Implement game loading
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parent
48609aee1f
commit
a307521d64
31
src/gui.rs
31
src/gui.rs
@ -409,6 +409,7 @@ pub fn ranged_target(
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}
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pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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let save_exists = crate::saveload_system::does_save_exist();
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let runstate = gs.ecs.fetch::<RunState>();
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ctx.print_color_centered(
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@ -438,20 +439,22 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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);
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}
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if selection == MainMenuSelection::LoadGame {
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ctx.print_color_centered(
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25,
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RGB::named(rltk::MAGENTA),
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RGB::named(rltk::BLACK),
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"Load Game",
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);
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} else {
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ctx.print_color_centered(
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25,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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"Load Game",
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);
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if save_exists {
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if selection == MainMenuSelection::LoadGame {
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ctx.print_color_centered(
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25,
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RGB::named(rltk::MAGENTA),
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RGB::named(rltk::BLACK),
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"Load Game",
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);
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} else {
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ctx.print_color_centered(
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25,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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"Load Game",
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);
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}
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}
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if selection == MainMenuSelection::Quit {
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19
src/main.rs
19
src/main.rs
@ -110,7 +110,24 @@ impl GameState for State {
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ctx.cls();
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match newrunstate {
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RunState::MainMenu { .. } => {}
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RunState::MainMenu { .. } => match gui::main_menu(self, ctx) {
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gui::MainMenuResult::NoSelection { selected } => {
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newrunstate = RunState::MainMenu {
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menu_selection: selected,
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}
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}
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gui::MainMenuResult::Selected { selected } => match selected {
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gui::MainMenuSelection::NewGame => newrunstate = RunState::PreRun,
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gui::MainMenuSelection::LoadGame => {
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saveload_system::load_game(&mut self.ecs);
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newrunstate = RunState::AwaitingInput;
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saveload_system::delete_save();
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}
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gui::MainMenuSelection::Quit => {
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::std::process::exit(0);
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}
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},
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},
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_ => {
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// Draw the UI
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draw_map(&self.ecs, ctx);
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@ -22,6 +22,21 @@ macro_rules! serialize_individually {
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};
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}
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macro_rules! deserialize_individually {
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($ecs:expr, $de:expr, $data:expr, $( $type:ty),*) => {
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$(
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DeserializeComponents::<NoError, _>::deserialize(
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&mut ( &mut $ecs.write_storage::<$type>(), ),
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&mut $data.0, // entities
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&mut $data.1, // marker
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&mut $data.2, // allocater
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&mut $de,
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)
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.unwrap();
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)*
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};
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}
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pub fn save_game(ecs: &mut World) {
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// Create helper
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let mapcopy = ecs.get_mut::<crate::map::Map>().unwrap().clone();
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@ -77,3 +92,88 @@ pub fn save_game(ecs: &mut World) {
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pub fn does_save_exist() -> bool {
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Path::new("./savegame.json").exists()
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}
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pub fn load_game(ecs: &mut World) {
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{
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// Delete everything
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let mut to_delete = Vec::new();
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for e in ecs.entities().join() {
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to_delete.push(e);
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}
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for del in to_delete.iter() {
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ecs.delete_entity(*del).expect("Failed to delete entity");
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}
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}
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let data = fs::read_to_string("./savegame.json").unwrap();
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let mut de = serde_json::Deserializer::from_str(&data);
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{
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let mut d = (
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&mut ecs.entities(),
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&mut ecs.write_storage::<SimpleMarker<SerializeMe>>(),
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&mut ecs.write_resource::<SimpleMarkerAllocator<SerializeMe>>(),
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);
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deserialize_individually!(
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ecs,
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de,
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d,
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Position,
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Renderable,
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Player,
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Viewshed,
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Monster,
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Name,
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BlocksTile,
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CombatStats,
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SufferDamage,
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WantsToMelee,
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Item,
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Consumable,
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Ranged,
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InflictsDamage,
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AreaOfEffect,
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Confusion,
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ProvidesHealing,
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InBackpack,
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WantsToPickupItem,
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WantsToUseItem,
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WantsToDropItem,
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SerializationHelper
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);
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}
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let mut deleteme: Option<Entity> = None;
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{
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let entities = ecs.entities();
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let helper = ecs.read_storage::<SerializationHelper>();
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let player = ecs.read_storage::<Player>();
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let position = ecs.read_storage::<Position>();
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for (e, h) in (&entities, &helper).join() {
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let mut worldmap = ecs.write_resource::<crate::map::Map>();
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*worldmap = h.map.clone();
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worldmap.tile_content = vec![Vec::new(); crate::map::MAP_COUNT];
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deleteme = Some(e);
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}
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for (e, _p, pos) in (&entities, &player, &position).join() {
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let mut ppos = ecs.write_resource::<rltk::Point>();
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*ppos = rltk::Point::new(pos.x, pos.y);
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let mut player_resource = ecs.write_resource::<Entity>();
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*player_resource = e;
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}
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}
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ecs.delete_entity(deleteme.unwrap())
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.expect("Unable to delete helper entitiy");
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}
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pub fn delete_save() {
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if Path::new("./savegame.json").exists() {
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std::fs::remove_file("./savegame.json").expect("Failed to delete save file.");
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}
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}
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