Fix some minor component issues

This commit is contained in:
Timothy Warren 2021-12-02 14:59:35 -05:00
parent 37b042e434
commit 86d46b8d5b
2 changed files with 7 additions and 10 deletions

View File

@ -5,7 +5,7 @@ use specs::prelude::*;
use specs::saveload::{ConvertSaveload, Marker};
use specs_derive::*;
#[derive(Component, ConvertSaveload, Clone)]
#[derive(Component, ConvertSaveload, Copy, Clone)]
pub struct Position {
pub x: i32,
pub y: i32,
@ -13,19 +13,13 @@ pub struct Position {
impl From<(i32, i32)> for Position {
fn from(f: (i32, i32)) -> Self {
Position {
x: f.0,
y: f.1,
}
Position { x: f.0, y: f.1 }
}
}
impl From<Point> for Position {
fn from(p: Point) -> Self {
Position {
x: p.x,
y: p.y,
}
Position { x: p.x, y: p.y }
}
}

View File

@ -547,7 +547,10 @@ fn main() -> rltk::BError {
gs.ecs.insert(Map::new(1));
gs.ecs.insert(Point::zero());
gs.ecs.insert(rltk::RandomNumberGenerator::new());
gs.ecs.insert(spawner::player(&mut gs.ecs, 0, 0));
let player_entity = spawner::player(&mut gs.ecs, 0, 0);
gs.ecs.insert(player_entity);
gs.ecs.insert(RunState::MapGeneration {});
gs.ecs.insert(GameLog::new("Welcome to Rusty Roguelike"));
gs.ecs.insert(particle_system::ParticleBuilder::new());