Complete section 4.9
This commit is contained in:
parent
d0c4f9b8c2
commit
616f75f6a5
@ -1,5 +1,6 @@
|
|||||||
use super::common::{
|
use super::common::{
|
||||||
generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant,
|
generate_voronoi_spawn_regions, paint, remove_unreachable_areas_returning_most_distant,
|
||||||
|
Symmetry,
|
||||||
};
|
};
|
||||||
use super::MapBuilder;
|
use super::MapBuilder;
|
||||||
use crate::{components::Position, spawner, Map, TileType, SHOW_MAPGEN_VISUALIZER};
|
use crate::{components::Position, spawner, Map, TileType, SHOW_MAPGEN_VISUALIZER};
|
||||||
@ -17,6 +18,8 @@ pub struct DrunkardSettings {
|
|||||||
pub spawn_mode: DrunkSpawnMode,
|
pub spawn_mode: DrunkSpawnMode,
|
||||||
pub drunken_lifetime: i32,
|
pub drunken_lifetime: i32,
|
||||||
pub floor_percent: f32,
|
pub floor_percent: f32,
|
||||||
|
pub brush_size: i32,
|
||||||
|
pub symmetry: Symmetry,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct DrunkardsWalkBuilder {
|
pub struct DrunkardsWalkBuilder {
|
||||||
@ -81,6 +84,8 @@ impl DrunkardsWalkBuilder {
|
|||||||
spawn_mode: DrunkSpawnMode::StaringPoint,
|
spawn_mode: DrunkSpawnMode::StaringPoint,
|
||||||
drunken_lifetime: 400,
|
drunken_lifetime: 400,
|
||||||
floor_percent: 0.5,
|
floor_percent: 0.5,
|
||||||
|
brush_size: 1,
|
||||||
|
symmetry: Symmetry::None,
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
@ -92,6 +97,8 @@ impl DrunkardsWalkBuilder {
|
|||||||
spawn_mode: DrunkSpawnMode::Random,
|
spawn_mode: DrunkSpawnMode::Random,
|
||||||
drunken_lifetime: 400,
|
drunken_lifetime: 400,
|
||||||
floor_percent: 0.5,
|
floor_percent: 0.5,
|
||||||
|
brush_size: 1,
|
||||||
|
symmetry: Symmetry::None,
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
@ -103,6 +110,34 @@ impl DrunkardsWalkBuilder {
|
|||||||
spawn_mode: DrunkSpawnMode::Random,
|
spawn_mode: DrunkSpawnMode::Random,
|
||||||
drunken_lifetime: 100,
|
drunken_lifetime: 100,
|
||||||
floor_percent: 0.4,
|
floor_percent: 0.4,
|
||||||
|
brush_size: 1,
|
||||||
|
symmetry: Symmetry::None,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn fat_passages(new_depth: i32) -> DrunkardsWalkBuilder {
|
||||||
|
DrunkardsWalkBuilder::new(
|
||||||
|
new_depth,
|
||||||
|
DrunkardSettings {
|
||||||
|
spawn_mode: DrunkSpawnMode::Random,
|
||||||
|
drunken_lifetime: 100,
|
||||||
|
floor_percent: 0.4,
|
||||||
|
brush_size: 2,
|
||||||
|
symmetry: Symmetry::None,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn fearful_symmetry(new_depth: i32) -> DrunkardsWalkBuilder {
|
||||||
|
DrunkardsWalkBuilder::new(
|
||||||
|
new_depth,
|
||||||
|
DrunkardSettings {
|
||||||
|
spawn_mode: DrunkSpawnMode::Random,
|
||||||
|
drunken_lifetime: 100,
|
||||||
|
floor_percent: 0.4,
|
||||||
|
brush_size: 1,
|
||||||
|
symmetry: Symmetry::Both,
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
@ -160,6 +195,13 @@ impl DrunkardsWalkBuilder {
|
|||||||
did_something = true;
|
did_something = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
paint(
|
||||||
|
&mut self.map,
|
||||||
|
self.settings.symmetry,
|
||||||
|
self.settings.brush_size,
|
||||||
|
drunk_x,
|
||||||
|
drunk_y,
|
||||||
|
);
|
||||||
self.map.tiles[drunk_idx] = TileType::DownStairs;
|
self.map.tiles[drunk_idx] = TileType::DownStairs;
|
||||||
|
|
||||||
let stagger_direction = rng.roll_dice(1, 4);
|
let stagger_direction = rng.roll_dice(1, 4);
|
||||||
|
@ -29,18 +29,20 @@ pub trait MapBuilder {
|
|||||||
|
|
||||||
pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
|
pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
|
||||||
let mut rng = rltk::RandomNumberGenerator::new();
|
let mut rng = rltk::RandomNumberGenerator::new();
|
||||||
match rng.roll_dice(1, 12) {
|
match rng.roll_dice(1, 14) {
|
||||||
1 => Box::new(BspDungeonBuilder::new(new_depth)),
|
1 => Box::new(BspDungeonBuilder::new(new_depth)),
|
||||||
2 => Box::new(BspInteriorBuilder::new(new_depth)),
|
2 => Box::new(BspInteriorBuilder::new(new_depth)),
|
||||||
3 => Box::new(CellularAutomataBuilder::new(new_depth)),
|
3 => Box::new(CellularAutomataBuilder::new(new_depth)),
|
||||||
4 => Box::new(DrunkardsWalkBuilder::open_area(new_depth)),
|
4 => Box::new(DrunkardsWalkBuilder::open_area(new_depth)),
|
||||||
5 => Box::new(DrunkardsWalkBuilder::open_halls(new_depth)),
|
5 => Box::new(DrunkardsWalkBuilder::open_halls(new_depth)),
|
||||||
6 => Box::new(DrunkardsWalkBuilder::winding_passages(new_depth)),
|
6 => Box::new(DrunkardsWalkBuilder::winding_passages(new_depth)),
|
||||||
7 => Box::new(MazeBuilder::new(new_depth)),
|
7 => Box::new(DrunkardsWalkBuilder::fat_passages(new_depth)),
|
||||||
8 => Box::new(DLABuilder::walk_inwards(new_depth)),
|
8 => Box::new(DrunkardsWalkBuilder::fearful_symmetry(new_depth)),
|
||||||
9 => Box::new(DLABuilder::walk_outwards(new_depth)),
|
9 => Box::new(MazeBuilder::new(new_depth)),
|
||||||
10 => Box::new(DLABuilder::central_attractor(new_depth)),
|
10 => Box::new(DLABuilder::walk_inwards(new_depth)),
|
||||||
11 => Box::new(DLABuilder::insectoid(new_depth)),
|
11 => Box::new(DLABuilder::walk_outwards(new_depth)),
|
||||||
|
12 => Box::new(DLABuilder::central_attractor(new_depth)),
|
||||||
|
13 => Box::new(DLABuilder::insectoid(new_depth)),
|
||||||
_ => Box::new(SimpleMapBuilder::new(new_depth)),
|
_ => Box::new(SimpleMapBuilder::new(new_depth)),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user