Batch draw the game hud
This commit is contained in:
parent
e3248519ac
commit
61f2ec5d6a
337
src/gui/hud.rs
337
src/gui/hud.rs
@ -11,36 +11,112 @@ use crate::components::{
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};
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use crate::{colors, gamelog, Map};
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pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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ctx.draw_hollow_box(0, 0, 79, 59, colors::BOX_GRAY, colors::BLACK); // Overall box
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ctx.draw_hollow_box(0, 0, 49, 45, colors::BOX_GRAY, colors::BLACK); // Map box
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ctx.draw_hollow_box(0, 45, 79, 14, colors::BOX_GRAY, colors::BLACK); // Log box
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ctx.draw_hollow_box(49, 0, 30, 8, colors::BOX_GRAY, colors::BLACK); // Top-right panel
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fn draw_attribute(name: &str, attribute: &Attribute, y: i32, draw_batch: &mut DrawBatch) {
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draw_batch.print_color(
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Point::new(50, y),
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name,
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ColorPair::new(colors::ATTR_GRAY, colors::BLACK),
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);
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ctx.set(0, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('├'));
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ctx.set(49, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('├'));
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ctx.set(49, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┬'));
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ctx.set(49, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┴'));
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ctx.set(79, 8, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
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ctx.set(79, 45, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
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let color = match attribute.modifiers.cmp(&0) {
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Ordering::Less => colors::RED,
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Ordering::Equal => colors::WHITE,
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Ordering::Greater => colors::GREEN,
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};
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// Draw the town name
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draw_batch.print_color(
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Point::new(67, y),
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&format!("{}", attribute.base + attribute.modifiers),
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ColorPair::new(color, colors::BLACK),
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);
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draw_batch.print_color(
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Point::new(73, y),
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&format!("{}", attribute.bonus),
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ColorPair::new(color, colors::BLACK),
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);
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if attribute.bonus > 0 {
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draw_batch.set(
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Point::new(72, y),
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ColorPair::new(color, colors::BLACK),
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rltk::to_cp437('+'),
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);
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}
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}
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fn box_framework(draw_batch: &mut DrawBatch) {
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draw_batch.draw_hollow_box(
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Rect::with_size(0, 0, 79, 59),
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ColorPair::new(colors::BOX_GRAY, colors::BLACK),
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); // Overall box
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draw_batch.draw_hollow_box(
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Rect::with_size(0, 0, 49, 45),
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ColorPair::new(colors::BOX_GRAY, colors::BLACK),
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); // Map box
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draw_batch.draw_hollow_box(
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Rect::with_size(0, 45, 79, 14),
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ColorPair::new(colors::BOX_GRAY, colors::BLACK),
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); // Log box
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draw_batch.draw_hollow_box(
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Rect::with_size(49, 0, 30, 8),
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ColorPair::new(colors::BOX_GRAY, colors::BLACK),
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); // Top-right panel
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// Draw box connectors
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draw_batch.set(
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Point::new(0, 45),
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ColorPair::new(colors::BOX_GRAY, colors::BLACK),
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to_cp437('├'),
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);
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draw_batch.set(
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Point::new(49, 8),
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ColorPair::new(colors::BOX_GRAY, colors::BLACK),
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to_cp437('├'),
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);
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draw_batch.set(
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Point::new(49, 0),
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ColorPair::new(colors::BOX_GRAY, colors::BLACK),
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to_cp437('┬'),
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);
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draw_batch.set(
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Point::new(49, 45),
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ColorPair::new(colors::BOX_GRAY, colors::BLACK),
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to_cp437('┴'),
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);
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draw_batch.set(
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Point::new(79, 8),
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ColorPair::new(colors::BOX_GRAY, colors::BLACK),
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to_cp437('┤'),
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);
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draw_batch.set(
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Point::new(79, 45),
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ColorPair::new(colors::BOX_GRAY, colors::BLACK),
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to_cp437('┤'),
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);
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}
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pub fn map_label(ecs: &World, draw_batch: &mut DrawBatch) {
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let map = ecs.fetch::<Map>();
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let name_length = map.name.len() + 2;
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let x_pos = (22 - (name_length / 2)) as i32;
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ctx.set(x_pos, 0, colors::BOX_GRAY, colors::BLACK, to_cp437('┤'));
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ctx.set(
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x_pos + name_length as i32,
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0,
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colors::BOX_GRAY,
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colors::BLACK,
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draw_batch.set(
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Point::new(x_pos, 0),
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ColorPair::new(colors::BOX_GRAY, colors::BLACK),
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to_cp437('┤'),
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);
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draw_batch.set(
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Point::new(x_pos + name_length as i32, 0),
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ColorPair::new(colors::BOX_GRAY, colors::BLACK),
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to_cp437('├'),
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);
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ctx.print_color(x_pos + 1, 0, colors::WHITE, colors::BLACK, &map.name);
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std::mem::drop(map);
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draw_batch.print_color(
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Point::new(x_pos + 1, 0),
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&map.name,
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ColorPair::new(colors::WHITE, colors::BLACK),
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);
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}
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// Draw stats
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let player_entity = ecs.fetch::<Entity>();
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fn draw_stats(ecs: &World, draw_batch: &mut DrawBatch, player_entity: &Entity) {
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let pools = ecs.read_storage::<Pools>();
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let player_pools = pools.get(*player_entity).unwrap();
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let health = format!(
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@ -52,77 +128,84 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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player_pools.mana.current, player_pools.mana.max
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);
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let xp = format!("Level: {}", player_pools.level);
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ctx.print_color(50, 1, colors::WHITE, colors::BLACK, &health);
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ctx.print_color(50, 2, colors::WHITE, colors::BLACK, &mana);
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ctx.print_color(50, 3, colors::WHITE, colors::BLACK, &xp);
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ctx.draw_bar_horizontal(
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64,
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1,
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draw_batch.print_color(
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Point::new(50, 1),
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&health,
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ColorPair::new(colors::WHITE, colors::BLACK),
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);
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draw_batch.print_color(
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Point::new(50, 2),
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&mana,
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ColorPair::new(colors::WHITE, colors::BLACK),
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);
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draw_batch.print_color(
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Point::new(50, 3),
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&xp,
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ColorPair::new(colors::WHITE, colors::BLACK),
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);
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draw_batch.bar_horizontal(
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Point::new(64, 1),
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14,
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player_pools.hit_points.current,
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player_pools.hit_points.max,
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colors::RED,
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colors::BLACK,
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ColorPair::new(colors::RED, colors::BLACK),
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);
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ctx.draw_bar_horizontal(
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64,
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2,
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draw_batch.bar_horizontal(
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Point::new(64, 2),
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14,
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player_pools.mana.current,
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player_pools.mana.max,
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colors::BLUE,
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colors::BLACK,
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ColorPair::new(colors::BLUE, colors::BLACK),
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);
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let xp_level_start = (player_pools.level - 1) * 1000;
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ctx.draw_bar_horizontal(
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64,
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3,
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draw_batch.bar_horizontal(
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Point::new(64, 3),
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14,
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player_pools.xp - xp_level_start,
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1000,
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colors::GOLD,
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colors::BLACK,
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ColorPair::new(colors::GOLD, colors::BLACK),
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);
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}
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// Attributes
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fn draw_attributes(ecs: &World, draw_batch: &mut DrawBatch, player_entity: &Entity) {
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let attributes = ecs.read_storage::<Attributes>();
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let attr = attributes.get(*player_entity).unwrap();
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draw_attribute("Might:", &attr.might, 4, ctx);
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draw_attribute("Quickness:", &attr.quickness, 5, ctx);
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draw_attribute("Fitness:", &attr.fitness, 6, ctx);
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draw_attribute("Intelligence:", &attr.intelligence, 7, ctx);
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draw_attribute("Might:", &attr.might, 4, draw_batch);
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draw_attribute("Quickness:", &attr.quickness, 5, draw_batch);
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draw_attribute("Fitness:", &attr.fitness, 6, draw_batch);
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draw_attribute("Intelligence:", &attr.intelligence, 7, draw_batch);
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}
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// Initiative and weight
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ctx.print_color(
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50,
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9,
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colors::WHITE,
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colors::BLACK,
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fn initiative_weight(ecs: &World, draw_batch: &mut DrawBatch, player_entity: &Entity) {
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let attributes = ecs.read_storage::<Attributes>();
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let attr = attributes.get(*player_entity).unwrap();
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let pools = ecs.read_storage::<Pools>();
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let player_pools = pools.get(*player_entity).unwrap();
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draw_batch.print_color(
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Point::new(50, 9),
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&format!(
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"{:.0} lbs ({} lbs max)",
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player_pools.total_weight,
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(attr.might.base + attr.might.modifiers) * 15
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),
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ColorPair::new(colors::WHITE, colors::BLACK),
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);
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ctx.print_color(
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50,
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10,
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colors::WHITE,
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colors::BLACK,
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draw_batch.print_color(
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Point::new(50, 10),
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&format!(
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"Initiative Penalty: {:.0}",
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player_pools.total_initiative_penalty
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),
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ColorPair::new(colors::WHITE, colors::BLACK),
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);
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ctx.print_color(
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50,
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11,
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colors::GOLD,
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colors::BLACK,
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draw_batch.print_color(
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Point::new(50, 11),
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&format!("Gold: {:.1}", player_pools.gold),
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ColorPair::new(colors::GOLD, colors::BLACK),
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);
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}
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// Equipped
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fn equipped(ecs: &World, draw_batch: &mut DrawBatch, player_entity: &Entity) -> i32 {
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let mut y = 13;
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let entities = ecs.entities();
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let equipped = ecs.read_storage::<Equipped>();
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@ -130,7 +213,11 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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for (entity, equipped_by) in (&entities, &equipped).join() {
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if equipped_by.owner == *player_entity {
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let name = get_item_display_name(ecs, entity);
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ctx.print_color(50, y, get_item_color(ecs, entity), colors::BLACK, &name);
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draw_batch.print_color(
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Point::new(50, y),
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&name,
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ColorPair::new(get_item_color(ecs, entity), colors::BLACK),
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);
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y += 1;
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if let Some(weapon) = weapon.get(entity) {
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@ -165,65 +252,95 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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weapon_info += &format!(" (range: {}, F to fire, V cycle targets)", range);
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}
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weapon_info += " ├";
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ctx.print_color(3, 45, colors::YELLOW, colors::BLACK, &weapon_info);
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draw_batch.print_color(
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Point::new(3, 45),
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&weapon_info,
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ColorPair::new(colors::YELLOW, colors::BLACK),
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);
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}
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}
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}
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// Consumables
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y
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}
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fn consumables(ecs: &World, draw_batch: &mut DrawBatch, player_entity: &Entity, mut y: i32) -> i32 {
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y += 1;
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let entities = ecs.entities();
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let consumables = ecs.read_storage::<Consumable>();
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let backpack = ecs.read_storage::<InBackpack>();
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let mut index = 1;
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for (entity, carried_by, _consumable) in (&entities, &backpack, &consumables).join() {
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if carried_by.owner == *player_entity && index < 10 {
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ctx.print_color(50, y, colors::YELLOW, colors::BLACK, &format!("↑{}", index));
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ctx.print_color(
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53,
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y,
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get_item_color(ecs, entity),
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colors::BLACK,
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draw_batch.print_color(
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Point::new(50, y),
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&format!("↑{}", index),
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ColorPair::new(colors::YELLOW, colors::BLACK),
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);
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draw_batch.print_color(
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Point::new(53, y),
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&get_item_display_name(ecs, entity),
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ColorPair::new(get_item_color(ecs, entity), colors::BLACK),
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);
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y += 1;
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index += 1;
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}
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}
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// Spells
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y
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}
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fn spells(ecs: &World, draw_batch: &mut DrawBatch, player_entity: &Entity, mut y: i32) -> i32 {
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y += 1;
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let known_spells_storage = ecs.read_storage::<KnownSpells>();
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let known_spells = &known_spells_storage.get(*player_entity).unwrap().spells;
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let mut index = 1;
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for spell in known_spells.iter() {
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ctx.print_color(50, y, colors::CYAN, colors::BLACK, &format!("^{}", index));
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ctx.print_color(
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53,
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y,
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colors::CYAN,
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colors::BLACK,
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draw_batch.print_color(
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Point::new(50, y),
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&format!("^{}", index),
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ColorPair::new(colors::CYAN, colors::BLACK),
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);
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draw_batch.print_color(
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Point::new(53, y),
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&format!("{} ({})", spell.display_name, spell.mana_cost),
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ColorPair::new(colors::CYAN, colors::BLACK),
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);
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index += 1;
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y += 1;
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}
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// Status
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y = 44;
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y
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}
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fn status(ecs: &World, draw_batch: &mut DrawBatch, player_entity: &Entity) {
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let mut y = 44;
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let hunger = ecs.read_storage::<HungerClock>();
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let hc = hunger.get(*player_entity).unwrap();
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match hc.state {
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HungerState::WellFed => {
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ctx.print_color(50, y, colors::GREEN, colors::BLACK, "Well Fed");
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draw_batch.print_color(
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Point::new(50, y),
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"Well Fed",
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ColorPair::new(colors::GREEN, colors::BLACK),
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);
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y -= 1;
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}
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HungerState::Normal => {}
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HungerState::Hungry => {
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ctx.print_color(50, y, colors::ORANGE, colors::BLACK, "Hungry");
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draw_batch.print_color(
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Point::new(50, y),
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"Hungry",
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ColorPair::new(colors::ORANGE, colors::BLACK),
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);
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y -= 1;
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}
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HungerState::Starving => {
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ctx.print_color(50, y, colors::RED, colors::BLACK, "Starving");
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draw_batch.print_color(
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Point::new(50, y),
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"Starving",
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ColorPair::new(colors::RED, colors::BLACK),
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);
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y -= 1;
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}
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}
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@ -232,45 +349,39 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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let names = ecs.read_storage::<Name>();
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for (status, duration, name) in (&statuses, &durations, &names).join() {
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if status.target == *player_entity {
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ctx.print_color(
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50,
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y,
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colors::RED,
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colors::BLACK,
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draw_batch.print_color(
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Point::new(50, y),
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&format!("{} ({})", name.name, duration.turns),
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ColorPair::new(colors::RED, colors::BLACK),
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);
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y -= 1;
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}
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}
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}
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pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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let mut draw_batch = DrawBatch::new();
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let player_entity = ecs.fetch::<Entity>();
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box_framework(&mut draw_batch);
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map_label(ecs, &mut draw_batch);
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draw_stats(ecs, &mut draw_batch, &player_entity);
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draw_attributes(ecs, &mut draw_batch, &player_entity);
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initiative_weight(ecs, &mut draw_batch, &player_entity);
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let mut y = equipped(ecs, &mut draw_batch, &player_entity);
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y += consumables(ecs, &mut draw_batch, &player_entity, y);
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spells(ecs, &mut draw_batch, &player_entity, y);
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status(ecs, &mut draw_batch, &player_entity);
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// Draw the log
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gamelog::print_log(
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&mut ::rltk::BACKEND_INTERNAL.lock().consoles[1].console,
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Point::new(1, 23),
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);
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draw_tooltips(ecs, ctx);
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}
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fn draw_attribute(name: &str, attribute: &Attribute, y: i32, ctx: &mut Rltk) {
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ctx.print_color(50, y, colors::ATTR_GRAY, colors::BLACK, name);
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let color = match attribute.modifiers.cmp(&0) {
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Ordering::Less => colors::RED,
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Ordering::Equal => colors::WHITE,
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Ordering::Greater => colors::GREEN,
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};
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ctx.print_color(
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67,
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y,
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color,
|
||||
colors::BLACK,
|
||||
&format!("{}", attribute.base + attribute.modifiers),
|
||||
);
|
||||
ctx.print_color(73, y, color, colors::BLACK, &format!("{}", attribute.bonus));
|
||||
|
||||
if attribute.bonus > 0 {
|
||||
ctx.set(72, y, color, colors::BLACK, rltk::to_cp437('+'));
|
||||
}
|
||||
|
||||
draw_batch
|
||||
.submit(5000)
|
||||
.expect("Failed to batch draw hud interface");
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user