Make import style more consistent
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@ -187,5 +187,5 @@ pub struct SerializeMe;
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// Special component that exists to help serialize the game data
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// Special component that exists to help serialize the game data
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#[derive(Component, Serialize, Deserialize, Clone)]
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct SerializationHelper {
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pub struct SerializationHelper {
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pub map: super::map::Map,
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pub map: crate::map::Map,
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}
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}
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@ -1,6 +1,5 @@
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use crate::components::*;
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use crate::components::*;
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use crate::particle_system::ParticleBuilder;
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use crate::{game_log::GameLog, particle_system::ParticleBuilder, Map};
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use crate::{game_log::GameLog, Map};
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use rltk::RGB;
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use rltk::RGB;
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use specs::prelude::*;
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use specs::prelude::*;
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@ -1,7 +1,6 @@
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use rltk::{GameState, Point, Rltk};
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use rltk::{GameState, Point, Rltk};
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use specs::prelude::*;
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use specs::prelude::*;
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use specs::saveload::{SimpleMarker, SimpleMarkerAllocator};
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use specs::saveload::{SimpleMarker, SimpleMarkerAllocator};
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extern crate serde;
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mod components;
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mod components;
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mod damage_system;
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mod damage_system;
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@ -1,4 +1,4 @@
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use super::{BlocksTile, Map, Position};
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use crate::{BlocksTile, Map, Position};
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use specs::prelude::*;
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use specs::prelude::*;
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pub struct MapIndexingSystem {}
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pub struct MapIndexingSystem {}
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@ -1,8 +1,4 @@
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use crate::components::{
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use crate::components::*;
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AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, DefenseBonus, EquipmentSlot,
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Equippable, InflictsDamage, Item, MeleePowerBonus, Monster, Name, Player, Position,
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ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed,
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};
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use crate::{map::MAP_WIDTH, random_table::RandomTable, Rect};
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use crate::{map::MAP_WIDTH, random_table::RandomTable, Rect};
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use rltk::{RandomNumberGenerator, RGB};
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use rltk::{RandomNumberGenerator, RGB};
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use specs::prelude::*;
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use specs::prelude::*;
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@ -1,4 +1,4 @@
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use super::{Map, Player, Position, Viewshed};
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use crate::{Map, Player, Position, Viewshed};
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use rltk::{field_of_view, Point};
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use rltk::{field_of_view, Point};
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use specs::prelude::*;
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use specs::prelude::*;
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