Complete section 4.13
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@ -41,41 +41,43 @@ pub trait MapBuilder {
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}
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}
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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// let mut rng = rltk::RandomNumberGenerator::new();
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let mut rng = rltk::RandomNumberGenerator::new();
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// let mut result: Box<dyn MapBuilder> = match rng.roll_dice(1, 16) {
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let mut result: Box<dyn MapBuilder> = match rng.roll_dice(1, 17) {
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// 1 => Box::new(BspDungeonBuilder::new(new_depth)),
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1 => Box::new(BspDungeonBuilder::new(new_depth)),
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// 2 => Box::new(BspInteriorBuilder::new(new_depth)),
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2 => Box::new(BspInteriorBuilder::new(new_depth)),
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// 3 => Box::new(CellularAutomataBuilder::new(new_depth)),
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3 => Box::new(CellularAutomataBuilder::new(new_depth)),
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// 4 => Box::new(DrunkardsWalkBuilder::open_area(new_depth)),
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4 => Box::new(DrunkardsWalkBuilder::open_area(new_depth)),
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// 5 => Box::new(DrunkardsWalkBuilder::open_halls(new_depth)),
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5 => Box::new(DrunkardsWalkBuilder::open_halls(new_depth)),
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// 6 => Box::new(DrunkardsWalkBuilder::winding_passages(new_depth)),
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6 => Box::new(DrunkardsWalkBuilder::winding_passages(new_depth)),
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// 7 => Box::new(DrunkardsWalkBuilder::fat_passages(new_depth)),
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7 => Box::new(DrunkardsWalkBuilder::fat_passages(new_depth)),
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// 8 => Box::new(DrunkardsWalkBuilder::fearful_symmetry(new_depth)),
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8 => Box::new(DrunkardsWalkBuilder::fearful_symmetry(new_depth)),
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// 9 => Box::new(MazeBuilder::new(new_depth)),
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9 => Box::new(MazeBuilder::new(new_depth)),
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// 10 => Box::new(DLABuilder::walk_inwards(new_depth)),
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10 => Box::new(DLABuilder::walk_inwards(new_depth)),
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// 11 => Box::new(DLABuilder::walk_outwards(new_depth)),
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11 => Box::new(DLABuilder::walk_outwards(new_depth)),
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// 12 => Box::new(DLABuilder::central_attractor(new_depth)),
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12 => Box::new(DLABuilder::central_attractor(new_depth)),
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// 13 => Box::new(DLABuilder::insectoid(new_depth)),
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13 => Box::new(DLABuilder::insectoid(new_depth)),
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// 14 => Box::new(VoronoiCellBuilder::pythagoras(new_depth)),
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14 => Box::new(VoronoiCellBuilder::pythagoras(new_depth)),
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// 15 => Box::new(VoronoiCellBuilder::manhattan(new_depth)),
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15 => Box::new(VoronoiCellBuilder::manhattan(new_depth)),
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// _ => Box::new(SimpleMapBuilder::new(new_depth)),
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16 => Box::new(PrefabBuilder::constant(
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// };
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//
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// if rng.roll_dice(1, 3) == 1 {
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// result = Box::new(WaveformCollapseBuilder::derived_map(new_depth, result));
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// }
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//
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// result
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Box::new(PrefabBuilder::vaults(
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new_depth,
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new_depth,
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Box::new(PrefabBuilder::sectional(
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prefab_builder::prefab_levels::WFC_POPULATED,
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)),
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_ => Box::new(SimpleMapBuilder::new(new_depth)),
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};
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if rng.roll_dice(1, 3) == 1 {
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result = Box::new(WaveformCollapseBuilder::derived_map(new_depth, result));
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}
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if rng.roll_dice(1, 20) == 1 {
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result = Box::new(PrefabBuilder::sectional(
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new_depth,
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new_depth,
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prefab_builder::prefab_sections::UNDERGROUND_FORT,
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prefab_builder::prefab_sections::UNDERGROUND_FORT,
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Box::new(WaveformCollapseBuilder::derived_map(
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result,
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new_depth,
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));
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Box::new(CellularAutomataBuilder::new(new_depth)),
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}
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)),
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)),
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result = Box::new(PrefabBuilder::vaults(new_depth, result));
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))
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result
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}
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}
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@ -7,7 +7,7 @@ use std::collections::HashSet;
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use rltk::RandomNumberGenerator;
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use rltk::RandomNumberGenerator;
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use super::{remove_unreachable_areas_returning_most_distant, MapBuilder};
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use super::{remove_unreachable_areas_returning_most_distant, MapBuilder};
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use crate::{spawner, Map, Position, TileType, SHOW_MAPGEN_VISUALIZER};
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use crate::{Map, Position, TileType, SHOW_MAPGEN_VISUALIZER};
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#[derive(PartialEq, Copy, Clone)]
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#[derive(PartialEq, Copy, Clone)]
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#[allow(dead_code)]
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#[allow(dead_code)]
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