Generate a map from a REX Paint file
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5c78512002
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@ -7,6 +7,7 @@ mod drunkard;
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mod maze;
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mod maze;
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mod simple_map;
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mod simple_map;
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mod voronoi;
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mod voronoi;
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mod waveform_collapse;
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use crate::{Map, Position};
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use crate::{Map, Position};
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use bsp_dungeon::BspDungeonBuilder;
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use bsp_dungeon::BspDungeonBuilder;
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@ -19,6 +20,7 @@ use maze::MazeBuilder;
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use simple_map::SimpleMapBuilder;
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use simple_map::SimpleMapBuilder;
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use specs::prelude::*;
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use specs::prelude::*;
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use voronoi::VoronoiCellBuilder;
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use voronoi::VoronoiCellBuilder;
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use waveform_collapse::WaveformCollapseBuilder;
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pub trait MapBuilder {
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pub trait MapBuilder {
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fn build_map(&mut self);
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fn build_map(&mut self);
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@ -30,23 +32,24 @@ pub trait MapBuilder {
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}
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}
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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let mut rng = rltk::RandomNumberGenerator::new();
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// let mut rng = rltk::RandomNumberGenerator::new();
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match rng.roll_dice(1, 16) {
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// match rng.roll_dice(1, 16) {
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1 => Box::new(BspDungeonBuilder::new(new_depth)),
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// 1 => Box::new(BspDungeonBuilder::new(new_depth)),
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2 => Box::new(BspInteriorBuilder::new(new_depth)),
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// 2 => Box::new(BspInteriorBuilder::new(new_depth)),
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3 => Box::new(CellularAutomataBuilder::new(new_depth)),
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// 3 => Box::new(CellularAutomataBuilder::new(new_depth)),
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4 => Box::new(DrunkardsWalkBuilder::open_area(new_depth)),
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// 4 => Box::new(DrunkardsWalkBuilder::open_area(new_depth)),
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5 => Box::new(DrunkardsWalkBuilder::open_halls(new_depth)),
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// 5 => Box::new(DrunkardsWalkBuilder::open_halls(new_depth)),
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6 => Box::new(DrunkardsWalkBuilder::winding_passages(new_depth)),
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// 6 => Box::new(DrunkardsWalkBuilder::winding_passages(new_depth)),
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7 => Box::new(DrunkardsWalkBuilder::fat_passages(new_depth)),
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// 7 => Box::new(DrunkardsWalkBuilder::fat_passages(new_depth)),
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8 => Box::new(DrunkardsWalkBuilder::fearful_symmetry(new_depth)),
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// 8 => Box::new(DrunkardsWalkBuilder::fearful_symmetry(new_depth)),
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9 => Box::new(MazeBuilder::new(new_depth)),
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// 9 => Box::new(MazeBuilder::new(new_depth)),
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10 => Box::new(DLABuilder::walk_inwards(new_depth)),
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// 10 => Box::new(DLABuilder::walk_inwards(new_depth)),
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11 => Box::new(DLABuilder::walk_outwards(new_depth)),
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// 11 => Box::new(DLABuilder::walk_outwards(new_depth)),
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12 => Box::new(DLABuilder::central_attractor(new_depth)),
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// 12 => Box::new(DLABuilder::central_attractor(new_depth)),
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13 => Box::new(DLABuilder::insectoid(new_depth)),
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// 13 => Box::new(DLABuilder::insectoid(new_depth)),
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14 => Box::new(VoronoiCellBuilder::pythagoras(new_depth)),
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// 14 => Box::new(VoronoiCellBuilder::pythagoras(new_depth)),
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15 => Box::new(VoronoiCellBuilder::manhattan(new_depth)),
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// 15 => Box::new(VoronoiCellBuilder::manhattan(new_depth)),
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_ => Box::new(SimpleMapBuilder::new(new_depth)),
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// _ => Box::new(SimpleMapBuilder::new(new_depth)),
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}
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// }
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Box::new(WaveformCollapseBuilder::new(new_depth))
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}
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}
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25
src/map_builders/waveform_collapse/image_loader.rs
Normal file
25
src/map_builders/waveform_collapse/image_loader.rs
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@ -0,0 +1,25 @@
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use rltk::rex::XpFile;
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use crate::{Map, TileType};
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/// Loads a RexPaint file, and converts it into our map format
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pub fn load_rex_map(new_depth: i32, xp_file: &XpFile) -> Map {
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let mut map = Map::new(new_depth);
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for layer in &xp_file.layers {
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for y in 0..layer.height {
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for x in 0..layer.width {
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let cell = layer.get(x, y).unwrap();
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if x < map.width as usize && y < map.height as usize {
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let idx = map.xy_idx(x as i32, y as i32);
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match cell.ch {
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32 => map.tiles[idx] = TileType::Floor, // #
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35 => map.tiles[idx] = TileType::Wall, // #
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_ => {}
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}
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}
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}
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}
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}
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map
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}
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95
src/map_builders/waveform_collapse/mod.rs
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95
src/map_builders/waveform_collapse/mod.rs
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@ -0,0 +1,95 @@
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mod image_loader;
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use image_loader::*;
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use super::common::{
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generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant,
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};
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use super::MapBuilder;
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use crate::{spawner, Map, Position, TileType, SHOW_MAPGEN_VISUALIZER};
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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use std::collections::HashMap;
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pub struct WaveformCollapseBuilder {
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map: Map,
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starting_position: Position,
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depth: i32,
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history: Vec<Map>,
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noise_areas: HashMap<i32, Vec<usize>>,
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}
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impl MapBuilder for WaveformCollapseBuilder {
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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fn get_map(&self) -> Map {
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self.map.clone()
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}
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fn get_starting_position(&self) -> Position {
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self.starting_position.clone()
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}
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fn get_snapshot_history(&self) -> Vec<Map> {
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self.history.clone()
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}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN_VISUALIZER {
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let mut snapshot = self.map.clone();
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for v in snapshot.revealed_tiles.iter_mut() {
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*v = true;
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}
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self.history.push(snapshot);
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}
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}
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}
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impl WaveformCollapseBuilder {
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pub fn new(new_depth: i32) -> WaveformCollapseBuilder {
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WaveformCollapseBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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}
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}
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fn build(&mut self) {
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let mut rng = RandomNumberGenerator::new();
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self.map = load_rex_map(self.depth, &rltk::XpFile::from_resource("../resources/wfc-demo1.xp").unwrap());
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self.take_snapshot();
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// Find a starting point; start at the middle and walk left until we find an open tile
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self.starting_position = Position {
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x: self.map.width / 2,
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y: self.map.height / 2,
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};
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let mut start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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while self.map.tiles[start_idx] != TileType::Floor {
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self.starting_position.x -= 1;
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start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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}
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self.take_snapshot();
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// Find all tiles we can reach from the starting point
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let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
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self.take_snapshot();
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// Place the stairs
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self.map.tiles[exit_tile] = TileType::DownStairs;
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self.take_snapshot();
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// Now we build a noise map for use in spawning entities later
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self.noise_areas = generate_voronoi_spawn_regions(&self.map, &mut rng);
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}
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}
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@ -1,6 +1,8 @@
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use rltk::rex::XpFile;
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use rltk::rex::XpFile;
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rltk::embedded_resource!(SMALL_DUNGEON, "../resources/SmallDungeon_80x50.xp");
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rltk::embedded_resource!(SMALL_DUNGEON, "../resources/SmallDungeon_80x50.xp");
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rltk::embedded_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp");
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rltk::embedded_resource!(WFC_DEMO_IMAGE2, "../resources/wfc-demo2.xp");
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pub struct RexAssets {
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pub struct RexAssets {
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pub menu: XpFile,
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pub menu: XpFile,
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@ -9,6 +11,8 @@ pub struct RexAssets {
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impl RexAssets {
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impl RexAssets {
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pub fn new() -> RexAssets {
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pub fn new() -> RexAssets {
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rltk::link_resource!(SMALL_DUNGEON, "../resources/SmallDungeon_80x50.xp");
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rltk::link_resource!(SMALL_DUNGEON, "../resources/SmallDungeon_80x50.xp");
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rltk::link_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp");
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rltk::link_resource!(WFC_DEMO_IMAGE2, "../resources/wfc-demo2.xp");
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RexAssets {
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RexAssets {
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menu: XpFile::from_resource("../resources/SmallDungeon_80x50.xp").unwrap(),
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menu: XpFile::from_resource("../resources/SmallDungeon_80x50.xp").unwrap(),
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