Add the Dark elf city
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@ -6,6 +6,7 @@ mod bsp_interior;
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mod cellular_automata;
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mod common;
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mod cull_unreachable;
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mod dark_elves;
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mod distant_exit;
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mod dla;
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mod door_placement;
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@ -42,6 +43,7 @@ use bsp_dungeon::BspDungeonBuilder;
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use bsp_interior::BspInteriorBuilder;
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use cellular_automata::CellularAutomataBuilder;
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use cull_unreachable::CullUnreachable;
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use dark_elves::*;
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use distant_exit::DistantExit;
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use dla::DLABuilder;
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use door_placement::DoorPlacement;
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@ -354,6 +356,7 @@ pub fn level_builder(new_depth: i32, width: i32, height: i32) -> BuilderChain {
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7 => mushroom_entrance(new_depth, width, height),
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8 => mushroom_builder(new_depth, width, height),
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9 => mushroom_exit(new_depth, width, height),
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10 => dark_elf_city(new_depth, width, height),
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_ => random_builder(new_depth, width, height),
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}
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}
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17
src/map_builders/dark_elves.rs
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17
src/map_builders/dark_elves.rs
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@ -0,0 +1,17 @@
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use super::{
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AreaEndingPosition, AreaStartingPosition, BspInteriorBuilder, BuilderChain, CullUnreachable,
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VoronoiSpawning, XEnd, XStart, YEnd, YStart,
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};
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pub fn dark_elf_city(new_depth: i32, width: i32, height: i32) -> BuilderChain {
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let mut chain = BuilderChain::new(new_depth, width, height, "Dark Elven City");
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chain
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.start_with(BspInteriorBuilder::new())
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.with(AreaStartingPosition::new(XStart::Center, YStart::Center))
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.with(CullUnreachable::new())
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.with(AreaStartingPosition::new(XStart::Right, YStart::Center))
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.with(AreaEndingPosition::new(XEnd::Left, YEnd::Center))
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.with(VoronoiSpawning::new());
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chain
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}
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