Add Fireball scroll
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d2ebe5dc1d
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@ -128,3 +128,8 @@ pub struct Ranged {
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pub struct InflictsDamage {
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pub damage: i32,
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}
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#[derive(Component, Debug)]
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pub struct AreaOfEffect {
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pub radius: i32,
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}
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@ -1,6 +1,7 @@
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use crate::{
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game_log::GameLog, CombatStats, Consumable, InBackpack, InflictsDamage, Map, Name, Position,
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ProvidesHealing, SufferDamage, WantsToDropItem, WantsToPickupItem, WantsToUseItem,
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game_log::GameLog, AreaOfEffect, CombatStats, Consumable, InBackpack, InflictsDamage, Map,
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Name, Position, ProvidesHealing, SufferDamage, WantsToDropItem, WantsToPickupItem,
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WantsToUseItem,
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};
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use specs::prelude::*;
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@ -60,6 +61,7 @@ impl<'a> System<'a> for ItemUseSystem {
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ReadStorage<'a, InflictsDamage>,
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WriteStorage<'a, CombatStats>,
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WriteStorage<'a, SufferDamage>,
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ReadStorage<'a, AreaOfEffect>,
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);
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fn run(&mut self, data: Self::SystemData) {
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@ -75,27 +77,67 @@ impl<'a> System<'a> for ItemUseSystem {
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inflict_damage,
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mut combat_stats,
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mut suffer_damage,
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aoe,
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) = data;
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for (entity, useitem, stats) in (&entities, &wants_use, &mut combat_stats).join() {
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for (entity, useitem) in (&entities, &wants_use).join() {
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let mut used_item = true;
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// Targeting
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let mut targets: Vec<Entity> = Vec::new();
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match useitem.target {
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None => {
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targets.push(*player_entity);
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}
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Some(target) => {
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match aoe.get(useitem.item) {
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None => {
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// Single target in tile
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let idx = map.xy_idx(target.x, target.y);
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for mob in map.tile_content[idx].iter() {
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targets.push(*mob);
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}
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}
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Some(area_effect) => {
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// AoE
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let mut blast_tiles =
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rltk::field_of_view(target, area_effect.radius, &*map);
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blast_tiles.retain(|p| {
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p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1
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});
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for tile_idx in blast_tiles.iter() {
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let idx = map.xy_idx(tile_idx.x, tile_idx.y);
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for mob in map.tile_content[idx].iter() {
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targets.push(*mob);
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}
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}
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}
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}
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}
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}
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// If the item heals, apply the healing
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match healing.get(useitem.item) {
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None => {}
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Some(healer) => {
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used_item = false;
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stats.hp = i32::min(stats.max_hp, stats.hp + healer.heal_amount);
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if entity == *player_entity {
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gamelog.entries.push(format!(
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"You drink the {}, healing {} hp.",
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names.get(useitem.item).unwrap().name,
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healer.heal_amount
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));
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}
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for target in targets.iter() {
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let stats = combat_stats.get_mut(*target);
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if let Some(stats) = stats {
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stats.hp = i32::min(stats.max_hp, stats.hp + healer.heal_amount);
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if entity == *player_entity {
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gamelog.entries.push(format!(
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"You drink the {}, healing {} hp.",
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names.get(useitem.item).unwrap().name,
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healer.heal_amount
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));
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}
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used_item = true;
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used_item = true;
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}
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}
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}
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}
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@ -103,11 +145,9 @@ impl<'a> System<'a> for ItemUseSystem {
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match inflict_damage.get(useitem.item) {
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None => {}
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Some(damage) => {
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let target_point = useitem.target.unwrap();
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let idx = map.xy_idx(target_point.x, target_point.y);
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used_item = false;
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for mob in map.tile_content[idx].iter() {
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for mob in targets.iter() {
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SufferDamage::new_damage(&mut suffer_damage, *mob, damage.damage);
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if entity == *player_entity {
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let mob_name = names.get(*mob).unwrap();
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@ -253,6 +253,7 @@ fn main() -> rltk::BError {
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Consumable,
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Ranged,
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InflictsDamage,
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AreaOfEffect,
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);
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let map = Map::new_map_rooms_and_corridors();
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@ -1,6 +1,6 @@
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use crate::{
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BlocksTile, CombatStats, Consumable, InflictsDamage, Item, Monster, Name, Player, Position,
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ProvidesHealing, Ranged, Rect, Renderable, Viewshed, MAP_WIDTH,
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AreaOfEffect, BlocksTile, CombatStats, Consumable, InflictsDamage, Item, Monster, Name, Player,
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Position, ProvidesHealing, Ranged, Rect, Renderable, Viewshed, MAP_WIDTH,
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};
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use rltk::{RandomNumberGenerator, RGB};
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use specs::prelude::*;
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@ -172,11 +172,30 @@ fn random_item(ecs: &mut World, x: i32, y: i32) {
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let roll: i32;
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{
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let mut rng = ecs.write_resource::<RandomNumberGenerator>();
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roll = rng.roll_dice(1, 2);
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roll = rng.roll_dice(1, 3);
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}
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match roll {
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1 => health_potion(ecs, x, y),
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2 => fireball_scroll(ecs, x, y),
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_ => magic_missile_scroll(ecs, x, y),
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}
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}
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fn fireball_scroll(ecs: &mut World, x: i32, y: i32) {
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ecs.create_entity()
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.with(Position { x, y })
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.with(Renderable {
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glyph: rltk::to_cp437(')'),
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fg: RGB::named(rltk::ORANGE),
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bg: RGB::named(rltk::BLACK),
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render_order: 2,
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})
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.with(Name::new("Fireball Scroll"))
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.with(Item {})
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.with(Consumable {})
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.with(Ranged { range: 6 })
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.with(InflictsDamage { damage: 20 })
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.with(AreaOfEffect { radius: 3 })
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.build();
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}
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