Complete section 4.9
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@ -1,5 +1,6 @@
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use super::common::{
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generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant,
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generate_voronoi_spawn_regions, paint, remove_unreachable_areas_returning_most_distant,
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Symmetry,
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};
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use super::MapBuilder;
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use crate::{components::Position, spawner, Map, TileType, SHOW_MAPGEN_VISUALIZER};
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@ -17,6 +18,8 @@ pub struct DrunkardSettings {
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pub spawn_mode: DrunkSpawnMode,
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pub drunken_lifetime: i32,
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pub floor_percent: f32,
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pub brush_size: i32,
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pub symmetry: Symmetry,
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}
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pub struct DrunkardsWalkBuilder {
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@ -81,6 +84,8 @@ impl DrunkardsWalkBuilder {
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spawn_mode: DrunkSpawnMode::StaringPoint,
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drunken_lifetime: 400,
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floor_percent: 0.5,
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brush_size: 1,
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symmetry: Symmetry::None,
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},
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)
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}
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@ -92,6 +97,8 @@ impl DrunkardsWalkBuilder {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 400,
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floor_percent: 0.5,
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brush_size: 1,
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symmetry: Symmetry::None,
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},
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)
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}
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@ -103,6 +110,34 @@ impl DrunkardsWalkBuilder {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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brush_size: 1,
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symmetry: Symmetry::None,
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},
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)
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}
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pub fn fat_passages(new_depth: i32) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder::new(
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new_depth,
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DrunkardSettings {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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brush_size: 2,
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symmetry: Symmetry::None,
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},
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)
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}
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pub fn fearful_symmetry(new_depth: i32) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder::new(
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new_depth,
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DrunkardSettings {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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brush_size: 1,
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symmetry: Symmetry::Both,
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},
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)
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}
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@ -160,6 +195,13 @@ impl DrunkardsWalkBuilder {
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did_something = true;
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}
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paint(
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&mut self.map,
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self.settings.symmetry,
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self.settings.brush_size,
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drunk_x,
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drunk_y,
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);
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self.map.tiles[drunk_idx] = TileType::DownStairs;
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let stagger_direction = rng.roll_dice(1, 4);
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@ -29,18 +29,20 @@ pub trait MapBuilder {
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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let mut rng = rltk::RandomNumberGenerator::new();
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match rng.roll_dice(1, 12) {
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match rng.roll_dice(1, 14) {
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1 => Box::new(BspDungeonBuilder::new(new_depth)),
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2 => Box::new(BspInteriorBuilder::new(new_depth)),
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3 => Box::new(CellularAutomataBuilder::new(new_depth)),
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4 => Box::new(DrunkardsWalkBuilder::open_area(new_depth)),
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5 => Box::new(DrunkardsWalkBuilder::open_halls(new_depth)),
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6 => Box::new(DrunkardsWalkBuilder::winding_passages(new_depth)),
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7 => Box::new(MazeBuilder::new(new_depth)),
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8 => Box::new(DLABuilder::walk_inwards(new_depth)),
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9 => Box::new(DLABuilder::walk_outwards(new_depth)),
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10 => Box::new(DLABuilder::central_attractor(new_depth)),
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11 => Box::new(DLABuilder::insectoid(new_depth)),
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7 => Box::new(DrunkardsWalkBuilder::fat_passages(new_depth)),
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8 => Box::new(DrunkardsWalkBuilder::fearful_symmetry(new_depth)),
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9 => Box::new(MazeBuilder::new(new_depth)),
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10 => Box::new(DLABuilder::walk_inwards(new_depth)),
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11 => Box::new(DLABuilder::walk_outwards(new_depth)),
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12 => Box::new(DLABuilder::central_attractor(new_depth)),
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13 => Box::new(DLABuilder::insectoid(new_depth)),
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_ => Box::new(SimpleMapBuilder::new(new_depth)),
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}
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}
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