Complete section 4.11
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@ -32,24 +32,30 @@ pub trait MapBuilder {
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}
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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// let mut rng = rltk::RandomNumberGenerator::new();
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// match rng.roll_dice(1, 16) {
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// 1 => Box::new(BspDungeonBuilder::new(new_depth)),
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// 2 => Box::new(BspInteriorBuilder::new(new_depth)),
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// 3 => Box::new(CellularAutomataBuilder::new(new_depth)),
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// 4 => Box::new(DrunkardsWalkBuilder::open_area(new_depth)),
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// 5 => Box::new(DrunkardsWalkBuilder::open_halls(new_depth)),
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// 6 => Box::new(DrunkardsWalkBuilder::winding_passages(new_depth)),
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// 7 => Box::new(DrunkardsWalkBuilder::fat_passages(new_depth)),
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// 8 => Box::new(DrunkardsWalkBuilder::fearful_symmetry(new_depth)),
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// 9 => Box::new(MazeBuilder::new(new_depth)),
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// 10 => Box::new(DLABuilder::walk_inwards(new_depth)),
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// 11 => Box::new(DLABuilder::walk_outwards(new_depth)),
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// 12 => Box::new(DLABuilder::central_attractor(new_depth)),
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// 13 => Box::new(DLABuilder::insectoid(new_depth)),
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// 14 => Box::new(VoronoiCellBuilder::pythagoras(new_depth)),
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// 15 => Box::new(VoronoiCellBuilder::manhattan(new_depth)),
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// _ => Box::new(SimpleMapBuilder::new(new_depth)),
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// }
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Box::new(WaveformCollapseBuilder::new(new_depth))
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let mut rng = rltk::RandomNumberGenerator::new();
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let mut result: Box<dyn MapBuilder> = match rng.roll_dice(1, 17) {
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1 => Box::new(BspDungeonBuilder::new(new_depth)),
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2 => Box::new(BspInteriorBuilder::new(new_depth)),
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3 => Box::new(CellularAutomataBuilder::new(new_depth)),
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4 => Box::new(DrunkardsWalkBuilder::open_area(new_depth)),
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5 => Box::new(DrunkardsWalkBuilder::open_halls(new_depth)),
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6 => Box::new(DrunkardsWalkBuilder::winding_passages(new_depth)),
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7 => Box::new(DrunkardsWalkBuilder::fat_passages(new_depth)),
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8 => Box::new(DrunkardsWalkBuilder::fearful_symmetry(new_depth)),
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9 => Box::new(MazeBuilder::new(new_depth)),
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10 => Box::new(DLABuilder::walk_inwards(new_depth)),
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11 => Box::new(DLABuilder::walk_outwards(new_depth)),
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12 => Box::new(DLABuilder::central_attractor(new_depth)),
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13 => Box::new(DLABuilder::insectoid(new_depth)),
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14 => Box::new(VoronoiCellBuilder::pythagoras(new_depth)),
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15 => Box::new(VoronoiCellBuilder::manhattan(new_depth)),
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16 => Box::new(WaveformCollapseBuilder::test_map(new_depth)),
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_ => Box::new(SimpleMapBuilder::new(new_depth)),
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};
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if rng.roll_dice(1, 3) == 1 {
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result = Box::new(WaveformCollapseBuilder::derived_map(new_depth, result));
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}
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result
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}
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@ -212,9 +212,10 @@ pub fn patterns_to_constraints(patterns: Vec<Vec<TileType>>, chunk_size: i32) ->
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c.compatible_with[direction].push(j);
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}
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if !has_any {
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// There's no exits on this side, we don't care what goes there
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for compat in c.compatible_with.iter_mut() {
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compat.push(j);
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// There's no exits on this side, let's match only if
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// the other edge also has no exits
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if potential.exits[opposite].iter().filter(|a| !**a).count() == 0 {
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c.compatible_with[direction].push(j);
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}
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}
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}
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@ -16,12 +16,20 @@ use solver::*;
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use specs::prelude::*;
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use std::collections::HashMap;
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#[derive(PartialEq, Copy, Clone)]
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pub enum WaveformMode {
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TestMap,
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Derived,
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}
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pub struct WaveformCollapseBuilder {
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map: Map,
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starting_position: Position,
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depth: i32,
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history: Vec<Map>,
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noise_areas: HashMap<i32, Vec<usize>>,
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mode: WaveformMode,
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derive_from: Option<Box<dyn MapBuilder>>,
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}
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impl MapBuilder for WaveformCollapseBuilder {
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@ -40,7 +48,7 @@ impl MapBuilder for WaveformCollapseBuilder {
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}
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fn get_starting_position(&self) -> Position {
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self.starting_position.clone()
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self.starting_position
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}
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fn get_snapshot_history(&self) -> Vec<Map> {
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@ -59,27 +67,66 @@ impl MapBuilder for WaveformCollapseBuilder {
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}
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impl WaveformCollapseBuilder {
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pub fn new(new_depth: i32) -> WaveformCollapseBuilder {
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/// Generic constructor for waveform collapse.
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/// # Arguments
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/// * new_depth - the new map depth
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/// * derive_from - either None, or a boxed MapBuilder, as output by `random_builder`
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pub fn new(
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new_depth: i32,
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mode: WaveformMode,
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derive_from: Option<Box<dyn MapBuilder>>,
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) -> WaveformCollapseBuilder {
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WaveformCollapseBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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mode,
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derive_from,
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}
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}
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/// Creates a Wave Function Collapse builder using the baked-in WFC test map.
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/// # Arguments
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/// * new_depth - the new map depth
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pub fn test_map(new_depth: i32) -> WaveformCollapseBuilder {
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WaveformCollapseBuilder::new(new_depth, WaveformMode::TestMap, None)
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}
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/// Derives a map from a pre-existing map builder.
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/// # Arguments
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/// * new_depth - the new map depth
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/// * derive_from - either None, or a boxed MapBuilder, as output by `random_builder`
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pub fn derived_map(new_depth: i32, builder: Box<dyn MapBuilder>) -> WaveformCollapseBuilder {
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WaveformCollapseBuilder::new(new_depth, WaveformMode::Derived, Some(builder))
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}
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fn build(&mut self) {
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let mut rng = RandomNumberGenerator::new();
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const CHUNK_SIZE: i32 = 7;
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if self.mode == WaveformMode::TestMap {
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self.map = load_rex_map(
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self.depth,
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&rltk::XpFile::from_resource("../resources/wfc-demo2.xp").unwrap(),
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&rltk::XpFile::from_resource("../resources/wfc-demo1.xp").unwrap(),
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);
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self.take_snapshot();
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return;
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}
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let mut rng = RandomNumberGenerator::new();
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const CHUNK_SIZE: i32 = 8;
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let prebuilder = &mut self.derive_from.as_mut().unwrap();
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prebuilder.build_map();
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self.map = prebuilder.get_map();
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for t in self.map.tiles.iter_mut() {
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if *t == TileType::DownStairs {
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*t = TileType::Floor
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}
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}
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self.take_snapshot();
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let patterns = build_patterns(&self.map, CHUNK_SIZE, true, true);
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let constraints = patterns_to_constraints(patterns, CHUNK_SIZE);
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self.render_tile_gallery(&constraints, CHUNK_SIZE);
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@ -104,10 +151,12 @@ impl WaveformCollapseBuilder {
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let mut start_idx = self
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.map
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.xy_idx(self.starting_position.x, self.starting_position.y);
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// while self.map.tiles[start_idx] != TileType::Floor {
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// self.starting_position.x -= 1;
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// start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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// }
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while self.map.tiles[start_idx] != TileType::Floor {
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self.starting_position.x -= 1;
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start_idx = self
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.map
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.xy_idx(self.starting_position.x, self.starting_position.y);
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}
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self.take_snapshot();
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// Find all tiles we can reach from the starting point
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@ -122,7 +171,7 @@ impl WaveformCollapseBuilder {
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self.noise_areas = generate_voronoi_spawn_regions(&self.map, &mut rng);
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}
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fn render_tile_gallery(&mut self, constraints: &Vec<MapChunk>, chunk_size: i32) {
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fn render_tile_gallery(&mut self, constraints: &[MapChunk], chunk_size: i32) {
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self.map = Map::new(0);
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let mut counter = 0;
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let mut x = 1;
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@ -41,28 +41,28 @@ impl Solver {
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if chunk_x > 0 {
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let left_idx = self.chunk_idx(chunk_x - 1, chunk_y);
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if let Some(_) = self.chunks[left_idx] {
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if self.chunks[left_idx].is_some() {
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neighbors += 1;
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}
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}
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if chunk_x < self.chunks_x - 1 {
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let right_idx = self.chunk_idx(chunk_x + 1, chunk_y);
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if let Some(_) = self.chunks[right_idx] {
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if self.chunks[right_idx].is_some() {
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neighbors += 1;
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}
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}
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if chunk_y > 0 {
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let up_idx = self.chunk_idx(chunk_x, chunk_y - 1);
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if let Some(_) = self.chunks[up_idx] {
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if self.chunks[up_idx].is_some() {
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neighbors += 1;
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}
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}
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if chunk_y < self.chunks_y - 1 {
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let down_idx = self.chunk_idx(chunk_x, chunk_y + 1);
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if let Some(_) = self.chunks[down_idx] {
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if self.chunks[down_idx].is_some() {
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neighbors += 1;
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}
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}
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@ -2,7 +2,6 @@ use rltk::rex::XpFile;
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rltk::embedded_resource!(SMALL_DUNGEON, "../resources/SmallDungeon_80x50.xp");
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rltk::embedded_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp");
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rltk::embedded_resource!(WFC_DEMO_IMAGE2, "../resources/wfc-demo2.xp");
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pub struct RexAssets {
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pub menu: XpFile,
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@ -12,7 +11,6 @@ impl RexAssets {
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pub fn new() -> RexAssets {
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rltk::link_resource!(SMALL_DUNGEON, "../resources/SmallDungeon_80x50.xp");
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rltk::link_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp");
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rltk::link_resource!(WFC_DEMO_IMAGE2, "../resources/wfc-demo2.xp");
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RexAssets {
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menu: XpFile::from_resource("../resources/SmallDungeon_80x50.xp").unwrap(),
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