Complete Section 5.7, replacing the CombatStats component with a new Pools component for more flexibility
This commit is contained in:
parent
29b7f18cd8
commit
2e02e30bc6
@ -80,14 +80,6 @@ impl Name {
|
||||
#[derive(Component, Debug, Serialize, Deserialize, Clone, Default)]
|
||||
pub struct BlocksTile {}
|
||||
|
||||
#[derive(Component, Debug, ConvertSaveload, Clone)]
|
||||
pub struct CombatStats {
|
||||
pub max_hp: i32,
|
||||
pub hp: i32,
|
||||
pub defense: i32,
|
||||
pub power: i32,
|
||||
}
|
||||
|
||||
#[derive(Component, Debug, ConvertSaveload, Clone)]
|
||||
pub struct WantsToMelee {
|
||||
pub target: Entity,
|
||||
@ -284,11 +276,36 @@ pub enum Skill {
|
||||
Magic,
|
||||
}
|
||||
|
||||
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
|
||||
#[derive(Component, Debug, Default, Serialize, Deserialize, Clone)]
|
||||
pub struct Skills {
|
||||
pub skills: HashMap<Skill, i32>,
|
||||
}
|
||||
|
||||
impl Skills {
|
||||
pub fn new(level: i32) -> Self {
|
||||
let mut skills = Skills::default();
|
||||
skills.skills.insert(Skill::Melee, level);
|
||||
skills.skills.insert(Skill::Defense, level);
|
||||
skills.skills.insert(Skill::Magic, level);
|
||||
|
||||
skills
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct Pool {
|
||||
pub max: i32,
|
||||
pub current: i32,
|
||||
}
|
||||
|
||||
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct Pools {
|
||||
pub hit_points: Pool,
|
||||
pub mana: Pool,
|
||||
pub xp: i32,
|
||||
pub level: i32,
|
||||
}
|
||||
|
||||
// Serialization helper code. We need to implement ConvertSaveLoad for each type that contains an
|
||||
// Entity.
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use crate::components::{CombatStats, Name, Player, SufferDamage};
|
||||
use crate::components::{Name, Player, Pools, SufferDamage};
|
||||
use crate::game_log::GameLog;
|
||||
use crate::{Map, Position, RunState};
|
||||
|
||||
@ -8,7 +8,7 @@ pub struct DamageSystem {}
|
||||
|
||||
impl<'a> System<'a> for DamageSystem {
|
||||
type SystemData = (
|
||||
WriteStorage<'a, CombatStats>,
|
||||
WriteStorage<'a, Pools>,
|
||||
WriteStorage<'a, SufferDamage>,
|
||||
ReadStorage<'a, Position>,
|
||||
WriteExpect<'a, Map>,
|
||||
@ -19,7 +19,7 @@ impl<'a> System<'a> for DamageSystem {
|
||||
let (mut stats, mut damage, positions, mut map, entities) = data;
|
||||
|
||||
for (entity, mut stats, damage) in (&entities, &mut stats, &damage).join() {
|
||||
stats.hp -= damage.amount.iter().sum::<i32>();
|
||||
stats.hit_points.current -= damage.amount.iter().sum::<i32>();
|
||||
|
||||
if let Some(pos) = positions.get(entity) {
|
||||
let idx = map.xy_idx(pos.x, pos.y);
|
||||
@ -36,16 +36,15 @@ pub fn delete_the_dead(ecs: &mut World) {
|
||||
|
||||
// Scope for the sake of the borrow checker
|
||||
{
|
||||
let combat_stats = ecs.read_storage::<CombatStats>();
|
||||
let combat_stats = ecs.read_storage::<Pools>();
|
||||
let players = ecs.read_storage::<Player>();
|
||||
let names = ecs.read_storage::<Name>();
|
||||
let entities = ecs.entities();
|
||||
let mut log = ecs.write_resource::<GameLog>();
|
||||
|
||||
for (entity, stats) in (&entities, &combat_stats).join() {
|
||||
if stats.hp < 1 {
|
||||
let player = players.get(entity);
|
||||
match player {
|
||||
if stats.hit_points.current < 1 {
|
||||
match players.get(entity) {
|
||||
None => {
|
||||
if let Some(victim_name) = names.get(entity) {
|
||||
log.append(format!("{} is dead", &victim_name.name));
|
||||
|
@ -1,3 +1,38 @@
|
||||
use crate::{Skill, Skills};
|
||||
|
||||
pub fn attr_bonus(value: i32) -> i32 {
|
||||
(value - 10) / 2 // See: https://roll20.net/compendium/dnd5e/Ability%20Scores#content
|
||||
}
|
||||
|
||||
pub fn player_hp_per_level(fitness: i32) -> i32 {
|
||||
10 + attr_bonus(fitness)
|
||||
}
|
||||
|
||||
pub fn player_hp_at_level(fitness: i32, level: i32) -> i32 {
|
||||
player_hp_per_level(fitness) * level
|
||||
}
|
||||
|
||||
pub fn npc_hp(fitness: i32, level: i32) -> i32 {
|
||||
let mut total = 1;
|
||||
for _i in 0..level {
|
||||
total += i32::max(1, 8 + attr_bonus(fitness));
|
||||
}
|
||||
|
||||
total
|
||||
}
|
||||
|
||||
pub fn mana_per_level(intelligence: i32) -> i32 {
|
||||
i32::max(1, 4 + attr_bonus(intelligence))
|
||||
}
|
||||
|
||||
pub fn mana_at_level(intelligence: i32, level: i32) -> i32 {
|
||||
mana_per_level(intelligence) * level
|
||||
}
|
||||
|
||||
pub fn skill_bonus(skill: Skill, skills: &Skills) -> i32 {
|
||||
if skills.skills.contains_key(&skill) {
|
||||
skills.skills[&skill]
|
||||
} else {
|
||||
-4
|
||||
}
|
||||
}
|
||||
|
13
src/gui.rs
13
src/gui.rs
@ -2,7 +2,7 @@ use ::rltk::{Point, Rltk, VirtualKeyCode, RGB};
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use crate::components::{
|
||||
CombatStats, HungerClock, HungerState, InBackpack, Name, Player, Position, Viewshed,
|
||||
HungerClock, HungerState, InBackpack, Name, Player, Pools, Position, Viewshed,
|
||||
};
|
||||
use crate::game_log::GameLog;
|
||||
use crate::rex_assets::RexAssets;
|
||||
@ -18,13 +18,16 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
|
||||
RGB::named(rltk::BLACK),
|
||||
);
|
||||
|
||||
let combat_stats = ecs.read_storage::<CombatStats>();
|
||||
let combat_stats = ecs.read_storage::<Pools>();
|
||||
let players = ecs.read_storage::<Player>();
|
||||
let hunger = ecs.read_storage::<HungerClock>();
|
||||
|
||||
// Display player health
|
||||
for (_player, stats, hc) in (&players, &combat_stats, &hunger).join() {
|
||||
let health = format!(" HP: {} / {} ", stats.hp, stats.max_hp);
|
||||
let health = format!(
|
||||
" HP: {} / {} ",
|
||||
stats.hit_points.current, stats.hit_points.max
|
||||
);
|
||||
ctx.print_color(
|
||||
12,
|
||||
43,
|
||||
@ -37,8 +40,8 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
|
||||
29,
|
||||
43,
|
||||
51,
|
||||
stats.hp,
|
||||
stats.max_hp,
|
||||
stats.hit_points.current,
|
||||
stats.hit_points.max,
|
||||
RGB::named(rltk::RED),
|
||||
RGB::named(rltk::BLACK),
|
||||
);
|
||||
|
@ -60,7 +60,7 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||
ReadStorage<'a, Consumable>,
|
||||
ReadStorage<'a, ProvidesHealing>,
|
||||
ReadStorage<'a, InflictsDamage>,
|
||||
WriteStorage<'a, CombatStats>,
|
||||
WriteStorage<'a, Pools>,
|
||||
WriteStorage<'a, SufferDamage>,
|
||||
ReadStorage<'a, AreaOfEffect>,
|
||||
WriteStorage<'a, Confusion>,
|
||||
@ -233,7 +233,10 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||
|
||||
for target in targets.iter() {
|
||||
if let Some(stats) = combat_stats.get_mut(*target) {
|
||||
stats.hp = i32::min(stats.max_hp, stats.hp + healer.heal_amount);
|
||||
stats.hit_points.current = i32::min(
|
||||
stats.hit_points.max,
|
||||
stats.hit_points.current + healer.heal_amount,
|
||||
);
|
||||
if entity == *player_entity {
|
||||
gamelog.append(format!(
|
||||
"You drink the {}, healing {} hp.",
|
||||
|
11
src/main.rs
11
src/main.rs
@ -417,15 +417,8 @@ impl State {
|
||||
self.generate_world_map(current_depth + 1);
|
||||
|
||||
// Notify the player
|
||||
let player_entity = self.ecs.fetch::<Entity>();
|
||||
let mut gamelog = self.ecs.fetch_mut::<GameLog>();
|
||||
gamelog.append("You descend to the next level, and take a moment to heal.");
|
||||
|
||||
// Give them some health
|
||||
let mut player_health_store = self.ecs.write_storage::<CombatStats>();
|
||||
if let Some(player_health) = player_health_store.get_mut(*player_entity) {
|
||||
player_health.hp = i32::max(player_health.hp, player_health.max_hp / 2);
|
||||
}
|
||||
gamelog.append("You descend to the next level.");
|
||||
}
|
||||
|
||||
fn game_over_cleanup(&mut self) {
|
||||
@ -508,7 +501,6 @@ fn main() -> ::rltk::BError {
|
||||
Monster,
|
||||
Name,
|
||||
BlocksTile,
|
||||
CombatStats,
|
||||
WantsToMelee,
|
||||
SufferDamage,
|
||||
Item,
|
||||
@ -544,6 +536,7 @@ fn main() -> ::rltk::BError {
|
||||
Quips,
|
||||
Attributes,
|
||||
Skills,
|
||||
Pools,
|
||||
);
|
||||
|
||||
gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
|
||||
|
@ -1,11 +1,11 @@
|
||||
use ::rltk::RGB;
|
||||
use ::rltk::{RandomNumberGenerator, RGB};
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use crate::components::{
|
||||
CombatStats, DefenseBonus, Equipped, HungerClock, HungerState, MeleePowerBonus, Name,
|
||||
SufferDamage, WantsToMelee,
|
||||
Attributes, HungerClock, HungerState, Name, Pools, Skill, Skills, SufferDamage, WantsToMelee,
|
||||
};
|
||||
use crate::game_log::GameLog;
|
||||
use crate::gamesystem::skill_bonus;
|
||||
use crate::particle_system::ParticleBuilder;
|
||||
use crate::Position;
|
||||
|
||||
@ -18,14 +18,14 @@ impl<'a> System<'a> for MeleeCombatSystem {
|
||||
WriteExpect<'a, GameLog>,
|
||||
WriteStorage<'a, WantsToMelee>,
|
||||
ReadStorage<'a, Name>,
|
||||
ReadStorage<'a, CombatStats>,
|
||||
ReadStorage<'a, Attributes>,
|
||||
ReadStorage<'a, Skills>,
|
||||
WriteStorage<'a, SufferDamage>,
|
||||
ReadStorage<'a, MeleePowerBonus>,
|
||||
ReadStorage<'a, DefenseBonus>,
|
||||
ReadStorage<'a, Equipped>,
|
||||
WriteExpect<'a, ParticleBuilder>,
|
||||
ReadStorage<'a, Position>,
|
||||
ReadStorage<'a, HungerClock>,
|
||||
ReadStorage<'a, Pools>,
|
||||
WriteExpect<'a, RandomNumberGenerator>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
@ -34,47 +34,77 @@ impl<'a> System<'a> for MeleeCombatSystem {
|
||||
mut log,
|
||||
mut wants_melee,
|
||||
names,
|
||||
combat_stats,
|
||||
attributes,
|
||||
skills,
|
||||
mut inflict_damage,
|
||||
melee_power_bonuses,
|
||||
defense_bonuses,
|
||||
equipped,
|
||||
mut particle_builder,
|
||||
positions,
|
||||
hunger_clock,
|
||||
pools,
|
||||
mut rng,
|
||||
) = data;
|
||||
|
||||
for (entity, wants_melee, name, stats) in
|
||||
(&entities, &wants_melee, &names, &combat_stats).join()
|
||||
for (entity, wants_melee, name, attacker_attributes, attacker_skills, attacker_pools) in (
|
||||
&entities,
|
||||
&wants_melee,
|
||||
&names,
|
||||
&attributes,
|
||||
&skills,
|
||||
&pools,
|
||||
)
|
||||
.join()
|
||||
{
|
||||
if stats.hp > 0 {
|
||||
let mut offensive_bonus = 0;
|
||||
for (_item_entity, power_bonus, equipped_by) in
|
||||
(&entities, &melee_power_bonuses, &equipped).join()
|
||||
{
|
||||
if equipped_by.owner == entity {
|
||||
offensive_bonus += power_bonus.power;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(hc) = hunger_clock.get(entity) {
|
||||
if hc.state == HungerState::WellFed {
|
||||
offensive_bonus += 1;
|
||||
}
|
||||
}
|
||||
|
||||
let target_stats = combat_stats.get(wants_melee.target).unwrap();
|
||||
if target_stats.hp > 0 {
|
||||
// Are the attacker and defender alive? Only attack if they are
|
||||
let target_pools = pools.get(wants_melee.target).unwrap();
|
||||
let target_attributes = attributes.get(wants_melee.target).unwrap();
|
||||
let target_skills = skills.get(wants_melee.target).unwrap();
|
||||
if attacker_pools.hit_points.current > 0 && target_pools.hit_points.current > 0 {
|
||||
let target_name = names.get(wants_melee.target).unwrap();
|
||||
|
||||
let mut defensive_bonus = 0;
|
||||
for (_item_entity, defense_bonus, equipped_by) in
|
||||
(&entities, &defense_bonuses, &equipped).join()
|
||||
{
|
||||
if equipped_by.owner == wants_melee.target {
|
||||
defensive_bonus += defense_bonus.defense;
|
||||
let natural_roll = rng.roll_dice(1, 20);
|
||||
let attribute_hit_bonus = attacker_attributes.might.bonus;
|
||||
let skill_hit_bonus = skill_bonus(Skill::Melee, &*attacker_skills);
|
||||
let weapon_hit_bonus = 0; // TODO: Once weapons support this
|
||||
let mut status_hit_bonus = 0;
|
||||
if let Some(hc) = hunger_clock.get(entity) {
|
||||
// Well-Fed grants +1
|
||||
if hc.state == HungerState::WellFed {
|
||||
status_hit_bonus += 1;
|
||||
}
|
||||
}
|
||||
let modified_hit_roll = natural_roll
|
||||
+ attribute_hit_bonus
|
||||
+ skill_hit_bonus
|
||||
+ weapon_hit_bonus
|
||||
+ status_hit_bonus;
|
||||
|
||||
let base_armor_class = 10;
|
||||
let armor_quickness_bonus = target_attributes.quickness.bonus;
|
||||
let armor_skill_bonus = skill_bonus(Skill::Defense, &*target_skills);
|
||||
let armor_item_bonus = 0; // TODO: Once armor supports this
|
||||
let armor_class =
|
||||
base_armor_class + armor_quickness_bonus + armor_skill_bonus + armor_item_bonus;
|
||||
|
||||
if natural_roll != 1 && (natural_roll == 20 || modified_hit_roll > armor_class) {
|
||||
// Target hit! Until we support weapons, we're going with 1d4
|
||||
let base_damage = rng.roll_dice(1, 4);
|
||||
let attr_damage_bonus = attacker_attributes.might.bonus;
|
||||
let skill_damage_bonus = skill_bonus(Skill::Melee, &*attacker_skills);
|
||||
let weapon_damage_bonus = 0;
|
||||
|
||||
let damage = i32::max(
|
||||
0,
|
||||
base_damage
|
||||
+ attr_damage_bonus
|
||||
+ skill_hit_bonus
|
||||
+ skill_damage_bonus
|
||||
+ weapon_damage_bonus,
|
||||
);
|
||||
SufferDamage::new_damage(&mut inflict_damage, wants_melee.target, damage);
|
||||
log.append(format!(
|
||||
"{} hits {} for {} hp.",
|
||||
&name.name, &target_name.name, damage
|
||||
));
|
||||
|
||||
if let Some(pos) = positions.get(wants_melee.target) {
|
||||
particle_builder.request(
|
||||
@ -86,23 +116,37 @@ impl<'a> System<'a> for MeleeCombatSystem {
|
||||
200.0,
|
||||
);
|
||||
}
|
||||
|
||||
let damage = i32::max(
|
||||
0,
|
||||
(stats.power + offensive_bonus) - (target_stats.defense + defensive_bonus),
|
||||
} else if natural_roll == 1 {
|
||||
// Natural 1 miss
|
||||
log.append(format!(
|
||||
"{} considers attacking {}, but misjudges the timing.",
|
||||
name.name, target_name.name
|
||||
));
|
||||
if let Some(pos) = positions.get(wants_melee.target) {
|
||||
particle_builder.request(
|
||||
pos.x,
|
||||
pos.y,
|
||||
RGB::named(rltk::BLUE),
|
||||
RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('‼'),
|
||||
200.0,
|
||||
);
|
||||
|
||||
if damage == 0 {
|
||||
log.append(format!(
|
||||
"{} is unable to hurt {}",
|
||||
&name.name, &target_name.name
|
||||
));
|
||||
}
|
||||
} else {
|
||||
// Miss
|
||||
log.append(format!(
|
||||
"{} hits {}, for {} hp",
|
||||
&name.name, &target_name.name, damage
|
||||
"{} attacks {}, but can't connect",
|
||||
name.name, target_name.name
|
||||
));
|
||||
SufferDamage::new_damage(&mut inflict_damage, wants_melee.target, damage);
|
||||
if let Some(pos) = positions.get(wants_melee.target) {
|
||||
particle_builder.request(
|
||||
pos.x,
|
||||
pos.y,
|
||||
RGB::named(rltk::CYAN),
|
||||
RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('‼'),
|
||||
200.0,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,8 +4,8 @@ use ::rltk::{Point, Rltk, VirtualKeyCode};
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use crate::components::{
|
||||
BlocksTile, BlocksVisibility, CombatStats, Door, EntityMoved, HungerClock, HungerState, Item,
|
||||
Monster, Player, Position, Renderable, Vendor, Viewshed, WantsToMelee, WantsToPickupItem,
|
||||
BlocksTile, BlocksVisibility, Door, EntityMoved, HungerClock, HungerState, Item, Monster,
|
||||
Player, Pools, Position, Renderable, Vendor, Viewshed, WantsToMelee, WantsToPickupItem,
|
||||
};
|
||||
use crate::game_log::GameLog;
|
||||
use crate::{Bystander, Map, RunState, State, TileType};
|
||||
@ -15,7 +15,7 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
|
||||
let players = ecs.read_storage::<Player>();
|
||||
let mut viewsheds = ecs.write_storage::<Viewshed>();
|
||||
let entities = ecs.entities();
|
||||
let combat_stats = ecs.read_storage::<CombatStats>();
|
||||
let combat_stats = ecs.read_storage::<Pools>();
|
||||
let map = ecs.fetch::<Map>();
|
||||
let mut wants_to_melee = ecs.write_storage::<WantsToMelee>();
|
||||
let mut entity_moved = ecs.write_storage::<EntityMoved>();
|
||||
@ -185,9 +185,9 @@ fn skip_turn(ecs: &mut World) -> RunState {
|
||||
}
|
||||
|
||||
if can_heal {
|
||||
let mut health_components = ecs.write_storage::<CombatStats>();
|
||||
let player_hp = health_components.get_mut(*player_entity).unwrap();
|
||||
player_hp.hp = i32::min(player_hp.hp + 1, player_hp.max_hp);
|
||||
let mut health_components = ecs.write_storage::<Pools>();
|
||||
let pools = health_components.get_mut(*player_entity).unwrap();
|
||||
pools.hit_points.current = i32::min(pools.hit_points.current + 1, pools.hit_points.max);
|
||||
}
|
||||
|
||||
RunState::PlayerTurn
|
||||
|
@ -1,3 +1,5 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use ::serde::Deserialize;
|
||||
|
||||
use super::item_structs::Renderable;
|
||||
@ -7,19 +9,14 @@ pub struct Mob {
|
||||
pub name: String,
|
||||
pub renderable: Option<Renderable>,
|
||||
pub blocks_tile: bool,
|
||||
pub stats: MobStats,
|
||||
pub vision_range: i32,
|
||||
pub ai: String,
|
||||
pub quips: Option<Vec<String>>,
|
||||
pub attributes: MobAttributes,
|
||||
}
|
||||
|
||||
#[derive(Deserialize, Debug)]
|
||||
pub struct MobStats {
|
||||
pub max_hp: i32,
|
||||
pub hp: i32,
|
||||
pub power: i32,
|
||||
pub defense: i32,
|
||||
pub skills: Option<HashMap<String, i32>>,
|
||||
pub level: Option<i32>,
|
||||
pub hp: Option<i32>,
|
||||
pub mana: Option<i32>,
|
||||
}
|
||||
|
||||
#[derive(Deserialize, Debug)]
|
||||
|
@ -3,6 +3,7 @@ use std::collections::{HashMap, HashSet};
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use crate::components::*;
|
||||
use crate::gamesystem::{mana_at_level, npc_hp};
|
||||
use crate::random_table::RandomTable;
|
||||
use crate::raws::Raws;
|
||||
|
||||
@ -226,6 +227,8 @@ pub fn spawn_named_mob(
|
||||
});
|
||||
}
|
||||
|
||||
let mut mob_fitness = 11;
|
||||
let mut mob_int = 11;
|
||||
let mut attr = Attributes {
|
||||
might: Attribute::new(11),
|
||||
fitness: Attribute::new(11),
|
||||
@ -237,27 +240,64 @@ pub fn spawn_named_mob(
|
||||
}
|
||||
if let Some(fitness) = mob_template.attributes.fitness {
|
||||
attr.fitness = Attribute::new(fitness);
|
||||
mob_fitness = fitness;
|
||||
}
|
||||
if let Some(quickness) = mob_template.attributes.quickness {
|
||||
attr.quickness = Attribute::new(quickness);
|
||||
}
|
||||
if let Some(intelligence) = mob_template.attributes.intelligence {
|
||||
attr.intelligence = Attribute::new(intelligence);
|
||||
mob_int = intelligence;
|
||||
}
|
||||
|
||||
eb = eb.with(attr);
|
||||
|
||||
let mob_level = if mob_template.level.is_some() {
|
||||
mob_template.level.unwrap()
|
||||
} else {
|
||||
1
|
||||
};
|
||||
let mob_hp = npc_hp(mob_fitness, mob_level);
|
||||
let mob_mana = mana_at_level(mob_int, mob_level);
|
||||
|
||||
let pools = Pools {
|
||||
level: mob_level,
|
||||
xp: 0,
|
||||
hit_points: Pool {
|
||||
current: mob_hp,
|
||||
max: mob_hp,
|
||||
},
|
||||
mana: Pool {
|
||||
current: mob_mana,
|
||||
max: mob_mana,
|
||||
},
|
||||
};
|
||||
eb = eb.with(pools);
|
||||
|
||||
let mut skills = Skills::new(1);
|
||||
if let Some(mobskills) = &mob_template.skills {
|
||||
for sk in mobskills.iter() {
|
||||
match sk.0.as_str() {
|
||||
"Melee" => {
|
||||
skills.skills.insert(Skill::Melee, *sk.1);
|
||||
}
|
||||
"Defense" => {
|
||||
skills.skills.insert(Skill::Defense, *sk.1);
|
||||
}
|
||||
"Magic" => {
|
||||
skills.skills.insert(Skill::Magic, *sk.1);
|
||||
}
|
||||
_ => {
|
||||
::rltk::console::log(format!("Unknown skill referenced [{}]", sk.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
eb = eb.with(skills);
|
||||
|
||||
if mob_template.blocks_tile {
|
||||
eb = eb.with(BlocksTile {});
|
||||
}
|
||||
|
||||
eb = eb.with(CombatStats {
|
||||
max_hp: mob_template.stats.max_hp,
|
||||
hp: mob_template.stats.hp,
|
||||
power: mob_template.stats.power,
|
||||
defense: mob_template.stats.defense,
|
||||
});
|
||||
|
||||
eb = eb.with(Viewshed {
|
||||
visible_tiles: Vec::new(),
|
||||
range: mob_template.vision_range,
|
||||
|
@ -59,7 +59,6 @@ pub fn save_game(ecs: &mut World) {
|
||||
Monster,
|
||||
Name,
|
||||
BlocksTile,
|
||||
CombatStats,
|
||||
SufferDamage,
|
||||
WantsToMelee,
|
||||
Item,
|
||||
@ -94,6 +93,7 @@ pub fn save_game(ecs: &mut World) {
|
||||
Quips,
|
||||
Attributes,
|
||||
Skills,
|
||||
Pools,
|
||||
);
|
||||
}
|
||||
|
||||
@ -155,7 +155,6 @@ pub fn load_game(ecs: &mut World) {
|
||||
Monster,
|
||||
Name,
|
||||
BlocksTile,
|
||||
CombatStats,
|
||||
SufferDamage,
|
||||
WantsToMelee,
|
||||
Item,
|
||||
@ -190,6 +189,7 @@ pub fn load_game(ecs: &mut World) {
|
||||
Quips,
|
||||
Attributes,
|
||||
Skills,
|
||||
Pools,
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -5,6 +5,7 @@ use ::specs::prelude::*;
|
||||
use ::specs::saveload::{MarkedBuilder, SimpleMarker};
|
||||
|
||||
use crate::components::*;
|
||||
use crate::gamesystem::{mana_at_level, player_hp_at_level};
|
||||
use crate::random_table::RandomTable;
|
||||
use crate::raws::{get_spawn_table_for_depth, spawn_named_entity, SpawnType, RAWS};
|
||||
use crate::{Map, Rect, TileType};
|
||||
@ -25,12 +26,6 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
|
||||
.with(Player {})
|
||||
.with(Viewshed::default())
|
||||
.with(Name::from("Player"))
|
||||
.with(CombatStats {
|
||||
max_hp: 30,
|
||||
hp: 30,
|
||||
defense: 2,
|
||||
power: 5,
|
||||
})
|
||||
.with(HungerClock {
|
||||
state: HungerState::WellFed,
|
||||
duration: 20,
|
||||
@ -41,6 +36,19 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
|
||||
quickness: Attribute::new(11),
|
||||
intelligence: Attribute::new(11),
|
||||
})
|
||||
.with(Skills::new(1))
|
||||
.with(Pools {
|
||||
hit_points: Pool {
|
||||
current: player_hp_at_level(11, 1),
|
||||
max: player_hp_at_level(11, 1),
|
||||
},
|
||||
mana: Pool {
|
||||
current: mana_at_level(11, 1),
|
||||
max: mana_at_level(11, 1),
|
||||
},
|
||||
xp: 0,
|
||||
level: 1,
|
||||
})
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build()
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user