Complete section 4.1 by removing rooms from Maps

This commit is contained in:
Timothy Warren 2021-12-01 12:08:14 -05:00
parent feb7988f5f
commit 713c3f6fb8
2 changed files with 11 additions and 12 deletions

View File

@ -1,4 +1,3 @@
use crate::Rect;
use rltk::{Algorithm2D, BaseMap, Point, Rltk, SmallVec, RGB};
use serde::{Deserialize, Serialize};
use specs::prelude::*;
@ -18,7 +17,6 @@ pub enum TileType {
#[derive(Default, Serialize, Deserialize, Clone)]
pub struct Map {
pub tiles: Vec<TileType>,
pub rooms: Vec<Rect>,
pub width: i32,
pub height: i32,
pub revealed_tiles: Vec<bool>,
@ -63,7 +61,6 @@ impl Map {
pub fn new(new_depth: i32) -> Map {
Map {
tiles: vec![TileType::Wall; MAP_COUNT],
rooms: Vec::new(),
width: MAP_WIDTH as i32,
height: MAP_HEIGHT as i32,
revealed_tiles: vec![false; MAP_COUNT],

View File

@ -7,7 +7,8 @@ use specs::prelude::*;
pub struct SimpleMapBuilder {
map: Map,
starting_position: Position,
depth: i32
depth: i32,
rooms: Vec<Rect>
}
impl MapBuilder for SimpleMapBuilder {
@ -16,7 +17,7 @@ impl MapBuilder for SimpleMapBuilder {
}
fn spawn_entities(&mut self, ecs: &mut World) {
for room in self.map.rooms.iter().skip(1) {
for room in self.rooms.iter().skip(1) {
spawner::spawn_room(ecs, room, self.depth);
}
}
@ -35,7 +36,8 @@ impl SimpleMapBuilder {
SimpleMapBuilder{
map: Map::new(new_depth),
starting_position: Position { x: 0, y: 0 },
depth: new_depth
depth: new_depth,
rooms: Vec::new(),
}
}
@ -55,7 +57,7 @@ impl SimpleMapBuilder {
let new_room = Rect::new(x, y, w, h);
let mut ok = true;
for other_room in self.map.rooms.iter() {
for other_room in self.rooms.iter() {
if new_room.intersect(other_room) {
ok = false;
}
@ -64,9 +66,9 @@ impl SimpleMapBuilder {
if ok {
apply_room_to_map(&mut self.map, &new_room);
if !self.map.rooms.is_empty() {
if !self.rooms.is_empty() {
let (new_x, new_y) = new_room.center();
let (prev_x, prev_y) = self.map.rooms[self.map.rooms.len() - 1].center();
let (prev_x, prev_y) = self.rooms[self.rooms.len() - 1].center();
if rng.range(0, 2) == 1 {
apply_horizontal_tunnel(&mut self.map, prev_x, new_x, prev_y);
@ -77,15 +79,15 @@ impl SimpleMapBuilder {
}
}
self.map.rooms.push(new_room);
self.rooms.push(new_room);
}
}
let stairs_position = self.map.rooms[self.map.rooms.len() - 1].center();
let stairs_position = self.rooms[self.rooms.len() - 1].center();
let stairs_idx = self.map.xy_idx(stairs_position.0, stairs_position.1);
self.map.tiles[stairs_idx] = TileType::DownStairs;
let start_pos = self.map.rooms[0].center();
let start_pos = self.rooms[0].center();
self.starting_position = Position {
x: start_pos.0,
y: start_pos.1,