Refactor game log to allow coloring of messages
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@ -1,24 +1,18 @@
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/// A struct to hold the player's game log.
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#[derive(Default)]
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pub struct GameLog {
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pub entries: Vec<String>,
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}
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//! Game Log
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//!
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//! Where the exploits of the current game are recorded
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mod builder;
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mod logstore;
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impl GameLog {
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/// Convenience constructor that adds the first
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/// entry to the game log.
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pub fn new<S: ToString>(first_entry: S) -> Self {
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let mut log = GameLog::default();
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log.append(first_entry);
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use ::rltk::RGB;
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pub use builder::*;
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use logstore::*;
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pub use logstore::{clear_log, log_display};
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log
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}
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/// Convenience method for adding an entry to the game log.
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/// Generic on the [`ToString`] trait so that [`&str`], [`String`],
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/// and `&String` types, all work without more type juggling
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/// at the call site.
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pub fn append<S: ToString>(&mut self, s: S) {
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self.entries.push(s.to_string());
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}
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/// A section of colored text for the game log
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pub struct LogFragment {
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/// The color of the text
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pub color: RGB,
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/// The text fragment
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pub text: String,
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}
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63
src/game_log/builder.rs
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63
src/game_log/builder.rs
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@ -0,0 +1,63 @@
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use ::rltk::prelude::*;
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use super::{append_entry, LogFragment};
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use crate::colors;
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/// The game log builder - builds one line at a time
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pub struct Logger {
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current_color: RGB,
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fragments: Vec<LogFragment>,
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}
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/// Convenience method to create a new [`Logger`] and
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/// immediately append text
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pub fn line<T: ToString>(text: T) -> Logger {
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Logger::new().append(text)
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}
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impl Logger {
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pub fn new() -> Self {
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Logger {
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current_color: colors::WHITE,
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fragments: Vec::new(),
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}
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}
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/// Sets the color of text to be added to the current line
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pub fn color(mut self, color: RGB) -> Self {
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self.current_color = color;
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self
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}
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/// The original [`color`](Logger::color) method, using [`rltk`] color constants
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#[allow(dead_code)]
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pub fn rltk_color(mut self, color: (u8, u8, u8)) -> Self {
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self.current_color = RGB::named(color);
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self
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}
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/// Appends text to the current line of the game log.
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/// Generic on the [`ToString`] trait so that [`&str`], [`String`],
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/// and `&String` types, all work without more type juggling
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/// at the call site.
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pub fn append<T: ToString>(mut self, text: T) -> Self {
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self.fragments.push(LogFragment {
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color: self.current_color,
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text: text.to_string(),
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});
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self
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}
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/// Convenience method to append text with a new color
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pub fn append_color<T: ToString>(mut self, color: RGB, text: T) -> Self {
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self.color(color).append(text)
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}
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/// Append the current line to the log output
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pub fn log(self) {
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append_entry(self.fragments);
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}
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}
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35
src/game_log/logstore.rs
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35
src/game_log/logstore.rs
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@ -0,0 +1,35 @@
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use std::sync::Mutex;
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use ::rltk::prelude::*;
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use super::LogFragment;
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lazy_static! {
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static ref LOG: Mutex<Vec<Vec<LogFragment>>> = Mutex::new(Vec::new());
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}
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pub fn append_fragment(fragment: LogFragment) {
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LOG.lock().unwrap().push(vec![fragment]);
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}
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pub fn append_entry(fragments: Vec<LogFragment>) {
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LOG.lock().unwrap().push(fragments);
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}
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pub fn clear_log() {
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LOG.lock().unwrap().clear();
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}
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pub fn log_display() -> TextBuilder {
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let mut buf = TextBuilder::empty();
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LOG.lock().unwrap().iter().rev().take(12).for_each(|log| {
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log.iter().for_each(|frag| {
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buf.fg(frag.color);
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buf.line_wrap(&frag.text);
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});
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buf.ln();
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});
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buf
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}
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19
src/gui.rs
19
src/gui.rs
@ -4,6 +4,7 @@ mod tooltip;
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use std::cmp::Ordering;
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use ::rltk::prelude::*;
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use ::rltk::{Point, Rltk, RGB};
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use ::specs::prelude::*;
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pub use enums::*;
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@ -15,8 +16,7 @@ use crate::components::{
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InBackpack, KnownSpells, MagicItem, MagicItemClass, Name, ObfuscatedName, Pools, StatusEffect,
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Viewshed, Weapon,
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};
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use crate::game_log::GameLog;
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use crate::{camera, colors, Map, MasterDungeonMap, State};
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use crate::{camera, colors, game_log, Map, MasterDungeonMap, State};
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pub fn get_item_color(ecs: &World, item: Entity) -> RGB {
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let dm = ecs.fetch::<crate::map::MasterDungeonMap>();
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@ -77,8 +77,6 @@ pub fn draw_hollow_box(
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fg: RGB,
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bg: RGB,
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) {
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use rltk::to_cp437;
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console.set(sx, sy, fg, bg, to_cp437('┌'));
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console.set(sx + width, sy, fg, bg, to_cp437('┐'));
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console.set(sx, sy + height, fg, bg, to_cp437('└'));
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@ -95,8 +93,6 @@ pub fn draw_hollow_box(
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}
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pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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use rltk::to_cp437;
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draw_hollow_box(ctx, 0, 0, 79, 59, colors::BOX_GRAY, colors::BLACK); // Overall box
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draw_hollow_box(ctx, 0, 0, 49, 45, colors::BOX_GRAY, colors::BLACK); // Map box
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draw_hollow_box(ctx, 0, 45, 79, 14, colors::BOX_GRAY, colors::BLACK); // Log box
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@ -329,14 +325,9 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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}
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// Draw the log
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let log = ecs.fetch::<GameLog>();
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let mut y = 46;
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for s in log.entries.iter().rev() {
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if y < 59 {
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ctx.print(2, y, s);
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}
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y += 1;
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}
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let mut block = TextBlock::new(1, 46, 79, 58);
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block.print(&game_log::log_display());
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block.render(&mut ::rltk::BACKEND_INTERNAL.lock().consoles[0].console);
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draw_tooltips(ecs, ctx);
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}
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