Cleanup some code for the start of Section 4.12
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9879fa30b6
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54e9e684e7
@ -15,16 +15,6 @@ pub struct BspDungeonBuilder {
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}
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impl MapBuilder for BspDungeonBuilder {
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for room in self.rooms.iter().skip(1) {
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spawner::spawn_room(ecs, room, self.depth);
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}
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}
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fn get_map(&self) -> Map {
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self.map.clone()
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}
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@ -37,6 +27,16 @@ impl MapBuilder for BspDungeonBuilder {
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self.history.clone()
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}
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for room in self.rooms.iter().skip(1) {
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spawner::spawn_room(ecs, room, self.depth);
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}
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}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN_VISUALIZER {
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let mut snapshot = self.map.clone();
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@ -16,16 +16,6 @@ pub struct CellularAutomataBuilder {
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}
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impl MapBuilder for CellularAutomataBuilder {
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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fn get_map(&self) -> Map {
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self.map.clone()
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}
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@ -38,6 +28,16 @@ impl MapBuilder for CellularAutomataBuilder {
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self.history.clone()
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}
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN_VISUALIZER {
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let mut snapshot = self.map.clone();
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@ -28,16 +28,6 @@ pub struct DLABuilder {
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}
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impl MapBuilder for DLABuilder {
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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fn get_map(&self) -> Map {
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self.map.clone()
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}
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@ -50,6 +40,16 @@ impl MapBuilder for DLABuilder {
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self.history.clone()
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}
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN_VISUALIZER {
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let mut snapshot = self.map.clone();
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@ -32,16 +32,6 @@ pub struct DrunkardsWalkBuilder {
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}
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impl MapBuilder for DrunkardsWalkBuilder {
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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fn get_map(&self) -> Map {
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self.map.clone()
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}
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@ -54,6 +44,16 @@ impl MapBuilder for DrunkardsWalkBuilder {
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self.history.clone()
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}
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN_VISUALIZER {
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let mut snapshot = self.map.clone();
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@ -15,16 +15,6 @@ pub struct MazeBuilder {
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}
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impl MapBuilder for MazeBuilder {
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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fn get_map(&self) -> Map {
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self.map.clone()
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}
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@ -37,6 +27,16 @@ impl MapBuilder for MazeBuilder {
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self.history.clone()
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}
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN_VISUALIZER {
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let mut snapshot = self.map.clone();
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@ -23,17 +23,17 @@ use voronoi::VoronoiCellBuilder;
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use waveform_collapse::WaveformCollapseBuilder;
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pub trait MapBuilder {
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fn build_map(&mut self);
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fn spawn_entities(&mut self, ecs: &mut World);
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fn get_map(&self) -> Map;
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fn get_starting_position(&self) -> Position;
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fn get_snapshot_history(&self) -> Vec<Map>;
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fn build_map(&mut self);
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fn spawn_entities(&mut self, ecs: &mut World);
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fn take_snapshot(&mut self);
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}
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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let mut rng = rltk::RandomNumberGenerator::new();
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let mut result: Box<dyn MapBuilder> = match rng.roll_dice(1, 17) {
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let mut result: Box<dyn MapBuilder> = match rng.roll_dice(1, 16) {
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1 => Box::new(BspDungeonBuilder::new(new_depth)),
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2 => Box::new(BspInteriorBuilder::new(new_depth)),
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3 => Box::new(CellularAutomataBuilder::new(new_depth)),
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@ -49,7 +49,6 @@ pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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13 => Box::new(DLABuilder::insectoid(new_depth)),
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14 => Box::new(VoronoiCellBuilder::pythagoras(new_depth)),
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15 => Box::new(VoronoiCellBuilder::manhattan(new_depth)),
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16 => Box::new(WaveformCollapseBuilder::test_map(new_depth)),
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_ => Box::new(SimpleMapBuilder::new(new_depth)),
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};
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@ -13,16 +13,6 @@ pub struct SimpleMapBuilder {
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}
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impl MapBuilder for SimpleMapBuilder {
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fn build_map(&mut self) {
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self.rooms_and_corridors();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for room in self.rooms.iter().skip(1) {
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spawner::spawn_room(ecs, room, self.depth);
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}
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}
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fn get_map(&self) -> Map {
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self.map.clone()
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}
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@ -35,6 +25,16 @@ impl MapBuilder for SimpleMapBuilder {
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self.history.clone()
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}
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fn build_map(&mut self) {
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self.rooms_and_corridors();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for room in self.rooms.iter().skip(1) {
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spawner::spawn_room(ecs, room, self.depth);
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}
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}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN_VISUALIZER {
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let mut snapshot = self.map.clone();
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@ -26,16 +26,6 @@ pub struct VoronoiCellBuilder {
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}
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impl MapBuilder for VoronoiCellBuilder {
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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fn get_map(&self) -> Map {
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self.map.clone()
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}
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@ -48,6 +38,16 @@ impl MapBuilder for VoronoiCellBuilder {
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self.history.clone()
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}
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN_VISUALIZER {
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let mut snapshot = self.map.clone();
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@ -1,25 +0,0 @@
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use crate::{Map, TileType};
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use rltk::rex::XpFile;
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/// Loads a RexPaint file, and converts it into our map format
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pub fn load_rex_map(new_depth: i32, xp_file: &XpFile) -> Map {
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let mut map = Map::new(new_depth);
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for layer in &xp_file.layers {
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for y in 0..layer.height {
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for x in 0..layer.width {
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let cell = layer.get(x, y).unwrap();
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if x < map.width as usize && y < map.height as usize {
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let idx = map.xy_idx(x as i32, y as i32);
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match cell.ch {
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32 => map.tiles[idx] = TileType::Floor, // #
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35 => map.tiles[idx] = TileType::Wall, // #
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_ => {}
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}
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}
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}
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}
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}
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map
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}
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@ -1,6 +1,5 @@
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mod common;
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mod constraints;
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mod image_loader;
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mod solver;
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use super::common::{
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@ -10,39 +9,21 @@ use super::MapBuilder;
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use crate::{spawner, Map, Position, TileType, SHOW_MAPGEN_VISUALIZER};
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use common::*;
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use constraints::*;
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use image_loader::*;
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use rltk::RandomNumberGenerator;
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use solver::*;
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use specs::prelude::*;
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use std::collections::HashMap;
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#[derive(PartialEq, Copy, Clone)]
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pub enum WaveformMode {
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TestMap,
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Derived,
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}
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pub struct WaveformCollapseBuilder {
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map: Map,
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starting_position: Position,
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depth: i32,
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history: Vec<Map>,
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noise_areas: HashMap<i32, Vec<usize>>,
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mode: WaveformMode,
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derive_from: Option<Box<dyn MapBuilder>>,
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}
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impl MapBuilder for WaveformCollapseBuilder {
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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fn get_map(&self) -> Map {
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self.map.clone()
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}
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@ -55,6 +36,16 @@ impl MapBuilder for WaveformCollapseBuilder {
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self.history.clone()
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}
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN_VISUALIZER {
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let mut snapshot = self.map.clone();
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@ -73,7 +64,6 @@ impl WaveformCollapseBuilder {
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/// * derive_from - either None, or a boxed MapBuilder, as output by `random_builder`
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pub fn new(
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new_depth: i32,
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mode: WaveformMode,
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derive_from: Option<Box<dyn MapBuilder>>,
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) -> WaveformCollapseBuilder {
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WaveformCollapseBuilder {
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@ -82,37 +72,19 @@ impl WaveformCollapseBuilder {
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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mode,
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derive_from,
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}
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}
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/// Creates a Wave Function Collapse builder using the baked-in WFC test map.
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/// # Arguments
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/// * new_depth - the new map depth
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pub fn test_map(new_depth: i32) -> WaveformCollapseBuilder {
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WaveformCollapseBuilder::new(new_depth, WaveformMode::TestMap, None)
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}
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/// Derives a map from a pre-existing map builder.
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/// # Arguments
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/// * new_depth - the new map depth
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/// * derive_from - either None, or a boxed MapBuilder, as output by `random_builder`
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pub fn derived_map(new_depth: i32, builder: Box<dyn MapBuilder>) -> WaveformCollapseBuilder {
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WaveformCollapseBuilder::new(new_depth, WaveformMode::Derived, Some(builder))
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WaveformCollapseBuilder::new(new_depth, Some(builder))
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}
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fn build(&mut self) {
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if self.mode == WaveformMode::TestMap {
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self.map = load_rex_map(
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self.depth,
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&rltk::XpFile::from_resource("../resources/wfc-demo1.xp").unwrap(),
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);
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self.take_snapshot();
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return;
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}
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let mut rng = RandomNumberGenerator::new();
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const CHUNK_SIZE: i32 = 8;
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