Show items, stats, and logs
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bd81fbd9d9
commit
43adaee243
64
src/gui.rs
64
src/gui.rs
@ -2,7 +2,8 @@ use ::rltk::{Point, Rltk, VirtualKeyCode, RGB};
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use ::specs::prelude::*;
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use crate::components::{
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Attribute, HungerClock, HungerState, InBackpack, Name, Player, Pools, Position, Viewshed,
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Attribute, Attributes, Consumable, HungerClock, HungerState, InBackpack, Name, Player, Pools,
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Position, Viewshed,
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};
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use crate::game_log::GameLog;
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use crate::rex_assets::RexAssets;
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@ -99,6 +100,63 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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RGB::named(rltk::BLUE),
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RGB::named(rltk::BLACK),
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);
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// Attributes
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let attributes = ecs.read_storage::<Attributes>();
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let attr = attributes.get(*player_entity).unwrap();
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draw_attribute("Might:", &attr.might, 4, ctx);
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draw_attribute("Quickness:", &attr.quickness, 5, ctx);
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draw_attribute("Fitness:", &attr.fitness, 6, ctx);
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draw_attribute("Intelligence:", &attr.intelligence, 7, ctx);
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// Equipped
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let mut y = 9;
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let equipped = ecs.read_storage::<Equipped>();
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let name = ecs.read_storage::<Name>();
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for (equipped_by, item_name) in (&equipped, &name).join() {
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if equipped_by.owner == *player_entity {
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ctx.print_color(50, y, white, black, &item_name.name);
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y += 1;
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}
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}
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// Consumables
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y += 1;
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let green = RGB::from_f32(0.0, 1.0, 0.0);
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let yellow = RGB::named(rltk::YELLOW);
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let consumables = ecs.read_storage::<Consumable>();
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let backpack = ecs.read_storage::<InBackpack>();
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let mut index = 1;
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for (carried_by, _consumable, item_name) in (&backpack, &consumables, &name).join() {
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if carried_by.owner == *player_entity && index < 10 {
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ctx.print_color(50, y, yellow, black, &format!("↑{}", index));
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ctx.print_color(53, y, green, black, &item_name.name);
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y += 1;
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index += 1;
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}
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}
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// Status
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let hunger = ecs.read_storage::<HungerClock>();
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let hc = hunger.get(*player_entity).unwrap();
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match hc.state {
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HungerState::WellFed => ctx.print_color(50, 44, RGB::named(rltk::GREEN), black, "Well Fed"),
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HungerState::Normal => {}
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HungerState::Hungry => ctx.print_color(50, 44, RGB::named(rltk::ORANGE), black, "Hungry"),
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HungerState::Starving => ctx.print_color(50, 44, RGB::named(rltk::RED), black, "Starving"),
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}
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// Draw the log
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let log = ecs.fetch::<GameLog>();
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let mut y = 46;
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for s in log.entries.iter().rev() {
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if y < 59 {
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ctx.print(2, y, s);
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}
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y += 1;
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}
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draw_tooltips(ecs, ctx);
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}
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fn draw_attribute(name: &str, attribute: &Attribute, y: i32, ctx: &mut Rltk) {
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@ -136,8 +194,8 @@ fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
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let mouse_pos = ctx.mouse_pos();
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let mut mouse_map_pos = mouse_pos;
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mouse_map_pos.0 += min_x;
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mouse_map_pos.1 += min_y;
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mouse_map_pos.0 += min_x - 1;
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mouse_map_pos.1 += min_y - 1;
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if mouse_map_pos.0 >= map.width - 1
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|| mouse_map_pos.1 >= map.height - 1
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|| mouse_map_pos.0 < 1
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