Complete section 3.1

This commit is contained in:
Timothy Warren 2021-11-15 14:12:27 -05:00
parent ffc997ce20
commit b1b3105a80
2 changed files with 48 additions and 2 deletions

View File

@ -226,7 +226,7 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
fg = RGB::from_f32(0., 0.5, 0.5);
}
TileType::Wall => {
glyph = rltk::to_cp437('#');
glyph = wall_glyph(&*map, x, y);
fg = RGB::from_f32(0., 1.0, 0.);
}
TileType::DownStairs => {
@ -250,3 +250,49 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
}
}
}
fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType {
if x < 1 || x > map.width - 1 || y < 1 || y > map.height - 1 as i32 {
return 35;
}
let mut mask = 0u8;
if is_revealed_and_wall(map, x, y - 1) {
mask += 1;
}
if is_revealed_and_wall(map, x, y + 1) {
mask += 2;
}
if is_revealed_and_wall(map, x - 1, y) {
mask += 4;
}
if is_revealed_and_wall(map, x + 1, y) {
mask += 8;
}
match mask {
0 => 9, // Pillar because we can't see neighbors
1 => 186, // Wall only to the north
2 => 186, // Wall only to the south
3 => 186, // Wall to the north and south
4 => 205, // Wall only to the west
5 => 188, // Wall to the north and west
6 => 187, // Wall to the south and west
7 => 185, // Wall to the north, south, and west
8 => 205, // Wall only to the east
9 => 200, // Wall to the north and east
10 => 201, // Wall to the sound and east
11 => 204, // Wall to the north, south, and east
12 => 205, // Wall to the east and west
13 => 202, // Wall to the east, west, and south
14 => 203, // Wall to the east, west, and north
15 => 206, // ╬ Wall on all sides
_ => 35, // We missed one?
}
}
fn is_revealed_and_wall(map: &Map, x: i32, y: i32) -> bool {
let idx = map.xy_idx(x, y);
map.tiles[idx] == TileType::Wall && map.revealed_tiles[idx]
}

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@ -3,7 +3,7 @@ use crate::components::{
Equippable, InflictsDamage, Item, MeleePowerBonus, Monster, Name, Player, Position,
ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed,
};
use crate::{random_table::RandomTable, Rect, map::MAP_WIDTH};
use crate::{map::MAP_WIDTH, random_table::RandomTable, Rect};
use rltk::{RandomNumberGenerator, RGB};
use specs::prelude::*;
use specs::saveload::{MarkedBuilder, SimpleMarker};