Implement Slow and DamageOverTime effects
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1fb4bf293f
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2f0b9b4535
@ -3,7 +3,8 @@ use std::collections::HashMap;
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use ::specs::prelude::*;
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use crate::components::{
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AttributeBonus, Attributes, EquipmentChanged, Equipped, InBackpack, Item, Pools, StatusEffect,
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AttributeBonus, Attributes, EquipmentChanged, Equipped, InBackpack, Item, Pools, Slow,
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StatusEffect,
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};
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use crate::game_log::GameLog;
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use crate::gamesystem::attr_bonus;
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@ -24,6 +25,7 @@ impl<'a> System<'a> for EncumbranceSystem {
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WriteExpect<'a, GameLog>,
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ReadStorage<'a, AttributeBonus>,
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ReadStorage<'a, StatusEffect>,
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ReadStorage<'a, Slow>,
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);
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fn run(&mut self, data: Self::SystemData) {
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@ -39,6 +41,7 @@ impl<'a> System<'a> for EncumbranceSystem {
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mut gamelog,
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attrbonus,
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statuses,
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slowed,
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) = data;
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if equip_dirty.is_empty() {
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@ -99,6 +102,14 @@ impl<'a> System<'a> for EncumbranceSystem {
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}
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}
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// Total up hast/slow
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for (status, slow) in (&statuses, &slowed).join() {
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if to_update.contains_key(&status.target) {
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let totals = to_update.get_mut(&status.target).unwrap();
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totals.initiative += slow.initiative_penalty;
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}
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}
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// Apply the data to Pools
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for (entity, item) in to_update.iter() {
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if let Some(pool) = pools.get_mut(*entity) {
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@ -2,7 +2,8 @@ use ::rltk::{DistanceAlg, Point, RandomNumberGenerator};
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use ::specs::prelude::*;
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use crate::components::{
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Attributes, Duration, EquipmentChanged, Initiative, MyTurn, Pools, Position, StatusEffect,
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Attributes, DamageOverTime, Duration, EquipmentChanged, Initiative, MyTurn, Pools, Position,
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StatusEffect,
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};
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use crate::RunState;
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@ -24,6 +25,7 @@ impl<'a> System<'a> for InitiativeSystem {
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WriteStorage<'a, Duration>,
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WriteStorage<'a, EquipmentChanged>,
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ReadStorage<'a, StatusEffect>,
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ReadStorage<'a, DamageOverTime>,
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);
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fn run(&mut self, data: Self::SystemData) {
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@ -41,6 +43,7 @@ impl<'a> System<'a> for InitiativeSystem {
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mut durations,
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mut dirty,
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statuses,
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dots,
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) = data;
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if *runstate != RunState::Ticking {
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@ -91,9 +94,22 @@ impl<'a> System<'a> for InitiativeSystem {
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}
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}
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// Handle durations
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if *runstate == RunState::AwaitingInput {
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use crate::effects::*;
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for (effect_entity, duration, status) in (&entities, &mut durations, &statuses).join() {
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if entities.is_alive(status.target) {
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duration.turns -= 1;
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if let Some(dot) = dots.get(effect_entity) {
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add_effect(
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None,
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EffectType::Damage { amount: dot.damage },
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Targets::Single {
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target: status.target,
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},
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);
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}
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if duration.turns < 1 {
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dirty
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.insert(status.target, EquipmentChanged {})
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@ -105,4 +121,5 @@ impl<'a> System<'a> for InitiativeSystem {
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}
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}
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}
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}
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}
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@ -62,6 +62,12 @@ pub enum EffectType {
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name: String,
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duration: i32,
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},
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Slow {
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initiative_penalty: f32,
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},
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DamageOverTime {
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damage: i32,
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},
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}
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/// Who, or what the effect should affect.
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@ -132,6 +138,8 @@ fn tile_effect_hits_entities(effect: &EffectType) -> bool {
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| EffectType::TeleportTo { .. }
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| EffectType::AttributeEffect { .. }
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| EffectType::Mana { .. }
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| EffectType::Slow { .. }
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| EffectType::DamageOverTime { .. }
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)
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}
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@ -169,6 +177,8 @@ fn affect_entity(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
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EffectType::Confusion { .. } => damage::add_confusion(ecs, effect, target),
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EffectType::TeleportTo { .. } => movement::apply_teleport(ecs, effect, target),
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EffectType::AttributeEffect { .. } => damage::attribute_effect(ecs, effect, target),
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EffectType::Slow { .. } => damage::slow(ecs, effect, target),
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EffectType::DamageOverTime { .. } => damage::damage_over_time(ecs, effect, target),
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_ => {}
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}
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}
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@ -3,7 +3,9 @@ use ::specs::prelude::*;
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use ::specs::saveload::{MarkedBuilder, SimpleMarker};
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use super::{add_effect, entity_position, EffectSpawner, EffectType, Targets};
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use crate::components::{Attributes, Confusion, Duration, Name, Player, Pools, SerializeMe};
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use crate::components::{
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Attributes, Confusion, DamageOverTime, Duration, Name, Player, Pools, SerializeMe, Slow,
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};
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use crate::gamesystem::{mana_at_level, player_hp_at_level};
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use crate::{colors, EquipmentChanged, GameLog, Map, StatusEffect};
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@ -180,3 +182,33 @@ pub fn attribute_effect(ecs: &mut World, effect: &EffectSpawner, target: Entity)
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.expect("Failed to insert EquipmentChanged tag");
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}
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}
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pub fn slow(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
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if let EffectType::Slow { initiative_penalty } = &effect.effect_type {
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ecs.create_entity()
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.with(StatusEffect { target })
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.with(Slow {
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initiative_penalty: *initiative_penalty,
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})
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.with(Duration { turns: 5 })
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.with(if *initiative_penalty > 0.0 {
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Name::from("Slowed")
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} else {
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Name::from("Hasted")
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})
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
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}
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}
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pub fn damage_over_time(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
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if let EffectType::DamageOverTime { damage } = &effect.effect_type {
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ecs.create_entity()
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.with(StatusEffect { target })
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.with(DamageOverTime { damage: *damage })
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.with(Duration { turns: 5 })
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.with(Name::from("Damage Over Time"))
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
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}
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}
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@ -2,10 +2,10 @@ use ::specs::prelude::*;
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use super::{add_effect, EffectType, Targets};
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use crate::components::{
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AttributeBonus, Confusion, Consumable, Duration, Hidden, InflictsDamage, MagicMapper, Name,
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Pools, ProvidesFood, ProvidesHealing, ProvidesIdentification, ProvidesMana,
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ProvidesRemoveCurse, SingleActivation, SpawnParticleBurst, SpawnParticleLine, SpellTemplate,
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TeachesSpell, TeleportTo, TownPortal,
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AttributeBonus, Confusion, Consumable, DamageOverTime, Duration, Hidden, InflictsDamage,
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MagicMapper, Name, Pools, ProvidesFood, ProvidesHealing, ProvidesIdentification, ProvidesMana,
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ProvidesRemoveCurse, SingleActivation, Slow, SpawnParticleBurst, SpawnParticleLine,
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SpellTemplate, TeachesSpell, TeleportTo, TownPortal,
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};
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use crate::effects::{entity_position, targeting};
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use crate::raws::find_spell_entity;
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@ -290,6 +290,32 @@ fn event_trigger(
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did_something = true;
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}
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// Slow
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if let Some(slow) = ecs.read_storage::<Slow>().get(entity) {
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add_effect(
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creator,
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EffectType::Slow {
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initiative_penalty: slow.initiative_penalty,
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},
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targets.clone(),
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);
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did_something = true;
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}
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// Damage Over Time
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if let Some(damage) = ecs.read_storage::<DamageOverTime>().get(entity) {
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add_effect(
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creator,
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EffectType::DamageOverTime {
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damage: damage.damage,
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},
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targets.clone(),
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);
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did_something = true;
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}
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did_something
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}
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