Add new rng module
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@ -18,6 +18,7 @@ mod random_table;
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mod raws;
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mod raws;
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mod rect;
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mod rect;
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mod rex_assets;
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mod rex_assets;
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mod rng;
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mod saveload_system;
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mod saveload_system;
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mod spatial;
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mod spatial;
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mod spawner;
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mod spawner;
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18
src/rng.rs
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18
src/rng.rs
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@ -0,0 +1,18 @@
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use ::rltk::prelude::*;
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use std::sync::Mutex;
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lazy_static! {
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static ref RNG: Mutex<RandomNumberGenerator> = Mutex::new(RandomNumberGenerator::new());
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}
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pub fn reseed(seed: u64) {
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*RNG.lock().unwrap() = RandomNumberGenerator::seeded(seed);
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}
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pub fn roll_dice(n: i32, die_type: i32) -> i32 {
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RNG.lock().unwrap().roll_dice(n, die_type)
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}
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pub fn range(min: i32, max: i32) -> i32 {
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RNG.lock().unwrap().range(min, max)
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}
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