Show first monsters
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1345248b15
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24
src/main.rs
24
src/main.rs
@ -37,12 +37,16 @@ impl GameState for State {
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let positions = self.ecs.read_storage::<Position>();
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let positions = self.ecs.read_storage::<Position>();
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let renderables = self.ecs.read_storage::<Renderable>();
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let renderables = self.ecs.read_storage::<Renderable>();
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let map = self.ecs.fetch::<Map>();
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for (pos, render) in (&positions, &renderables).join() {
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for (pos, render) in (&positions, &renderables).join() {
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let idx = map.xy_idx(pos.x, pos.y);
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if map.visible_tiles[idx] {
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ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph);
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ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph);
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}
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}
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}
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}
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}
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}
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}
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fn main() -> rltk::BError {
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fn main() -> rltk::BError {
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use rltk::RltkBuilder;
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use rltk::RltkBuilder;
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@ -61,7 +65,23 @@ fn main() -> rltk::BError {
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let map: Map = Map::new_map_rooms_and_corridors();
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let map: Map = Map::new_map_rooms_and_corridors();
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let (player_x, player_y) = map.rooms[0].center();
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let (player_x, player_y) = map.rooms[0].center();
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gs.ecs.insert(map);
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for room in map.rooms.iter().skip(1) {
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let (x, y) = room.center();
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gs.ecs
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.create_entity()
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.with(Position { x, y })
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.with(Renderable {
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glyph: rltk::to_cp437('g'),
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fg: RGB::named(rltk::RED),
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bg: RGB::named(rltk::BLACK),
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})
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.with(Viewshed {
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visible_tiles: Vec::new(),
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range: 8,
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dirty: true,
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})
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.build();
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}
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gs.ecs
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gs.ecs
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.create_entity()
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.create_entity()
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@ -82,5 +102,7 @@ fn main() -> rltk::BError {
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})
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})
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.build();
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.build();
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gs.ecs.insert(map);
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rltk::main_loop(context, gs)
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rltk::main_loop(context, gs)
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}
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}
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