Refactor potion, and its associated components to be more generic
This commit is contained in:
parent
923e0dc42b
commit
4e9869b09f
@ -72,7 +72,7 @@ impl SufferDamage {
|
|||||||
pub struct Item {}
|
pub struct Item {}
|
||||||
|
|
||||||
#[derive(Component, Debug)]
|
#[derive(Component, Debug)]
|
||||||
pub struct Potion {
|
pub struct ProvidesHealing {
|
||||||
pub heal_amount: i32,
|
pub heal_amount: i32,
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -88,11 +88,14 @@ pub struct WantsToPickupItem {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Debug)]
|
#[derive(Component, Debug)]
|
||||||
pub struct WantsToDrinkPotion {
|
pub struct WantsToUseItem {
|
||||||
pub potion: Entity,
|
pub item: Entity,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone)]
|
#[derive(Component, Debug, Clone)]
|
||||||
pub struct WantsToDropItem {
|
pub struct WantsToDropItem {
|
||||||
pub item: Entity,
|
pub item: Entity,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
pub struct Consumable {}
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
game_log::GameLog, CombatStats, InBackpack, Name, Position, Potion, WantsToDrinkPotion,
|
game_log::GameLog, CombatStats, Consumable, InBackpack, Map, Name, Position, ProvidesHealing,
|
||||||
WantsToDropItem, WantsToPickupItem,
|
WantsToDropItem, WantsToPickupItem, WantsToUseItem,
|
||||||
};
|
};
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
|
|
||||||
@ -44,17 +44,19 @@ impl<'a> System<'a> for ItemCollectionSystem {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct PotionUseSystem {}
|
pub struct ItemUseSystem {}
|
||||||
|
|
||||||
impl<'a> System<'a> for PotionUseSystem {
|
impl<'a> System<'a> for ItemUseSystem {
|
||||||
#[allow(clippy::type_complexity)]
|
#[allow(clippy::type_complexity)]
|
||||||
type SystemData = (
|
type SystemData = (
|
||||||
ReadExpect<'a, Entity>,
|
ReadExpect<'a, Entity>,
|
||||||
WriteExpect<'a, GameLog>,
|
WriteExpect<'a, GameLog>,
|
||||||
|
ReadExpect<'a, Map>,
|
||||||
Entities<'a>,
|
Entities<'a>,
|
||||||
WriteStorage<'a, WantsToDrinkPotion>,
|
WriteStorage<'a, WantsToUseItem>,
|
||||||
ReadStorage<'a, Name>,
|
ReadStorage<'a, Name>,
|
||||||
ReadStorage<'a, Potion>,
|
ReadStorage<'a, Consumable>,
|
||||||
|
ReadStorage<'a, ProvidesHealing>,
|
||||||
WriteStorage<'a, CombatStats>,
|
WriteStorage<'a, CombatStats>,
|
||||||
);
|
);
|
||||||
|
|
||||||
@ -62,33 +64,42 @@ impl<'a> System<'a> for PotionUseSystem {
|
|||||||
let (
|
let (
|
||||||
player_entity,
|
player_entity,
|
||||||
mut gamelog,
|
mut gamelog,
|
||||||
|
map,
|
||||||
entities,
|
entities,
|
||||||
mut wants_drink,
|
mut wants_use,
|
||||||
names,
|
names,
|
||||||
potions,
|
consumables,
|
||||||
|
healing,
|
||||||
mut combat_stats,
|
mut combat_stats,
|
||||||
) = data;
|
) = data;
|
||||||
|
|
||||||
for (entity, drink, stats) in (&entities, &wants_drink, &mut combat_stats).join() {
|
for (entity, useitem, stats) in (&entities, &wants_use, &mut combat_stats).join() {
|
||||||
match potions.get(drink.potion) {
|
match healing.get(useitem.item) {
|
||||||
None => {}
|
None => {}
|
||||||
Some(potion) => {
|
Some(healer) => {
|
||||||
stats.hp = i32::min(stats.max_hp, stats.hp + potion.heal_amount);
|
stats.hp = i32::min(stats.max_hp, stats.hp + healer.heal_amount);
|
||||||
if entity == *player_entity {
|
if entity == *player_entity {
|
||||||
gamelog.entries.push(format!(
|
gamelog.entries.push(format!(
|
||||||
"You drink the {}, healing {} hp.",
|
"You drink the {}, healing {} hp.",
|
||||||
names.get(drink.potion).unwrap().name,
|
names.get(useitem.item).unwrap().name,
|
||||||
potion.heal_amount
|
healer.heal_amount
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
entities
|
|
||||||
.delete(drink.potion)
|
|
||||||
.expect("Failed to delete potion");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
wants_drink.clear();
|
let consumable = consumables.get(useitem.item);
|
||||||
|
match consumable {
|
||||||
|
None => {}
|
||||||
|
Some(_) => {
|
||||||
|
entities
|
||||||
|
.delete(useitem.item)
|
||||||
|
.expect("Failed to consume item");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
wants_use.clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
27
src/main.rs
27
src/main.rs
@ -18,7 +18,7 @@ mod visibility_system;
|
|||||||
pub use components::*;
|
pub use components::*;
|
||||||
use damage_system::DamageSystem;
|
use damage_system::DamageSystem;
|
||||||
pub use game_log::GameLog;
|
pub use game_log::GameLog;
|
||||||
use inventory_system::{ItemCollectionSystem, ItemDropSystem, PotionUseSystem};
|
use inventory_system::{ItemCollectionSystem, ItemDropSystem, ItemUseSystem};
|
||||||
pub use map::*;
|
pub use map::*;
|
||||||
use map_indexing_system::MapIndexingSystem;
|
use map_indexing_system::MapIndexingSystem;
|
||||||
use melee_combat_system::MeleeCombatSystem;
|
use melee_combat_system::MeleeCombatSystem;
|
||||||
@ -55,6 +55,10 @@ pub struct State {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl State {
|
impl State {
|
||||||
|
fn new() -> Self {
|
||||||
|
State { ecs: World::new() }
|
||||||
|
}
|
||||||
|
|
||||||
fn run_systems(&mut self) {
|
fn run_systems(&mut self) {
|
||||||
let mut vis = VisibilitySystem {};
|
let mut vis = VisibilitySystem {};
|
||||||
vis.run_now(&self.ecs);
|
vis.run_now(&self.ecs);
|
||||||
@ -74,8 +78,8 @@ impl State {
|
|||||||
let mut pickup = ItemCollectionSystem {};
|
let mut pickup = ItemCollectionSystem {};
|
||||||
pickup.run_now(&self.ecs);
|
pickup.run_now(&self.ecs);
|
||||||
|
|
||||||
let mut potions = PotionUseSystem {};
|
let mut items = ItemUseSystem {};
|
||||||
potions.run_now(&self.ecs);
|
items.run_now(&self.ecs);
|
||||||
|
|
||||||
let mut drop_items = ItemDropSystem {};
|
let mut drop_items = ItemDropSystem {};
|
||||||
drop_items.run_now(&self.ecs);
|
drop_items.run_now(&self.ecs);
|
||||||
@ -140,15 +144,15 @@ impl GameState for State {
|
|||||||
gui::ItemMenuResult::NoResponse => {}
|
gui::ItemMenuResult::NoResponse => {}
|
||||||
gui::ItemMenuResult::Selected => {
|
gui::ItemMenuResult::Selected => {
|
||||||
let item_entity = result.1.unwrap();
|
let item_entity = result.1.unwrap();
|
||||||
let mut intent = self.ecs.write_storage::<WantsToDrinkPotion>();
|
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
||||||
intent
|
intent
|
||||||
.insert(
|
.insert(
|
||||||
*self.ecs.fetch::<Entity>(),
|
*self.ecs.fetch::<Entity>(),
|
||||||
WantsToDrinkPotion {
|
WantsToUseItem {
|
||||||
potion: item_entity,
|
item: item_entity,
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
.expect("failed to add intent to drink potion");
|
.expect("failed to add intent to use item");
|
||||||
|
|
||||||
newrunstate = RunState::PlayerTurn;
|
newrunstate = RunState::PlayerTurn;
|
||||||
}
|
}
|
||||||
@ -192,7 +196,7 @@ fn main() -> rltk::BError {
|
|||||||
.with_title("Roguelike Tutorial")
|
.with_title("Roguelike Tutorial")
|
||||||
.build()?;
|
.build()?;
|
||||||
|
|
||||||
let mut gs = State { ecs: World::new() };
|
let mut gs = State::new();
|
||||||
|
|
||||||
register!(
|
register!(
|
||||||
gs <-
|
gs <-
|
||||||
@ -207,14 +211,15 @@ fn main() -> rltk::BError {
|
|||||||
WantsToMelee,
|
WantsToMelee,
|
||||||
SufferDamage,
|
SufferDamage,
|
||||||
Item,
|
Item,
|
||||||
Potion,
|
ProvidesHealing,
|
||||||
InBackpack,
|
InBackpack,
|
||||||
WantsToPickupItem,
|
WantsToPickupItem,
|
||||||
WantsToDrinkPotion,
|
WantsToUseItem,
|
||||||
WantsToDropItem,
|
WantsToDropItem,
|
||||||
|
Consumable,
|
||||||
);
|
);
|
||||||
|
|
||||||
let map: Map = Map::new_map_rooms_and_corridors();
|
let map = Map::new_map_rooms_and_corridors();
|
||||||
let (player_x, player_y) = map.rooms[0].center();
|
let (player_x, player_y) = map.rooms[0].center();
|
||||||
|
|
||||||
let player_entity = spawner::player(&mut gs.ecs, player_x, player_y);
|
let player_entity = spawner::player(&mut gs.ecs, player_x, player_y);
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
BlocksTile, CombatStats, Item, Monster, Name, Player, Position, Potion, Rect, Renderable,
|
BlocksTile, CombatStats, Consumable, Item, Monster, Name, Player, Position, ProvidesHealing,
|
||||||
Viewshed, MAP_WIDTH,
|
Rect, Renderable, Viewshed, MAP_WIDTH,
|
||||||
};
|
};
|
||||||
use rltk::{RandomNumberGenerator, RGB};
|
use rltk::{RandomNumberGenerator, RGB};
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
@ -160,6 +160,7 @@ fn health_potion(ecs: &mut World, x: i32, y: i32) {
|
|||||||
name: "Health Potion".to_string(),
|
name: "Health Potion".to_string(),
|
||||||
})
|
})
|
||||||
.with(Item {})
|
.with(Item {})
|
||||||
.with(Potion { heal_amount: 8 })
|
.with(Consumable {})
|
||||||
|
.with(ProvidesHealing { heal_amount: 8 })
|
||||||
.build();
|
.build();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user