Show items, stats, and logs

This commit is contained in:
Timothy Warren 2022-01-04 12:24:04 -05:00
parent bd81fbd9d9
commit 43adaee243

View File

@ -2,7 +2,8 @@ use ::rltk::{Point, Rltk, VirtualKeyCode, RGB};
use ::specs::prelude::*; use ::specs::prelude::*;
use crate::components::{ use crate::components::{
Attribute, HungerClock, HungerState, InBackpack, Name, Player, Pools, Position, Viewshed, Attribute, Attributes, Consumable, HungerClock, HungerState, InBackpack, Name, Player, Pools,
Position, Viewshed,
}; };
use crate::game_log::GameLog; use crate::game_log::GameLog;
use crate::rex_assets::RexAssets; use crate::rex_assets::RexAssets;
@ -99,6 +100,63 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
RGB::named(rltk::BLUE), RGB::named(rltk::BLUE),
RGB::named(rltk::BLACK), RGB::named(rltk::BLACK),
); );
// Attributes
let attributes = ecs.read_storage::<Attributes>();
let attr = attributes.get(*player_entity).unwrap();
draw_attribute("Might:", &attr.might, 4, ctx);
draw_attribute("Quickness:", &attr.quickness, 5, ctx);
draw_attribute("Fitness:", &attr.fitness, 6, ctx);
draw_attribute("Intelligence:", &attr.intelligence, 7, ctx);
// Equipped
let mut y = 9;
let equipped = ecs.read_storage::<Equipped>();
let name = ecs.read_storage::<Name>();
for (equipped_by, item_name) in (&equipped, &name).join() {
if equipped_by.owner == *player_entity {
ctx.print_color(50, y, white, black, &item_name.name);
y += 1;
}
}
// Consumables
y += 1;
let green = RGB::from_f32(0.0, 1.0, 0.0);
let yellow = RGB::named(rltk::YELLOW);
let consumables = ecs.read_storage::<Consumable>();
let backpack = ecs.read_storage::<InBackpack>();
let mut index = 1;
for (carried_by, _consumable, item_name) in (&backpack, &consumables, &name).join() {
if carried_by.owner == *player_entity && index < 10 {
ctx.print_color(50, y, yellow, black, &format!("{}", index));
ctx.print_color(53, y, green, black, &item_name.name);
y += 1;
index += 1;
}
}
// Status
let hunger = ecs.read_storage::<HungerClock>();
let hc = hunger.get(*player_entity).unwrap();
match hc.state {
HungerState::WellFed => ctx.print_color(50, 44, RGB::named(rltk::GREEN), black, "Well Fed"),
HungerState::Normal => {}
HungerState::Hungry => ctx.print_color(50, 44, RGB::named(rltk::ORANGE), black, "Hungry"),
HungerState::Starving => ctx.print_color(50, 44, RGB::named(rltk::RED), black, "Starving"),
}
// Draw the log
let log = ecs.fetch::<GameLog>();
let mut y = 46;
for s in log.entries.iter().rev() {
if y < 59 {
ctx.print(2, y, s);
}
y += 1;
}
draw_tooltips(ecs, ctx);
} }
fn draw_attribute(name: &str, attribute: &Attribute, y: i32, ctx: &mut Rltk) { fn draw_attribute(name: &str, attribute: &Attribute, y: i32, ctx: &mut Rltk) {
@ -136,8 +194,8 @@ fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
let mouse_pos = ctx.mouse_pos(); let mouse_pos = ctx.mouse_pos();
let mut mouse_map_pos = mouse_pos; let mut mouse_map_pos = mouse_pos;
mouse_map_pos.0 += min_x; mouse_map_pos.0 += min_x - 1;
mouse_map_pos.1 += min_y; mouse_map_pos.1 += min_y - 1;
if mouse_map_pos.0 >= map.width - 1 if mouse_map_pos.0 >= map.width - 1
|| mouse_map_pos.1 >= map.height - 1 || mouse_map_pos.1 >= map.height - 1
|| mouse_map_pos.0 < 1 || mouse_map_pos.0 < 1