Start on new interface rendering
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83647ae28d
commit
bd81fbd9d9
@ -5,9 +5,10 @@ use crate::{Hidden, Map, Position, Renderable, TileType};
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const SHOW_BOUNDARIES: bool = false;
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pub fn get_screen_bounds(ecs: &World, ctx: &mut Rltk) -> (i32, i32, i32, i32) {
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pub fn get_screen_bounds(ecs: &World, _ctx: &mut Rltk) -> (i32, i32, i32, i32) {
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let player_pos = ecs.fetch::<Point>();
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let (x_chars, y_chars) = ctx.get_char_size();
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// let (x_chars, y_chars) = ctx.get_char_size();
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let (x_chars, y_chars) = (48, 44);
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let center_x = (x_chars / 2) as i32;
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let center_y = (y_chars / 2) as i32;
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189
src/gui.rs
189
src/gui.rs
@ -2,102 +2,129 @@ use ::rltk::{Point, Rltk, VirtualKeyCode, RGB};
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use ::specs::prelude::*;
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use crate::components::{
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HungerClock, HungerState, InBackpack, Name, Player, Pools, Position, Viewshed,
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Attribute, HungerClock, HungerState, InBackpack, Name, Player, Pools, Position, Viewshed,
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};
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use crate::game_log::GameLog;
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use crate::rex_assets::RexAssets;
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use crate::{camera, Equipped, Hidden, Map, RunState, State};
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pub fn draw_hollow_box(
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console: &mut Rltk,
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sx: i32,
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sy: i32,
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width: i32,
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height: i32,
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fg: RGB,
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bg: RGB,
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) {
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use rltk::to_cp437;
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console.set(sx, sy, fg, bg, to_cp437('┌'));
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console.set(sx + width, sy, fg, bg, to_cp437('┐'));
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console.set(sx, sy + height, fg, bg, to_cp437('└'));
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console.set(sx + width, sy + height, fg, bg, to_cp437('┘'));
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for x in sx + 1..sx + width {
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console.set(x, sy, fg, bg, to_cp437('─'));
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console.set(x, sy + height, fg, bg, to_cp437('─'));
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}
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for y in sy + 1..sy + height {
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console.set(sx, y, fg, bg, to_cp437('│'));
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console.set(sx + width, y, fg, bg, to_cp437('│'));
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}
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}
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pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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ctx.draw_box(
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0,
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43,
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79,
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6,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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);
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use rltk::to_cp437;
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let box_gray: RGB = RGB::from_hex("#999999").expect("Ooops");
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let black = RGB::named(rltk::BLACK);
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let white = RGB::named(rltk::WHITE);
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let combat_stats = ecs.read_storage::<Pools>();
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let players = ecs.read_storage::<Player>();
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let hunger = ecs.read_storage::<HungerClock>();
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draw_hollow_box(ctx, 0, 0, 79, 59, box_gray, black); // Overall box
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draw_hollow_box(ctx, 0, 0, 49, 45, box_gray, black); // Map box
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draw_hollow_box(ctx, 0, 45, 79, 14, box_gray, black); // Log box
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draw_hollow_box(ctx, 49, 0, 30, 8, box_gray, black); // Top-right panel
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// Display player health
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for (_player, stats, hc) in (&players, &combat_stats, &hunger).join() {
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let health = format!(
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" HP: {} / {} ",
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stats.hit_points.current, stats.hit_points.max
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);
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ctx.print_color(
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12,
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43,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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&health,
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);
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ctx.draw_bar_horizontal(
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29,
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43,
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51,
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stats.hit_points.current,
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stats.hit_points.max,
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RGB::named(rltk::RED),
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RGB::named(rltk::BLACK),
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);
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match hc.state {
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HungerState::WellFed => ctx.print_color(
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71,
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42,
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RGB::named(rltk::GREEN),
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RGB::named(rltk::BLACK),
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"Well Fed",
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),
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HungerState::Normal => {}
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HungerState::Hungry => ctx.print_color(
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71,
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42,
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RGB::named(rltk::ORANGE),
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RGB::named(rltk::BLACK),
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"Hungry",
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),
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HungerState::Starving => ctx.print_color(
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71,
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42,
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RGB::named(rltk::RED),
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RGB::named(rltk::BLACK),
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"Starving",
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),
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}
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}
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ctx.set(0, 45, box_gray, black, to_cp437('├'));
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ctx.set(49, 8, box_gray, black, to_cp437('├'));
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ctx.set(49, 0, box_gray, black, to_cp437('┬'));
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ctx.set(49, 45, box_gray, black, to_cp437('┴'));
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ctx.set(79, 8, box_gray, black, to_cp437('┤'));
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ctx.set(79, 45, box_gray, black, to_cp437('┤'));
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// Draw the town name
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let map = ecs.fetch::<Map>();
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let depth = format!("Depth: {}", map.depth);
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ctx.print_color(
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2,
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43,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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&depth,
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let name_length = map.name.len() + 2;
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let x_pos = (22 - (name_length / 2)) as i32;
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ctx.set(x_pos, 0, box_gray, black, to_cp437('┤'));
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ctx.set(
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x_pos + name_length as i32,
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0,
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box_gray,
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black,
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to_cp437('├'),
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);
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ctx.print_color(x_pos + 1, 0, white, black, &map.name);
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std::mem::drop(map);
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// Display logs
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let log = ecs.fetch::<GameLog>();
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let mut y = 44;
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for s in log.entries.iter().rev() {
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if y < 49 {
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ctx.print(2, y, s);
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// Draw stats
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let player_entity = ecs.fetch::<Entity>();
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let pools = ecs.read_storage::<Pools>();
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let player_pools = pools.get(*player_entity).unwrap();
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let health = format!(
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"Health: {}/{}",
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player_pools.hit_points.current, player_pools.hit_points.max
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);
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let mana = format!(
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"Mana: {}/{}",
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player_pools.mana.current, player_pools.mana.max
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);
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ctx.print_color(50, 1, white, black, &health);
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ctx.print_color(50, 2, white, black, &mana);
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ctx.draw_bar_horizontal(
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64,
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1,
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14,
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player_pools.hit_points.current,
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player_pools.hit_points.max,
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RGB::named(rltk::RED),
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RGB::named(rltk::BLACK),
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);
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ctx.draw_bar_horizontal(
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64,
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2,
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14,
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player_pools.mana.current,
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player_pools.mana.max,
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RGB::named(rltk::BLUE),
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RGB::named(rltk::BLACK),
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);
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}
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y += 1;
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fn draw_attribute(name: &str, attribute: &Attribute, y: i32, ctx: &mut Rltk) {
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let black = RGB::named(rltk::BLACK);
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let attr_gray = RGB::from_hex("#CCCCCC").expect("Oops");
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ctx.print_color(50, y, attr_gray, black, name);
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let color = if attribute.modifiers < 0 {
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RGB::from_f32(1.0, 0.0, 0.0)
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} else if attribute.modifiers == 0 {
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RGB::named(rltk::WHITE)
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} else {
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RGB::from_f32(0.0, 1.0, 0.0)
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};
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ctx.print_color(
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67,
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y,
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color,
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black,
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&format!("{}", attribute.base + attribute.modifiers),
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);
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ctx.print_color(73, y, color, black, &format!("{}", attribute.bonus));
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if attribute.bonus > 0 {
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ctx.set(72, y, color, black, rltk::to_cp437('+'));
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}
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// Mouse cursor
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let mouse_pos = ctx.mouse_pos();
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ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::MAGENTA));
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draw_tooltips(ecs, ctx);
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}
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fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
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@ -53,7 +53,7 @@ macro_rules! register {
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}
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}
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const SHOW_MAPGEN_VISUALIZER: bool = true;
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const SHOW_MAPGEN_VISUALIZER: bool = false;
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#[derive(PartialEq, Copy, Clone)]
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pub enum RunState {
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@ -486,7 +486,8 @@ impl State {
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}
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fn main() -> ::rltk::BError {
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let context = ::rltk::RltkBuilder::simple80x50()
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let context = ::rltk::RltkBuilder::simple(80, 60)
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.unwrap()
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.with_title("Roguelike Tutorial")
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.build()?;
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@ -544,7 +545,7 @@ fn main() -> ::rltk::BError {
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raws::load_raws();
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gs.ecs.insert(Map::new(1, 64, 64));
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gs.ecs.insert(Map::new(1, 64, 64, "New Map"));
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gs.ecs.insert(Point::zero());
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gs.ecs.insert(RandomNumberGenerator::new());
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@ -20,6 +20,7 @@ pub struct Map {
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pub depth: i32,
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pub bloodstains: HashSet<usize>,
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pub view_blocked: HashSet<usize>,
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pub name: String,
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#[serde(skip_serializing)]
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#[serde(skip_deserializing)]
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@ -54,7 +55,7 @@ impl Map {
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}
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/// Generates an empty map, consisting entirely of solid walls
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pub fn new(new_depth: i32, width: i32, height: i32) -> Map {
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pub fn new<S: ToString>(new_depth: i32, width: i32, height: i32, name: S) -> Map {
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let map_tile_count = (width * height) as usize;
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Map {
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@ -68,6 +69,7 @@ impl Map {
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depth: new_depth,
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bloodstains: HashSet::new(),
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view_blocked: HashSet::new(),
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name: name.to_string(),
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}
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}
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}
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@ -73,10 +73,10 @@ pub struct BuilderMap {
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}
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impl BuilderMap {
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fn new(new_depth: i32, width: i32, height: i32) -> BuilderMap {
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fn new<S: ToString>(new_depth: i32, width: i32, height: i32, name: S) -> BuilderMap {
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BuilderMap {
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spawn_list: Vec::new(),
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map: Map::new(new_depth, width, height),
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map: Map::new(new_depth, width, height, name),
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starting_position: None,
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rooms: None,
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corridors: None,
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@ -104,11 +104,11 @@ pub struct BuilderChain {
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}
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impl BuilderChain {
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pub fn new(new_depth: i32, width: i32, height: i32) -> BuilderChain {
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pub fn new<S: ToString>(new_depth: i32, width: i32, height: i32, name: S) -> BuilderChain {
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BuilderChain {
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starter: None,
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builders: Vec::new(),
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build_data: BuilderMap::new(new_depth, width, height),
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build_data: BuilderMap::new(new_depth, width, height, name),
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}
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}
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@ -301,7 +301,7 @@ pub fn random_builder(
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width: i32,
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height: i32,
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) -> BuilderChain {
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let mut builder = BuilderChain::new(new_depth, width, height);
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let mut builder = BuilderChain::new(new_depth, width, height, "New Map");
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match rng.roll_dice(1, 2) {
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1 => random_room_builder(rng, &mut builder),
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@ -11,7 +11,7 @@ pub fn town_builder(
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width: i32,
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height: i32,
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) -> BuilderChain {
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let mut chain = BuilderChain::new(new_depth, width, height);
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let mut chain = BuilderChain::new(new_depth, width, height, "The Town of Ion");
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chain.start_with(TownBuilder::new());
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chain
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@ -33,7 +33,12 @@ impl WaveformCollapseBuilder {
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let constraints = patterns_to_constraints(patterns, CHUNK_SIZE);
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self.render_tile_gallery(&constraints, CHUNK_SIZE, build_data);
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build_data.map = Map::new(build_data.map.depth, build_data.width, build_data.height);
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build_data.map = Map::new(
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build_data.map.depth,
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build_data.width,
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build_data.height,
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&build_data.map.name,
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);
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loop {
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let mut solver = Solver::new(constraints.clone(), CHUNK_SIZE, &build_data.map);
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while !solver.iteration(&mut build_data.map, rng) {
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@ -54,7 +59,7 @@ impl WaveformCollapseBuilder {
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chunk_size: i32,
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build_data: &mut BuilderMap,
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) {
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build_data.map = Map::new(0, build_data.width, build_data.height);
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build_data.map = Map::new(0, build_data.width, build_data.height, &build_data.map.name);
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let mut counter = 0;
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let mut x = 1;
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let mut y = 1;
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@ -71,7 +76,8 @@ impl WaveformCollapseBuilder {
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if y + chunk_size > build_data.map.height {
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// Move to the next page
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build_data.take_snapshot();
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build_data.map = Map::new(0, build_data.width, build_data.height);
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build_data.map =
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Map::new(0, build_data.width, build_data.height, &build_data.map.name);
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x = 1;
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y = 1;
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