Implement bloodstains

This commit is contained in:
Timothy Warren 2021-11-16 10:28:05 -05:00
parent b1b3105a80
commit a198fe1832
2 changed files with 24 additions and 6 deletions

View File

@ -1,4 +1,5 @@
use crate::{game_log::GameLog, CombatStats, Name, Player, RunState, SufferDamage};
use crate::components::{CombatStats, Name, Player, SufferDamage};
use crate::{game_log::GameLog, Map, Position, RunState};
use specs::prelude::*;
pub struct DamageSystem {}
@ -7,13 +8,21 @@ impl<'a> System<'a> for DamageSystem {
type SystemData = (
WriteStorage<'a, CombatStats>,
WriteStorage<'a, SufferDamage>,
ReadStorage<'a, Position>,
WriteExpect<'a, Map>,
Entities<'a>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut stats, mut damage) = data;
let (mut stats, mut damage, positions, mut map, entities) = data;
for (mut stats, damage) in (&mut stats, &damage).join() {
for (entity, mut stats, damage) in (&entities, &mut stats, &damage).join() {
stats.hp -= damage.amount.iter().sum::<i32>();
if let Some(pos) = positions.get(entity) {
let idx = map.xy_idx(pos.x, pos.y);
map.bloodstains.insert(idx);
}
}
damage.clear();

View File

@ -3,6 +3,7 @@ use rltk::{Algorithm2D, BaseMap, Point, RandomNumberGenerator, Rltk, SmallVec, R
use serde::{Deserialize, Serialize};
use specs::prelude::*;
use std::cmp::{max, min};
use std::collections::HashSet;
pub const MAP_WIDTH: usize = 80;
pub const MAP_HEIGHT: usize = 43;
@ -25,6 +26,7 @@ pub struct Map {
pub visible_tiles: Vec<bool>,
pub blocked: Vec<bool>,
pub depth: i32,
pub bloodstains: HashSet<usize>,
#[serde(skip_serializing)]
#[serde(skip_deserializing)]
@ -100,6 +102,7 @@ impl Map {
blocked: vec![false; MAP_COUNT],
tile_content: vec![Vec::new(); MAP_COUNT],
depth: new_depth,
bloodstains: HashSet::new(),
};
const MAX_ROOMS: i32 = 30;
@ -219,6 +222,7 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
if map.revealed_tiles[idx] {
let glyph;
let mut fg;
let mut bg = RGB::from_f32(0., 0., 0.);
match tile {
TileType::Floor => {
@ -235,11 +239,16 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
}
}
if !map.visible_tiles[idx] {
fg = fg.to_greyscale();
if map.bloodstains.contains(&idx) {
bg = RGB::from_f32(0.75, 0., 0.);
}
ctx.set(x, y, fg, RGB::from_f32(0., 0., 0.), glyph);
if !map.visible_tiles[idx] {
fg = fg.to_greyscale();
bg = RGB::from_f32(0.,0.,0.);
}
ctx.set(x, y, fg, bg, glyph);
}
// Move to the next set of coordinates