy_static;
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use ::rltk::{GameState, Point, RandomNumberGenerator, Rltk};
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use ::specs::prelude::*;
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use ::specs::saveload::{SimpleMarker, SimpleMarkerAllocator};
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use animal_ai_system::AnimalAI;
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use bystander_ai_system::BystanderAI;
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use components::*;
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use damage_system::DamageSystem;
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pub use game_log::GameLog;
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use hunger_system::HungerSystem;
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use inventory_system::{ItemCollectionSystem, ItemDropSystem, ItemRemoveSystem, ItemUseSystem};
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pub use map::*;
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use map_indexing_system::MapIndexingSystem;
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use melee_combat_system::MeleeCombatSystem;
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use monster_ai_system::MonsterAI;
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use particle_system::ParticleSpawnSystem;
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use player::*;
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pub use rect::Rect;
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use trigger_system::TriggerSystem;
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use visibility_system::VisibilitySystem;
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/// Cut down on the amount of syntax to register components
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@ -108,15 +113,18 @@ impl State {
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let mut mob = MonsterAI {};
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mob.run_now(&self.ecs);
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let mut triggers = trigger_system::TriggerSystem {};
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triggers.run_now(&self.ecs);
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let mut mapindex = MapIndexingSystem {};
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mapindex.run_now(&self.ecs);
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let mut animal = AnimalAI {};
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animal.run_now(&self.ecs);
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let mut bystander = BystanderAI {};
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bystander.run_now(&self.ecs);
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let mut triggers = TriggerSystem {};
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triggers.run_now(&self.ecs);
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let mut melee = MeleeCombatSystem {};
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melee.run_now(&self.ecs);
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@ -135,10 +143,10 @@ impl State {
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let mut item_remove = ItemRemoveSystem {};
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item_remove.run_now(&self.ecs);
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let mut hunger = hunger_system::HungerSystem {};
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let mut hunger = HungerSystem {};
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hunger.run_now(&self.ecs);
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let mut particles = particle_system::ParticleSpawnSystem {};
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let mut particles = ParticleSpawnSystem {};
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particles.run_now(&self.ecs);
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self.ecs.maintain();
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@ -495,51 +503,53 @@ fn main() -> ::rltk::BError {
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register!(
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gs <-
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Position,
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Renderable,
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Player,
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Viewshed,
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Monster,
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Name,
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BlocksTile,
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WantsToMelee,
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SufferDamage,
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Item,
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ProvidesHealing,
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InBackpack,
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WantsToPickupItem,
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WantsToUseItem,
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WantsToDropItem,
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Consumable,
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Ranged,
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InflictsDamage,
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AreaOfEffect,
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Attributes,
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BlocksTile,
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BlocksVisibility,
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Bystander,
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Carnivore,
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Confusion,
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SimpleMarker<SerializeMe>,
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SerializationHelper,
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Consumable,
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Door,
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EntityMoved,
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EntryTrigger,
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Equippable,
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Equipped,
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MeleeWeapon,
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Wearable,
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WantsToRemoveItem,
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ParticleLifetime,
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HungerClock,
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ProvidesFood,
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MagicMapper,
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Herbivore,
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Hidden,
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EntryTrigger,
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EntityMoved,
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SingleActivation,
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BlocksVisibility,
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Door,
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Bystander,
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Vendor,
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Quips,
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Attributes,
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Skills,
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Pools,
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NaturalAttackDefense,
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HungerClock,
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InBackpack,
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InflictsDamage,
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Item,
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LootTable,
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MagicMapper,
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MeleeWeapon,
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Monster,
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Name,
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NaturalAttackDefense,
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ParticleLifetime,
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Player,
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Pools,
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Position,
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ProvidesFood,
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ProvidesHealing,
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Quips,
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Ranged,
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Renderable,
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SerializationHelper,
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SimpleMarker<SerializeMe>,
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SingleActivation,
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Skills,
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SufferDamage,
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Vendor,
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Viewshed,
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WantsToDropItem,
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WantsToMelee,
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WantsToPickupItem,
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WantsToRemoveItem,
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WantsToUseItem,
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Wearable,
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);
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gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
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@ -304,6 +304,8 @@ pub fn spawn_named_mob(
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"melee" => eb = eb.with(Monster {}),
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"bystander" => eb = eb.with(Bystander {}),
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"vendor" => eb = eb.with(Vendor {}),
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"carnivore" => eb = eb.with(Carnivore {}),
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"herbivore" => eb = eb.with(Herbivore {}),
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_ => {}
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};
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@ -52,50 +52,52 @@ pub fn save_game(ecs: &mut World) {
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ecs,
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serializer,
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data,
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Position,
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Renderable,
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Player,
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Viewshed,
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Monster,
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Name,
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BlocksTile,
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SufferDamage,
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WantsToMelee,
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Item,
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Consumable,
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Ranged,
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InflictsDamage,
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AreaOfEffect,
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Attributes,
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BlocksTile,
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BlocksVisibility,
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Bystander,
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Carnivore,
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Confusion,
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ProvidesHealing,
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InBackpack,
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WantsToPickupItem,
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WantsToUseItem,
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WantsToDropItem,
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SerializationHelper,
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Consumable,
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Door,
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EntityMoved,
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EntryTrigger,
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Equippable,
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Equipped,
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MeleeWeapon,
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Wearable,
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WantsToRemoveItem,
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ParticleLifetime,
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HungerClock,
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ProvidesFood,
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MagicMapper,
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Herbivore,
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Hidden,
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EntryTrigger,
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EntityMoved,
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SingleActivation,
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BlocksVisibility,
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Door,
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Bystander,
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Vendor,
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Quips,
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Attributes,
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Skills,
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Pools,
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NaturalAttackDefense,
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HungerClock,
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InBackpack,
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InflictsDamage,
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Item,
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LootTable,
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MagicMapper,
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MeleeWeapon,
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Monster,
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Name,
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NaturalAttackDefense,
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ParticleLifetime,
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Player,
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Pools,
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Position,
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ProvidesFood,
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ProvidesHealing,
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Quips,
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Ranged,
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Renderable,
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SerializationHelper,
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SingleActivation,
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Skills,
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SufferDamage,
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Vendor,
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Viewshed,
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WantsToDropItem,
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WantsToMelee,
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WantsToPickupItem,
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WantsToRemoveItem,
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WantsToUseItem,
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Wearable,
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);
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}
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@ -150,50 +152,52 @@ pub fn load_game(ecs: &mut World) {
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ecs,
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de,
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d,
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Position,
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Renderable,
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Player,
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Viewshed,
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Monster,
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Name,
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BlocksTile,
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SufferDamage,
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WantsToMelee,
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Item,
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Consumable,
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Ranged,
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InflictsDamage,
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AreaOfEffect,
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Attributes,
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BlocksTile,
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BlocksVisibility,
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Bystander,
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Carnivore,
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Confusion,
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ProvidesHealing,
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InBackpack,
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WantsToPickupItem,
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WantsToUseItem,
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WantsToDropItem,
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SerializationHelper,
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Consumable,
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Door,
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EntityMoved,
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EntryTrigger,
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Equippable,
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Equipped,
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MeleeWeapon,
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Wearable,
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WantsToRemoveItem,
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ParticleLifetime,
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HungerClock,
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ProvidesFood,
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MagicMapper,
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Herbivore,
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Hidden,
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EntryTrigger,
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EntityMoved,
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SingleActivation,
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BlocksVisibility,
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Door,
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Bystander,
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Vendor,
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Quips,
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Attributes,
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Skills,
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Pools,
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NaturalAttackDefense,
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HungerClock,
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InBackpack,
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InflictsDamage,
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Item,
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LootTable,
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MagicMapper,
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MeleeWeapon,
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Monster,
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Name,
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NaturalAttackDefense,
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ParticleLifetime,
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Player,
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Pools,
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Position,
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ProvidesFood,
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ProvidesHealing,
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Quips,
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Ranged,
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Renderable,
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SerializationHelper,
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SingleActivation,
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Skills,
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SufferDamage,
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Vendor,
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Viewshed,
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WantsToDropItem,
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WantsToMelee,
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WantsToPickupItem,
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WantsToRemoveItem,
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WantsToUseItem,
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Wearable,
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);
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}
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