Allow drinking of potions
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parent
0ac2226947
commit
14895dac8f
@ -85,3 +85,8 @@ pub struct WantsToPickupItem {
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pub collected_by: Entity,
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pub item: Entity,
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}
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#[derive(Component, Debug)]
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pub struct WantsToDrinkPotion {
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pub potion: Entity,
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}
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24
src/gui.rs
24
src/gui.rs
@ -161,10 +161,11 @@ pub enum ItemMenuResult {
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Selected,
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}
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pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> ItemMenuResult {
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pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
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let player_entity = gs.ecs.fetch::<Entity>();
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let names = gs.ecs.read_storage::<Name>();
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let backpack = gs.ecs.read_storage::<InBackpack>();
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let entities = gs.ecs.entities();
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let inventory = (&backpack, &names)
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.join()
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@ -195,10 +196,11 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> ItemMenuResult {
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"ESCAPE to cancel",
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);
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let mut equippable: Vec<Entity> = Vec::new();
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let mut j = 0;
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for (_pack, name) in (&backpack, &names)
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for (entity, _pack, name) in (&entities, &backpack, &names)
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.join()
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.filter(|item| item.0.owner == *player_entity)
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.filter(|item| item.1.owner == *player_entity)
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{
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ctx.set(
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17,
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@ -223,15 +225,25 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> ItemMenuResult {
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);
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ctx.print(21, y, &name.name.to_string());
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equippable.push(entity);
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y += 1;
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j += 1;
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}
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match ctx.key {
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None => ItemMenuResult::NoResponse,
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None => (ItemMenuResult::NoResponse, None),
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Some(key) => match key {
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VirtualKeyCode::Escape => ItemMenuResult::Cancel,
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_ => ItemMenuResult::NoResponse,
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VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
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_ => {
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let selection = rltk::letter_to_option(key);
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if selection > -1 && selection < count as i32 {
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return (
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ItemMenuResult::Selected,
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Some(equippable[selection as usize]),
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);
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}
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(ItemMenuResult::NoResponse, None)
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}
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},
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}
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}
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@ -1,4 +1,7 @@
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use crate::{gamelog::GameLog, InBackpack, Name, Position, WantsToPickupItem};
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use crate::{
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gamelog::GameLog, CombatStats, InBackpack, Name, Position, Potion, WantsToDrinkPotion,
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WantsToPickupItem,
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};
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use specs::prelude::*;
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pub struct ItemCollectionSystem {}
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@ -40,3 +43,51 @@ impl<'a> System<'a> for ItemCollectionSystem {
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wants_pickup.clear();
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}
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}
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pub struct PotionUseSystem {}
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impl<'a> System<'a> for PotionUseSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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ReadExpect<'a, Entity>,
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WriteExpect<'a, GameLog>,
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Entities<'a>,
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WriteStorage<'a, WantsToDrinkPotion>,
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ReadStorage<'a, Name>,
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ReadStorage<'a, Potion>,
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WriteStorage<'a, CombatStats>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (
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player_entity,
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mut gamelog,
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entities,
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mut wants_drink,
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names,
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potions,
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mut combat_stats,
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) = data;
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for (entity, drink, stats) in (&entities, &wants_drink, &mut combat_stats).join() {
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match potions.get(drink.potion) {
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None => {}
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Some(potion) => {
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stats.hp = i32::min(stats.max_hp, stats.hp + potion.heal_amount);
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if entity == *player_entity {
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gamelog.entries.push(format!(
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"You drink the {}, healing {} hp.",
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names.get(drink.potion).unwrap().name,
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potion.heal_amount
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));
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}
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entities
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.delete(drink.potion)
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.expect("Failed to delete potion");
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}
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}
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}
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wants_drink.clear();
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}
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}
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29
src/main.rs
29
src/main.rs
@ -24,7 +24,7 @@ mod gui;
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pub use gamelog::GameLog;
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mod inventory_system;
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mod spawner;
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use inventory_system::ItemCollectionSystem;
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use inventory_system::{ItemCollectionSystem, PotionUseSystem};
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pub const MAP_SIZE: usize = 80 * 50;
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@ -61,6 +61,9 @@ impl State {
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let mut pickup = ItemCollectionSystem {};
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pickup.run_now(&self.ecs);
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let mut potions = PotionUseSystem {};
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potions.run_now(&self.ecs);
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self.ecs.maintain();
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}
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}
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@ -77,6 +80,7 @@ impl GameState for State {
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match newrunstate {
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RunState::PreRun => {
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self.run_systems();
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self.ecs.maintain();
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newrunstate = RunState::AwaitingInput;
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}
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RunState::AwaitingInput => {
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@ -84,15 +88,33 @@ impl GameState for State {
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}
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RunState::PlayerTurn => {
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self.run_systems();
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self.ecs.maintain();
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newrunstate = RunState::MonsterTurn;
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}
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RunState::MonsterTurn => {
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self.run_systems();
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self.ecs.maintain();
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newrunstate = RunState::AwaitingInput;
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}
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RunState::ShowInventory => {
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if gui::show_inventory(self, ctx) == gui::ItemMenuResult::Cancel {
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newrunstate = RunState::AwaitingInput;
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let result = gui::show_inventory(self, ctx);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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let mut intent = self.ecs.write_storage::<WantsToDrinkPotion>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToDrinkPotion {
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potion: item_entity,
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},
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)
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.expect("failed to add intent to drink potion");
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newrunstate = RunState::PlayerTurn;
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}
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}
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}
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}
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@ -145,6 +167,7 @@ fn main() -> rltk::BError {
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gs.ecs.register::<Potion>();
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gs.ecs.register::<InBackpack>();
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gs.ecs.register::<WantsToPickupItem>();
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gs.ecs.register::<WantsToDrinkPotion>();
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let map: Map = Map::new_map_rooms_and_corridors();
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let (player_x, player_y) = map.rooms[0].center();
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