Start section 4.6
This commit is contained in:
parent
545deb24d8
commit
b24bf3562c
@ -3,6 +3,8 @@ use crate::{components::Position, spawner, Map, TileType, SHOW_MAPGEN_VISUALIZER
|
|||||||
use rltk::RandomNumberGenerator;
|
use rltk::RandomNumberGenerator;
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
use crate::map_builders::common::remove_unreachable_areas_returning_most_distant;
|
||||||
|
use super::common::generate_voronoi_spawn_regions;
|
||||||
|
|
||||||
pub struct CellularAutomataBuilder {
|
pub struct CellularAutomataBuilder {
|
||||||
map: Map,
|
map: Map,
|
||||||
@ -139,58 +141,14 @@ impl CellularAutomataBuilder {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Find all tiles we can reach from the starting point
|
// Find all tiles we can reach from the starting point
|
||||||
let map_starts: Vec<usize> = vec![start_idx];
|
let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
|
||||||
let dijkstra_map = rltk::DijkstraMap::new(
|
|
||||||
self.map.width,
|
|
||||||
self.map.height,
|
|
||||||
&map_starts,
|
|
||||||
&self.map,
|
|
||||||
200.0,
|
|
||||||
);
|
|
||||||
let mut exit_tile = (0, 0.0f32);
|
|
||||||
for (i, tile) in self.map.tiles.iter_mut().enumerate() {
|
|
||||||
if *tile == TileType::Floor {
|
|
||||||
let distance_to_start = dijkstra_map.map[i];
|
|
||||||
|
|
||||||
// We can't get to this tile - so we'll make it a wall
|
|
||||||
if distance_to_start == f32::MAX {
|
|
||||||
*tile = TileType::Wall;
|
|
||||||
} else {
|
|
||||||
// If it is further away than our current exit candidate, move the exit
|
|
||||||
if distance_to_start > exit_tile.1 {
|
|
||||||
exit_tile.0 = i;
|
|
||||||
exit_tile.1 = distance_to_start;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
self.take_snapshot();
|
self.take_snapshot();
|
||||||
|
|
||||||
// Place the stairs
|
// Place the stairs
|
||||||
self.map.tiles[exit_tile.0] = TileType::DownStairs;
|
self.map.tiles[exit_tile] = TileType::DownStairs;
|
||||||
self.take_snapshot();
|
self.take_snapshot();
|
||||||
|
|
||||||
// Now we build a noise map for use in spawning entities later
|
// Now we build a noise map for use in spawning entities later
|
||||||
let mut noise = rltk::FastNoise::seeded(rng.roll_dice(1, 65536) as u64);
|
self.noise_areas = generate_voronoi_spawn_regions(&self.map, &mut rng);
|
||||||
noise.set_noise_type(rltk::NoiseType::Cellular);
|
|
||||||
noise.set_frequency(0.08);
|
|
||||||
noise.set_cellular_distance_function(rltk::CellularDistanceFunction::Manhattan);
|
|
||||||
|
|
||||||
for y in 1..self.map.height - 1 {
|
|
||||||
for x in 1..self.map.width - 1 {
|
|
||||||
let idx = self.map.xy_idx(x, y);
|
|
||||||
if self.map.tiles[idx] == TileType::Floor {
|
|
||||||
let cell_value_f = noise.get_noise(x as f32, y as f32) * 10240.0;
|
|
||||||
let cell_value = cell_value_f as i32;
|
|
||||||
|
|
||||||
#[allow(clippy::map_entry)]
|
|
||||||
if self.noise_areas.contains_key(&cell_value) {
|
|
||||||
self.noise_areas.get_mut(&cell_value).unwrap().push(idx);
|
|
||||||
} else {
|
|
||||||
self.noise_areas.insert(cell_value, vec![idx]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
use crate::{Map, Rect, TileType};
|
use crate::{Map, Rect, TileType};
|
||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
pub fn apply_room_to_map(map: &mut Map, room: &Rect) {
|
pub fn apply_room_to_map(map: &mut Map, room: &Rect) {
|
||||||
for y in room.y1 + 1..=room.y2 {
|
for y in room.y1 + 1..=room.y2 {
|
||||||
@ -29,3 +30,65 @@ pub fn apply_vertical_tunnel(map: &mut Map, y1: i32, y2: i32, x: i32) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Searches a map, removes unreachable areas and returns the most distant tile.
|
||||||
|
pub fn remove_unreachable_areas_returning_most_distant(map: &mut Map, start_idx: usize) -> usize {
|
||||||
|
map.populate_blocked();
|
||||||
|
let map_starts: Vec<usize> = vec![start_idx];
|
||||||
|
let dijkstra_map = rltk::DijkstraMap::new(
|
||||||
|
map.width as usize,
|
||||||
|
map.height as usize,
|
||||||
|
&map_starts,
|
||||||
|
map,
|
||||||
|
200.0,
|
||||||
|
);
|
||||||
|
let mut exit_tile = (0, 0.0f32);
|
||||||
|
for (i, tile) in map.tiles.iter_mut().enumerate() {
|
||||||
|
if *tile == TileType::Floor {
|
||||||
|
let distance_to_start = dijkstra_map.map[i];
|
||||||
|
// We can't get to this tile - so we'll make it a wall
|
||||||
|
if distance_to_start == std::f32::MAX {
|
||||||
|
*tile = TileType::Wall;
|
||||||
|
} else {
|
||||||
|
// If it is further away than our current exit candidate, move the exit
|
||||||
|
if distance_to_start > exit_tile.1 {
|
||||||
|
exit_tile.0 = i;
|
||||||
|
exit_tile.1 = distance_to_start;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
exit_tile.0
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Generates a Voronoi/cellular noise map of a region, and divides it into spawn regions.
|
||||||
|
#[allow(clippy::map_entry)]
|
||||||
|
pub fn generate_voronoi_spawn_regions(
|
||||||
|
map: &Map,
|
||||||
|
rng: &mut rltk::RandomNumberGenerator,
|
||||||
|
) -> HashMap<i32, Vec<usize>> {
|
||||||
|
let mut noise_areas: HashMap<i32, Vec<usize>> = HashMap::new();
|
||||||
|
let mut noise = rltk::FastNoise::seeded(rng.roll_dice(1, 65536) as u64);
|
||||||
|
noise.set_noise_type(rltk::NoiseType::Cellular);
|
||||||
|
noise.set_frequency(0.08);
|
||||||
|
noise.set_cellular_distance_function(rltk::CellularDistanceFunction::Manhattan);
|
||||||
|
|
||||||
|
for y in 1..map.height - 1 {
|
||||||
|
for x in 1..map.width - 1 {
|
||||||
|
let idx = map.xy_idx(x, y);
|
||||||
|
if map.tiles[idx] == TileType::Floor {
|
||||||
|
let cell_value_f = noise.get_noise(x as f32, y as f32) * 10240.0;
|
||||||
|
let cell_value = cell_value_f as i32;
|
||||||
|
|
||||||
|
if noise_areas.contains_key(&cell_value) {
|
||||||
|
noise_areas.get_mut(&cell_value).unwrap().push(idx);
|
||||||
|
} else {
|
||||||
|
noise_areas.insert(cell_value, vec![idx]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
noise_areas
|
||||||
|
}
|
||||||
|
76
src/map_builders/drunkard.rs
Normal file
76
src/map_builders/drunkard.rs
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
use super::MapBuilder;
|
||||||
|
use crate::{components::Position, spawner, Map, TileType, SHOW_MAPGEN_VISUALIZER};
|
||||||
|
use rltk::RandomNumberGenerator;
|
||||||
|
use specs::prelude::*;
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
pub struct DrunkardsWalkBuilder {
|
||||||
|
map: Map,
|
||||||
|
starting_position: Position,
|
||||||
|
depth: i32,
|
||||||
|
history: Vec<Map>,
|
||||||
|
noise_areas: HashMap<i32, Vec<usize>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MapBuilder for DrunkardsWalkBuilder {
|
||||||
|
fn build_map(&mut self) {
|
||||||
|
self.build();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn spawn_entities(&mut self, ecs: &mut World) {
|
||||||
|
for area in self.noise_areas.iter() {
|
||||||
|
spawner::spawn_region(ecs, area.1, self.depth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_map(&self) -> Map {
|
||||||
|
self.map.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_starting_position(&self) -> Position {
|
||||||
|
self.starting_position
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_snapshot_history(&self) -> Vec<Map> {
|
||||||
|
self.history.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn take_snapshot(&mut self) {
|
||||||
|
if SHOW_MAPGEN_VISUALIZER {
|
||||||
|
let mut snapshot = self.map.clone();
|
||||||
|
for v in snapshot.revealed_tiles.iter_mut() {
|
||||||
|
*v = true;
|
||||||
|
}
|
||||||
|
self.history.push(snapshot);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl DrunkardsWalkBuilder {
|
||||||
|
pub fn new(new_depth: i32) -> DrunkardsWalkBuilder {
|
||||||
|
DrunkardsWalkBuilder {
|
||||||
|
map: Map::new(new_depth),
|
||||||
|
starting_position: Position::default(),
|
||||||
|
depth: new_depth,
|
||||||
|
history: Vec::new(),
|
||||||
|
noise_areas: HashMap::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(clippy::map_entry)]
|
||||||
|
fn build(&mut self) {
|
||||||
|
// let mut rng = RandomNumberGenerator::new();
|
||||||
|
|
||||||
|
// Set a central starting point
|
||||||
|
self.starting_position = Position {
|
||||||
|
x: self.map.width / 2,
|
||||||
|
y: self.map.height / 2,
|
||||||
|
};
|
||||||
|
let start_idx = self
|
||||||
|
.map
|
||||||
|
.xy_idx(self.starting_position.x, self.starting_position.y);
|
||||||
|
self.map.tiles[start_idx] = TileType::Floor;
|
||||||
|
|
||||||
|
// @TODO implement the rest
|
||||||
|
}
|
||||||
|
}
|
@ -2,6 +2,7 @@ mod bsp_dungeon;
|
|||||||
mod bsp_interior;
|
mod bsp_interior;
|
||||||
mod cellular_automata;
|
mod cellular_automata;
|
||||||
mod common;
|
mod common;
|
||||||
|
mod drunkard;
|
||||||
mod simple_map;
|
mod simple_map;
|
||||||
|
|
||||||
use crate::{Map, Position};
|
use crate::{Map, Position};
|
||||||
@ -9,6 +10,7 @@ use bsp_dungeon::BspDungeonBuilder;
|
|||||||
use bsp_interior::BspInteriorBuilder;
|
use bsp_interior::BspInteriorBuilder;
|
||||||
use cellular_automata::CellularAutomataBuilder;
|
use cellular_automata::CellularAutomataBuilder;
|
||||||
use common::*;
|
use common::*;
|
||||||
|
use drunkard::DrunkardsWalkBuilder;
|
||||||
use simple_map::SimpleMapBuilder;
|
use simple_map::SimpleMapBuilder;
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
|
|
||||||
@ -29,4 +31,5 @@ pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
|
|||||||
3 => Box::new(CellularAutomataBuilder::new(new_depth)),
|
3 => Box::new(CellularAutomataBuilder::new(new_depth)),
|
||||||
_ => Box::new(SimpleMapBuilder::new(new_depth)),
|
_ => Box::new(SimpleMapBuilder::new(new_depth)),
|
||||||
}
|
}
|
||||||
|
// Box::new(DrunkardsWalkBuilder::new(new_depth))
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user