Add map blocking and diagonal movement
This commit is contained in:
parent
45ab89f795
commit
3009aa1781
@ -32,3 +32,6 @@ pub struct Monster {}
|
||||
pub struct Name {
|
||||
pub name: String,
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct BlocksTile {}
|
||||
|
10
src/main.rs
10
src/main.rs
@ -8,12 +8,15 @@ pub use map::*;
|
||||
mod player;
|
||||
use player::*;
|
||||
mod rect;
|
||||
pub use rect::Rect;
|
||||
mod visibility_system;
|
||||
use visibility_system::VisibilitySystem;
|
||||
mod monster_ai_system;
|
||||
use monster_ai_system::*;
|
||||
mod map_indexing_system;
|
||||
use map_indexing_system::*;
|
||||
|
||||
pub use rect::Rect;
|
||||
pub const MAP_SIZE: usize = 80 * 50;
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum RunState {
|
||||
@ -34,6 +37,9 @@ impl State {
|
||||
let mut mob = MonsterAI {};
|
||||
mob.run_now(&self.ecs);
|
||||
|
||||
let mut mapindex = MapIndexingSystem {};
|
||||
mapindex.run_now(&self.ecs);
|
||||
|
||||
self.ecs.maintain();
|
||||
}
|
||||
}
|
||||
@ -82,6 +88,7 @@ fn main() -> rltk::BError {
|
||||
gs.ecs.register::<Viewshed>();
|
||||
gs.ecs.register::<Monster>();
|
||||
gs.ecs.register::<Name>();
|
||||
gs.ecs.register::<BlocksTile>();
|
||||
|
||||
let map: Map = Map::new_map_rooms_and_corridors();
|
||||
let (player_x, player_y) = map.rooms[0].center();
|
||||
@ -121,6 +128,7 @@ fn main() -> rltk::BError {
|
||||
.with(Name {
|
||||
name: format!("{} #{}", &name, i),
|
||||
})
|
||||
.with(BlocksTile {})
|
||||
.build();
|
||||
}
|
||||
|
||||
|
34
src/map.rs
34
src/map.rs
@ -1,4 +1,4 @@
|
||||
use super::Rect;
|
||||
use super::{Rect, MAP_SIZE};
|
||||
use rltk::{Algorithm2D, BaseMap, Point, RandomNumberGenerator, Rltk, SmallVec, RGB};
|
||||
use specs::prelude::*;
|
||||
use std::cmp::{max, min};
|
||||
@ -16,6 +16,7 @@ pub struct Map {
|
||||
pub height: i32,
|
||||
pub revealed_tiles: Vec<bool>,
|
||||
pub visible_tiles: Vec<bool>,
|
||||
pub blocked: Vec<bool>,
|
||||
}
|
||||
|
||||
impl Map {
|
||||
@ -56,12 +57,13 @@ impl Map {
|
||||
/// This gives a handful of random rooms and corridors joining them together
|
||||
pub fn new_map_rooms_and_corridors() -> Map {
|
||||
let mut map = Map {
|
||||
tiles: vec![TileType::Wall; 80 * 50],
|
||||
tiles: vec![TileType::Wall; MAP_SIZE],
|
||||
rooms: Vec::new(),
|
||||
width: 80,
|
||||
height: 50,
|
||||
revealed_tiles: vec![false; 80 * 50],
|
||||
visible_tiles: vec![false; 80 * 50],
|
||||
revealed_tiles: vec![false; MAP_SIZE],
|
||||
visible_tiles: vec![false; MAP_SIZE],
|
||||
blocked: vec![false; MAP_SIZE],
|
||||
};
|
||||
|
||||
const MAX_ROOMS: i32 = 30;
|
||||
@ -114,7 +116,14 @@ impl Map {
|
||||
}
|
||||
|
||||
let idx = self.xy_idx(x, y);
|
||||
self.tiles[idx as usize] != TileType::Wall
|
||||
|
||||
!self.blocked[idx]
|
||||
}
|
||||
|
||||
pub fn populate_blocked(&mut self) {
|
||||
for (i, tile) in self.tiles.iter_mut().enumerate() {
|
||||
self.blocked[i] = *tile == TileType::Wall;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -135,6 +144,7 @@ impl BaseMap for Map {
|
||||
let y = idx as i32 / self.width;
|
||||
let w = self.width as usize;
|
||||
|
||||
// Cardinal directions
|
||||
if self.is_exit_valid(x - 1, y) {
|
||||
exits.push((idx - 1, 1.0))
|
||||
};
|
||||
@ -148,6 +158,20 @@ impl BaseMap for Map {
|
||||
exits.push((idx + w, 1.0))
|
||||
};
|
||||
|
||||
// Diagonals
|
||||
if self.is_exit_valid(x - 1, y - 1) {
|
||||
exits.push(((idx - w) - 1, 1.45));
|
||||
}
|
||||
if self.is_exit_valid(x + 1, y - 1) {
|
||||
exits.push(((idx - w) + 1, 1.45));
|
||||
}
|
||||
if self.is_exit_valid(x - 1, y + 1) {
|
||||
exits.push(((idx + w) - 1, 1.45));
|
||||
}
|
||||
if self.is_exit_valid(x + 1, y + 1) {
|
||||
exits.push(((idx + w) + 1, 1.45));
|
||||
}
|
||||
|
||||
exits
|
||||
}
|
||||
|
||||
|
22
src/map_indexing_system.rs
Normal file
22
src/map_indexing_system.rs
Normal file
@ -0,0 +1,22 @@
|
||||
use super::{BlocksTile, Map, Position};
|
||||
use specs::prelude::*;
|
||||
|
||||
pub struct MapIndexingSystem {}
|
||||
|
||||
impl<'a> System<'a> for MapIndexingSystem {
|
||||
type SystemData = (
|
||||
WriteExpect<'a, Map>,
|
||||
ReadStorage<'a, Position>,
|
||||
ReadStorage<'a, BlocksTile>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (mut map, position, blockers) = data;
|
||||
|
||||
map.populate_blocked();
|
||||
for (position, _blocks) in (&position, &blockers).join() {
|
||||
let idx = map.xy_idx(position.x, position.y);
|
||||
map.blocked[idx] = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -21,9 +21,15 @@ impl<'a> System<'a> for MonsterAI {
|
||||
for (mut viewshed, _monster, name, mut pos) in
|
||||
(&mut viewshed, &monster, &name, &mut position).join()
|
||||
{
|
||||
if viewshed.visible_tiles.contains(&*player_pos) {
|
||||
let distance =
|
||||
rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos);
|
||||
if distance < 1.5 {
|
||||
// Attack goes here
|
||||
console::log(&format!("{} shouts insults", name.name));
|
||||
return;
|
||||
}
|
||||
|
||||
if viewshed.visible_tiles.contains(&*player_pos) {
|
||||
let path = rltk::a_star_search(
|
||||
map.xy_idx(pos.x, pos.y) as i32,
|
||||
map.xy_idx(player_pos.x, player_pos.y) as i32,
|
||||
|
@ -12,7 +12,7 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
|
||||
|
||||
for (_player, pos, viewshed) in (&mut players, &mut positions, &mut viewsheds).join() {
|
||||
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
|
||||
if map.tiles[destination_idx] != TileType::Wall {
|
||||
if !map.blocked[destination_idx] {
|
||||
pos.x = min(79, max(0, pos.x + delta_x));
|
||||
pos.y = min(49, max(0, pos.y + delta_y));
|
||||
|
||||
@ -30,20 +30,39 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
|
||||
match ctx.key {
|
||||
None => return RunState::Paused, // Nothing happened
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Left | VirtualKeyCode::Numpad4 | VirtualKeyCode::H => {
|
||||
try_move_player(-1, 0, &mut gs.ecs)
|
||||
}
|
||||
VirtualKeyCode::Left
|
||||
| VirtualKeyCode::Numpad4
|
||||
| VirtualKeyCode::H
|
||||
| VirtualKeyCode::A => try_move_player(-1, 0, &mut gs.ecs),
|
||||
|
||||
VirtualKeyCode::Right | VirtualKeyCode::Numpad6 | VirtualKeyCode::L => {
|
||||
try_move_player(1, 0, &mut gs.ecs)
|
||||
}
|
||||
VirtualKeyCode::Right
|
||||
| VirtualKeyCode::Numpad6
|
||||
| VirtualKeyCode::L
|
||||
| VirtualKeyCode::D => try_move_player(1, 0, &mut gs.ecs),
|
||||
|
||||
VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => {
|
||||
try_move_player(0, -1, &mut gs.ecs)
|
||||
}
|
||||
VirtualKeyCode::Up
|
||||
| VirtualKeyCode::Numpad8
|
||||
| VirtualKeyCode::K
|
||||
| VirtualKeyCode::W => try_move_player(0, -1, &mut gs.ecs),
|
||||
|
||||
VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::J => {
|
||||
try_move_player(0, 1, &mut gs.ecs)
|
||||
VirtualKeyCode::Down
|
||||
| VirtualKeyCode::Numpad2
|
||||
| VirtualKeyCode::J
|
||||
| VirtualKeyCode::S
|
||||
| VirtualKeyCode::X => try_move_player(0, 1, &mut gs.ecs),
|
||||
|
||||
// Diagonals
|
||||
VirtualKeyCode::Numpad9 | VirtualKeyCode::Y | VirtualKeyCode::E => {
|
||||
try_move_player(1, -1, &mut gs.ecs)
|
||||
}
|
||||
VirtualKeyCode::Numpad7 | VirtualKeyCode::U | VirtualKeyCode::Q => {
|
||||
try_move_player(-1, -1, &mut gs.ecs)
|
||||
}
|
||||
VirtualKeyCode::Numpad3 | VirtualKeyCode::N | VirtualKeyCode::C => {
|
||||
try_move_player(1, 1, &mut gs.ecs)
|
||||
}
|
||||
VirtualKeyCode::Numpad1 | VirtualKeyCode::B | VirtualKeyCode::Z => {
|
||||
try_move_player(-1, 1, &mut gs.ecs)
|
||||
}
|
||||
|
||||
_ => return RunState::Paused,
|
||||
|
Loading…
Reference in New Issue
Block a user