Split gui menu creation into a sub-module
This commit is contained in:
parent
9a0e931897
commit
2b417847d9
599
src/gui.rs
599
src/gui.rs
@ -1,20 +1,21 @@
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mod enums;
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mod menu;
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mod tooltip;
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use std::cmp::Ordering;
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use ::rltk::{Point, Rltk, VirtualKeyCode, RGB};
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use ::rltk::{Point, Rltk, RGB};
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use ::specs::prelude::*;
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pub use enums::*;
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pub use menu::*;
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use tooltip::draw_tooltips;
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use crate::components::{
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Attribute, Attributes, Consumable, CursedItem, Equipped, HungerClock, HungerState, InBackpack,
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Item, MagicItem, MagicItemClass, Name, ObfuscatedName, Pools, Vendor, Viewshed,
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Attribute, Attributes, Consumable, CursedItem, Equipped, HungerClock, HungerState, InBackpack, MagicItem, MagicItemClass, Name, ObfuscatedName, Pools, Viewshed,
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};
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use crate::game_log::GameLog;
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use crate::rex_assets::RexAssets;
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use crate::{camera, colors, Map, MasterDungeonMap, RunState, State, VendorMode};
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use crate::{camera, colors, Map, MasterDungeonMap, State};
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pub fn get_item_color(ecs: &World, item: Entity) -> RGB {
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let dm = ecs.fetch::<crate::map::MasterDungeonMap>();
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@ -280,242 +281,6 @@ fn draw_attribute(name: &str, attribute: &Attribute, y: i32, ctx: &mut Rltk) {
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}
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}
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pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
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let player_entity = gs.ecs.fetch::<Entity>();
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let names = gs.ecs.read_storage::<Name>();
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let backpack = gs.ecs.read_storage::<InBackpack>();
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let entities = gs.ecs.entities();
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let inventory = (&backpack, &names)
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.join()
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.filter(|item| item.0.owner == *player_entity);
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let count = inventory.count();
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let mut y = (25 - (count / 2)) as i32;
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ctx.draw_box(
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15,
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y - 2,
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31,
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(count + 3) as i32,
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colors::WHITE,
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colors::BLACK,
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);
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ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Inventory");
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ctx.print_color(
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18,
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y + count as i32 + 1,
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colors::YELLOW,
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colors::BLACK,
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"ESCAPE to cancel",
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);
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let mut equippable: Vec<Entity> = Vec::new();
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let mut j = 0;
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#[allow(clippy::explicit_counter_loop)]
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for (entity, _pack) in (&entities, &backpack)
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.join()
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.filter(|item| item.1.owner == *player_entity)
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{
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ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
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ctx.set(
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18,
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y,
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colors::YELLOW,
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colors::BLACK,
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97 + j as rltk::FontCharType,
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);
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ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
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ctx.print_color(
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21,
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y,
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get_item_color(&gs.ecs, entity),
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colors::BLACK,
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&get_item_display_name(&gs.ecs, entity),
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);
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equippable.push(entity);
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y += 1;
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j += 1;
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}
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match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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Some(key) => match key {
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VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
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_ => {
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let selection = rltk::letter_to_option(key);
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if selection > -1 && selection < count as i32 {
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return (
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ItemMenuResult::Selected,
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Some(equippable[selection as usize]),
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);
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}
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(ItemMenuResult::NoResponse, None)
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}
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},
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}
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}
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pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
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let player_entity = gs.ecs.fetch::<Entity>();
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let names = gs.ecs.read_storage::<Name>();
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let backpack = gs.ecs.read_storage::<InBackpack>();
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let entities = gs.ecs.entities();
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let inventory = (&backpack, &names)
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.join()
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.filter(|item| item.0.owner == *player_entity);
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let count = inventory.count();
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let mut y = (25 - (count / 2)) as i32;
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ctx.draw_box(
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15,
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y - 2,
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31,
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(count + 3) as i32,
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colors::WHITE,
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colors::BLACK,
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);
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ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Drop Which Item?");
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ctx.print_color(
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18,
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y + count as i32 + 1,
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colors::YELLOW,
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colors::BLACK,
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"ESCAPE to cancel",
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);
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let mut equippable: Vec<Entity> = Vec::new();
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let mut j = 0;
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#[allow(clippy::explicit_counter_loop)]
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for (entity, _pack) in (&entities, &backpack)
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.join()
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.filter(|item| item.1.owner == *player_entity)
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{
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ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
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ctx.set(
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18,
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y,
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colors::YELLOW,
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colors::BLACK,
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97 + j as rltk::FontCharType,
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);
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ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
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ctx.print_color(
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21,
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y,
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get_item_color(&gs.ecs, entity),
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colors::BLACK,
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&get_item_display_name(&gs.ecs, entity),
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);
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equippable.push(entity);
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y += 1;
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j += 1;
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}
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match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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Some(key) => match key {
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VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
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_ => {
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let selection = rltk::letter_to_option(key);
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if selection > -1 && selection < count as i32 {
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return (
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ItemMenuResult::Selected,
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Some(equippable[selection as usize]),
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);
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}
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(ItemMenuResult::NoResponse, None)
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}
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},
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}
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}
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pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
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let player_entity = gs.ecs.fetch::<Entity>();
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let names = gs.ecs.read_storage::<Name>();
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let backpack = gs.ecs.read_storage::<Equipped>();
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let entities = gs.ecs.entities();
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let inventory = (&backpack, &names)
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.join()
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.filter(|item| item.0.owner == *player_entity);
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let count = inventory.count();
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let mut y = (25 - (count / 2)) as i32;
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ctx.draw_box(
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15,
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y - 2,
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31,
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(count + 3) as i32,
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colors::WHITE,
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colors::BLACK,
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);
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ctx.print_color(
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18,
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y - 2,
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colors::YELLOW,
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colors::BLACK,
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"Remove Which Item?",
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);
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ctx.print_color(
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18,
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y + count as i32 + 1,
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colors::YELLOW,
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colors::BLACK,
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"ESCAPE to cancel",
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);
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let mut equippable: Vec<Entity> = Vec::new();
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let mut j = 0;
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#[allow(clippy::explicit_counter_loop)]
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for (entity, _pack) in (&entities, &backpack)
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.join()
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.filter(|item| item.1.owner == *player_entity)
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{
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ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
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ctx.set(
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18,
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y,
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colors::YELLOW,
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colors::BLACK,
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97 + j as rltk::FontCharType,
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);
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ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
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ctx.print_color(
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21,
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y,
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get_item_color(&gs.ecs, entity),
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colors::BLACK,
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&get_item_display_name(&gs.ecs, entity),
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);
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equippable.push(entity);
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y += 1;
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j += 1;
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}
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match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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Some(key) => match key {
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VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
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_ => {
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let selection = rltk::letter_to_option(key);
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if selection > -1 && selection < count as i32 {
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return (
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ItemMenuResult::Selected,
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Some(equippable[selection as usize]),
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);
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}
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(ItemMenuResult::NoResponse, None)
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}
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},
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}
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}
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pub fn ranged_target(
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gs: &mut State,
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ctx: &mut Rltk,
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@ -580,355 +345,3 @@ pub fn ranged_target(
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(ItemMenuResult::NoResponse, None)
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}
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pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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let save_exists = crate::saveload_system::does_save_exist();
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let runstate = gs.ecs.fetch::<RunState>();
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let assets = gs.ecs.fetch::<RexAssets>();
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ctx.render_xp_sprite(&assets.menu, 0, 0);
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ctx.draw_box_double(24, 18, 31, 10, colors::WHEAT, colors::BLACK);
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ctx.print_color_centered(20, colors::YELLOW, colors::BLACK, "Rust Roguelike");
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ctx.print_color_centered(21, colors::CYAN, colors::BLACK, "by Timothy J. Warren");
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ctx.print_color_centered(
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22,
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colors::GRAY,
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colors::BLACK,
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"Use Up/Down Arrows and Enter",
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);
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let mut y = 24;
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if let RunState::MainMenu {
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menu_selection: selection,
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} = *runstate
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{
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if selection == MainMenuSelection::NewGame {
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ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Begin New Game");
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} else {
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ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Begin New Game");
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}
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y += 1;
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if save_exists {
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if selection == MainMenuSelection::LoadGame {
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ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Load Game");
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} else {
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ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Load Game");
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}
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y += 1;
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}
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if selection == MainMenuSelection::Quit {
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ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Quit");
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} else {
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ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Quit");
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}
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return match ctx.key {
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None => MainMenuResult::NoSelection {
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selected: selection,
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},
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Some(key) => match key {
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VirtualKeyCode::Escape => MainMenuResult::NoSelection {
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selected: MainMenuSelection::Quit,
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},
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VirtualKeyCode::Up => MainMenuResult::NoSelection {
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selected: match selection {
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MainMenuSelection::NewGame => MainMenuSelection::Quit,
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MainMenuSelection::LoadGame => MainMenuSelection::NewGame,
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MainMenuSelection::Quit => {
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if save_exists {
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MainMenuSelection::LoadGame
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} else {
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MainMenuSelection::NewGame
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}
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}
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},
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},
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VirtualKeyCode::Down => MainMenuResult::NoSelection {
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selected: match selection {
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MainMenuSelection::NewGame => {
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if save_exists {
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MainMenuSelection::LoadGame
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} else {
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MainMenuSelection::Quit
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}
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}
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MainMenuSelection::LoadGame => MainMenuSelection::Quit,
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MainMenuSelection::Quit => MainMenuSelection::NewGame,
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},
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},
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VirtualKeyCode::Return => MainMenuResult::Selected {
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selected: selection,
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},
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_ => MainMenuResult::NoSelection {
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selected: selection,
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},
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},
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};
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}
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MainMenuResult::NoSelection {
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selected: MainMenuSelection::NewGame,
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}
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}
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pub fn game_over(ctx: &mut Rltk) -> GameOverResult {
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ctx.print_color_centered(15, colors::YELLOW, colors::BLACK, "Your journey has ended!");
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ctx.print_color_centered(
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17,
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colors::WHITE,
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colors::BLACK,
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"One day, we'll tell you all about how you did.",
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);
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ctx.print_color_centered(
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18,
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colors::WHITE,
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colors::BLACK,
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"That day, sadly, is not in this chapter...",
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);
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ctx.print_color_centered(
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20,
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colors::MAGENTA,
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colors::BLACK,
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"Press any key to return to the menu.",
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);
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match ctx.key {
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None => GameOverResult::NoSelection,
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Some(_) => GameOverResult::QuitToMenu,
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}
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}
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pub fn show_cheat_mode(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult {
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let count = 4;
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let mut y = (25 - (count / 2)) as i32;
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ctx.draw_box(
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15,
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y - 2,
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31,
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(count + 3) as i32,
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colors::WHITE,
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colors::BLACK,
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);
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ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Cheating!");
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ctx.print_color(
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18,
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y + count as i32 + 1,
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colors::YELLOW,
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colors::BLACK,
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"ESCAPE to cancel",
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);
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ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
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ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('T'));
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ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
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ctx.print(21, y, "Teleport to next level");
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y += 1;
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ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
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ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('H'));
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ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
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ctx.print(21, y, "Heal all wounds");
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y += 1;
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ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
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ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('R'));
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ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
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ctx.print(21, y, "Reveal the map");
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y += 1;
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ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
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ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('G'));
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ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
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ctx.print(21, y, "God Mode (No Death)");
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match ctx.key {
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None => CheatMenuResult::NoResponse,
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Some(key) => match key {
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VirtualKeyCode::T => CheatMenuResult::TeleportToExit,
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VirtualKeyCode::H => CheatMenuResult::Heal,
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VirtualKeyCode::R => CheatMenuResult::Reveal,
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VirtualKeyCode::G => CheatMenuResult::GodMode,
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VirtualKeyCode::Escape => CheatMenuResult::Cancel,
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_ => CheatMenuResult::NoResponse,
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},
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}
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}
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fn vendor_sell_menu(
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gs: &mut State,
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ctx: &mut Rltk,
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_vendor: Entity,
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_mode: VendorMode,
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) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
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let player_entity = gs.ecs.fetch::<Entity>();
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let names = gs.ecs.read_storage::<Name>();
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let backpack = gs.ecs.read_storage::<InBackpack>();
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let items = gs.ecs.read_storage::<Item>();
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let entities = gs.ecs.entities();
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let inventory = (&backpack, &names)
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.join()
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.filter(|item| item.0.owner == *player_entity);
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let count = inventory.count();
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let mut y = (25 - (count / 2)) as i32;
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ctx.draw_box(
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15,
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y - 2,
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51,
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(count + 3) as i32,
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colors::WHITE,
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colors::BLACK,
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);
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ctx.print_color(
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18,
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y - 2,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"Sell Which Item? (space to switch to buy mode)",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
for (j, (entity, _pack, name, item)) in (&entities, &backpack, &names, &items)
|
||||
.join()
|
||||
.filter(|item| item.1.owner == *player_entity)
|
||||
.enumerate()
|
||||
{
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print(21, y, &name.name.to_string());
|
||||
ctx.print(50, y, &format!("{:.1} gp", item.base_value * 0.8));
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (VendorResult::NoResponse, None, None, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Space => (VendorResult::BuyMode, None, None, None),
|
||||
VirtualKeyCode::Escape => (VendorResult::Cancel, None, None, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
VendorResult::Sell,
|
||||
Some(equippable[selection as usize]),
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
(VendorResult::NoResponse, None, None, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn vendor_buy_menu(
|
||||
gs: &mut State,
|
||||
ctx: &mut Rltk,
|
||||
vendor: Entity,
|
||||
_mode: VendorMode,
|
||||
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
||||
use crate::raws::*;
|
||||
|
||||
let vendors = gs.ecs.read_storage::<Vendor>();
|
||||
|
||||
let inventory = get_vendor_items(
|
||||
&vendors.get(vendor).unwrap().categories,
|
||||
&RAWS.lock().unwrap(),
|
||||
);
|
||||
let count = inventory.len();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
51,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"Buy Which Item? (space to switch to sell mode)",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
for (j, sale) in inventory.iter().enumerate() {
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print(21, y, &sale.0);
|
||||
ctx.print(50, y, &format!("{:.1} gp", sale.1 * 1.2));
|
||||
y += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (VendorResult::NoResponse, None, None, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Space => (VendorResult::SellMode, None, None, None),
|
||||
VirtualKeyCode::Escape => (VendorResult::Cancel, None, None, None),
|
||||
_ => {
|
||||
let selection = ::rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
VendorResult::Buy,
|
||||
None,
|
||||
Some(inventory[selection as usize].0.clone()),
|
||||
Some(inventory[selection as usize].1),
|
||||
);
|
||||
}
|
||||
|
||||
(VendorResult::NoResponse, None, None, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn show_vendor_menu(
|
||||
gs: &mut State,
|
||||
ctx: &mut Rltk,
|
||||
vendor: Entity,
|
||||
mode: VendorMode,
|
||||
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
||||
match mode {
|
||||
VendorMode::Buy => vendor_buy_menu(gs, ctx, vendor, mode),
|
||||
VendorMode::Sell => vendor_sell_menu(gs, ctx, vendor, mode),
|
||||
}
|
||||
}
|
||||
|
715
src/gui/menu.rs
Normal file
715
src/gui/menu.rs
Normal file
@ -0,0 +1,715 @@
|
||||
|
||||
|
||||
use ::rltk::{Rltk, VirtualKeyCode, RGB};
|
||||
use ::specs::prelude::*;
|
||||
|
||||
use super::enums::*;
|
||||
use super::{get_item_color, get_item_display_name};
|
||||
use crate::components::{
|
||||
CursedItem, Equipped, InBackpack,
|
||||
Item, Name, Vendor,
|
||||
};
|
||||
|
||||
use crate::rex_assets::RexAssets;
|
||||
use crate::{colors, MasterDungeonMap, RunState, State, VendorMode};
|
||||
|
||||
pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Inventory");
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
let mut j = 0;
|
||||
#[allow(clippy::explicit_counter_loop)]
|
||||
for (entity, _pack) in (&entities, &backpack)
|
||||
.join()
|
||||
.filter(|item| item.1.owner == *player_entity)
|
||||
{
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print_color(
|
||||
21,
|
||||
y,
|
||||
get_item_color(&gs.ecs, entity),
|
||||
colors::BLACK,
|
||||
&get_item_display_name(&gs.ecs, entity),
|
||||
);
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
j += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Drop Which Item?");
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
let mut j = 0;
|
||||
#[allow(clippy::explicit_counter_loop)]
|
||||
for (entity, _pack) in (&entities, &backpack)
|
||||
.join()
|
||||
.filter(|item| item.1.owner == *player_entity)
|
||||
{
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print_color(
|
||||
21,
|
||||
y,
|
||||
get_item_color(&gs.ecs, entity),
|
||||
colors::BLACK,
|
||||
&get_item_display_name(&gs.ecs, entity),
|
||||
);
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
j += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let backpack = gs.ecs.read_storage::<Equipped>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"Remove Which Item?",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
let mut j = 0;
|
||||
#[allow(clippy::explicit_counter_loop)]
|
||||
for (entity, _pack) in (&entities, &backpack)
|
||||
.join()
|
||||
.filter(|item| item.1.owner == *player_entity)
|
||||
{
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print_color(
|
||||
21,
|
||||
y,
|
||||
get_item_color(&gs.ecs, entity),
|
||||
colors::BLACK,
|
||||
&get_item_display_name(&gs.ecs, entity),
|
||||
);
|
||||
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
j += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
|
||||
let save_exists = crate::saveload_system::does_save_exist();
|
||||
let runstate = gs.ecs.fetch::<RunState>();
|
||||
let assets = gs.ecs.fetch::<RexAssets>();
|
||||
ctx.render_xp_sprite(&assets.menu, 0, 0);
|
||||
|
||||
ctx.draw_box_double(24, 18, 31, 10, colors::WHEAT, colors::BLACK);
|
||||
|
||||
ctx.print_color_centered(20, colors::YELLOW, colors::BLACK, "Rust Roguelike");
|
||||
ctx.print_color_centered(21, colors::CYAN, colors::BLACK, "by Timothy J. Warren");
|
||||
ctx.print_color_centered(
|
||||
22,
|
||||
colors::GRAY,
|
||||
colors::BLACK,
|
||||
"Use Up/Down Arrows and Enter",
|
||||
);
|
||||
|
||||
let mut y = 24;
|
||||
if let RunState::MainMenu {
|
||||
menu_selection: selection,
|
||||
} = *runstate
|
||||
{
|
||||
if selection == MainMenuSelection::NewGame {
|
||||
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Begin New Game");
|
||||
} else {
|
||||
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Begin New Game");
|
||||
}
|
||||
y += 1;
|
||||
|
||||
if save_exists {
|
||||
if selection == MainMenuSelection::LoadGame {
|
||||
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Load Game");
|
||||
} else {
|
||||
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Load Game");
|
||||
}
|
||||
y += 1;
|
||||
}
|
||||
|
||||
if selection == MainMenuSelection::Quit {
|
||||
ctx.print_color_centered(y, colors::MAGENTA, colors::BLACK, "Quit");
|
||||
} else {
|
||||
ctx.print_color_centered(y, colors::WHITE, colors::BLACK, "Quit");
|
||||
}
|
||||
|
||||
return match ctx.key {
|
||||
None => MainMenuResult::NoSelection {
|
||||
selected: selection,
|
||||
},
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => MainMenuResult::NoSelection {
|
||||
selected: MainMenuSelection::Quit,
|
||||
},
|
||||
VirtualKeyCode::Up => MainMenuResult::NoSelection {
|
||||
selected: match selection {
|
||||
MainMenuSelection::NewGame => MainMenuSelection::Quit,
|
||||
MainMenuSelection::LoadGame => MainMenuSelection::NewGame,
|
||||
MainMenuSelection::Quit => {
|
||||
if save_exists {
|
||||
MainMenuSelection::LoadGame
|
||||
} else {
|
||||
MainMenuSelection::NewGame
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
VirtualKeyCode::Down => MainMenuResult::NoSelection {
|
||||
selected: match selection {
|
||||
MainMenuSelection::NewGame => {
|
||||
if save_exists {
|
||||
MainMenuSelection::LoadGame
|
||||
} else {
|
||||
MainMenuSelection::Quit
|
||||
}
|
||||
}
|
||||
MainMenuSelection::LoadGame => MainMenuSelection::Quit,
|
||||
MainMenuSelection::Quit => MainMenuSelection::NewGame,
|
||||
},
|
||||
},
|
||||
VirtualKeyCode::Return => MainMenuResult::Selected {
|
||||
selected: selection,
|
||||
},
|
||||
_ => MainMenuResult::NoSelection {
|
||||
selected: selection,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MainMenuResult::NoSelection {
|
||||
selected: MainMenuSelection::NewGame,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn game_over(ctx: &mut Rltk) -> GameOverResult {
|
||||
ctx.print_color_centered(15, colors::YELLOW, colors::BLACK, "Your journey has ended!");
|
||||
ctx.print_color_centered(
|
||||
17,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
"One day, we'll tell you all about how you did.",
|
||||
);
|
||||
ctx.print_color_centered(
|
||||
18,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
"That day, sadly, is not in this chapter...",
|
||||
);
|
||||
|
||||
ctx.print_color_centered(
|
||||
20,
|
||||
colors::MAGENTA,
|
||||
colors::BLACK,
|
||||
"Press any key to return to the menu.",
|
||||
);
|
||||
|
||||
match ctx.key {
|
||||
None => GameOverResult::NoSelection,
|
||||
Some(_) => GameOverResult::QuitToMenu,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn show_cheat_mode(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult {
|
||||
let count = 4;
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(18, y - 2, colors::YELLOW, colors::BLACK, "Cheating!");
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('T'));
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print(21, y, "Teleport to next level");
|
||||
|
||||
y += 1;
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('H'));
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
ctx.print(21, y, "Heal all wounds");
|
||||
|
||||
y += 1;
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('R'));
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
ctx.print(21, y, "Reveal the map");
|
||||
|
||||
y += 1;
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(18, y, colors::YELLOW, colors::BLACK, rltk::to_cp437('G'));
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
ctx.print(21, y, "God Mode (No Death)");
|
||||
|
||||
match ctx.key {
|
||||
None => CheatMenuResult::NoResponse,
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::T => CheatMenuResult::TeleportToExit,
|
||||
VirtualKeyCode::H => CheatMenuResult::Heal,
|
||||
VirtualKeyCode::R => CheatMenuResult::Reveal,
|
||||
VirtualKeyCode::G => CheatMenuResult::GodMode,
|
||||
VirtualKeyCode::Escape => CheatMenuResult::Cancel,
|
||||
_ => CheatMenuResult::NoResponse,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn vendor_sell_menu(
|
||||
gs: &mut State,
|
||||
ctx: &mut Rltk,
|
||||
_vendor: Entity,
|
||||
_mode: VendorMode,
|
||||
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let items = gs.ecs.read_storage::<Item>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
51,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"Sell Which Item? (space to switch to buy mode)",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
for (j, (entity, _pack, name, item)) in (&entities, &backpack, &names, &items)
|
||||
.join()
|
||||
.filter(|item| item.1.owner == *player_entity)
|
||||
.enumerate()
|
||||
{
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print(21, y, &name.name.to_string());
|
||||
ctx.print(50, y, &format!("{:.1} gp", item.base_value * 0.8));
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (VendorResult::NoResponse, None, None, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Space => (VendorResult::BuyMode, None, None, None),
|
||||
VirtualKeyCode::Escape => (VendorResult::Cancel, None, None, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
VendorResult::Sell,
|
||||
Some(equippable[selection as usize]),
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
(VendorResult::NoResponse, None, None, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn vendor_buy_menu(
|
||||
gs: &mut State,
|
||||
ctx: &mut Rltk,
|
||||
vendor: Entity,
|
||||
_mode: VendorMode,
|
||||
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
||||
use crate::raws::*;
|
||||
|
||||
let vendors = gs.ecs.read_storage::<Vendor>();
|
||||
|
||||
let inventory = get_vendor_items(
|
||||
&vendors.get(vendor).unwrap().categories,
|
||||
&RAWS.lock().unwrap(),
|
||||
);
|
||||
let count = inventory.len();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
51,
|
||||
(count + 3) as i32,
|
||||
colors::WHITE,
|
||||
colors::BLACK,
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"Buy Which Item? (space to switch to sell mode)",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
for (j, sale) in inventory.iter().enumerate() {
|
||||
ctx.set(17, y, colors::WHITE, colors::BLACK, rltk::to_cp437('('));
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
colors::YELLOW,
|
||||
colors::BLACK,
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
|
||||
|
||||
ctx.print(21, y, &sale.0);
|
||||
ctx.print(50, y, &format!("{:.1} gp", sale.1 * 1.2));
|
||||
y += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (VendorResult::NoResponse, None, None, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Space => (VendorResult::SellMode, None, None, None),
|
||||
VirtualKeyCode::Escape => (VendorResult::Cancel, None, None, None),
|
||||
_ => {
|
||||
let selection = ::rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
VendorResult::Buy,
|
||||
None,
|
||||
Some(inventory[selection as usize].0.clone()),
|
||||
Some(inventory[selection as usize].1),
|
||||
);
|
||||
}
|
||||
|
||||
(VendorResult::NoResponse, None, None, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn show_vendor_menu(
|
||||
gs: &mut State,
|
||||
ctx: &mut Rltk,
|
||||
vendor: Entity,
|
||||
mode: VendorMode,
|
||||
) -> (VendorResult, Option<Entity>, Option<String>, Option<f32>) {
|
||||
match mode {
|
||||
VendorMode::Buy => vendor_buy_menu(gs, ctx, vendor, mode),
|
||||
VendorMode::Sell => vendor_sell_menu(gs, ctx, vendor, mode),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn remove_curse_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let equipped = gs.ecs.read_storage::<Equipped>();
|
||||
let backpack = gs.ecs.read_storage::<InBackpack>();
|
||||
let entities = gs.ecs.entities();
|
||||
let items = gs.ecs.read_storage::<Item>();
|
||||
let cursed = gs.ecs.read_storage::<CursedItem>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let dm = gs.ecs.fetch::<MasterDungeonMap>();
|
||||
|
||||
let build_cursed_iterator = || {
|
||||
(&entities, &items, &cursed)
|
||||
.join()
|
||||
.filter(|(item_entity, _item, _cursed)| {
|
||||
let mut keep = false;
|
||||
if let Some(bp) = backpack.get(*item_entity) {
|
||||
if bp.owner == *player_entity {
|
||||
if let Some(name) = names.get(*item_entity) {
|
||||
if dm.identified_items.contains(&name.name) {
|
||||
keep = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// It's equipped, so we know it's cursed
|
||||
if let Some(equip) = equipped.get(*item_entity) {
|
||||
if equip.owner == *player_entity {
|
||||
keep = true;
|
||||
}
|
||||
}
|
||||
keep
|
||||
})
|
||||
};
|
||||
|
||||
let count = build_cursed_iterator().count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Remove Curse From Which Item?",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
for (j, (entity, _item, _cursed)) in build_cursed_iterator().enumerate() {
|
||||
ctx.set(
|
||||
17,
|
||||
y,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('('),
|
||||
);
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(
|
||||
19,
|
||||
y,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437(')'),
|
||||
);
|
||||
|
||||
ctx.print_color(
|
||||
21,
|
||||
y,
|
||||
get_item_color(&gs.ecs, entity),
|
||||
RGB::from_f32(0.0, 0.0, 0.0),
|
||||
&get_item_display_name(&gs.ecs, entity),
|
||||
);
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user