Add first entity
This commit is contained in:
parent
8395c5ad61
commit
6f65bf2420
37
src/main.rs
37
src/main.rs
@ -1,6 +1,24 @@
|
||||
use rltk::{Rltk, GameState};
|
||||
use rltk::{GameState, Rltk, VirtualKeyCode, RGB};
|
||||
use specs::prelude::*;
|
||||
use specs_derive::Component;
|
||||
use std::cmp::{max, min};
|
||||
|
||||
struct State {}
|
||||
#[derive(Component)]
|
||||
struct Position {
|
||||
x: i32,
|
||||
y: i32,
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
struct Renderable {
|
||||
glyph: rltk::FontCharType,
|
||||
fg: RGB,
|
||||
bg: RGB,
|
||||
}
|
||||
|
||||
struct State {
|
||||
ecs: World,
|
||||
}
|
||||
|
||||
impl GameState for State {
|
||||
fn tick(&mut self, ctx: &mut Rltk) {
|
||||
@ -16,7 +34,20 @@ fn main() -> rltk::BError {
|
||||
.with_title("Roguelike Tutorial")
|
||||
.build()?;
|
||||
|
||||
let gs = State {};
|
||||
let mut gs = State { ecs: World::new() };
|
||||
|
||||
gs.ecs.register::<Position>();
|
||||
gs.ecs.register::<Renderable>();
|
||||
|
||||
gs.ecs
|
||||
.create_entity()
|
||||
.with(Position { x: 40, y: 25 })
|
||||
.with(Renderable {
|
||||
glyph: rltk::to_cp437('@'),
|
||||
fg: RGB::named(rltk::YELLOW),
|
||||
bg: RGB::named(rltk::BLACK),
|
||||
})
|
||||
.build();
|
||||
|
||||
rltk::main_loop(context, gs)
|
||||
}
|
Loading…
Reference in New Issue
Block a user