Fix some main menu-related code
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a307521d64
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1330386b52
@ -477,7 +477,7 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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Some(key) => match key {
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VirtualKeyCode::Escape => {
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return MainMenuResult::NoSelection {
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selected: selection,
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selected: MainMenuSelection::Quit,
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}
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}
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VirtualKeyCode::Up => {
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50
src/main.rs
50
src/main.rs
@ -110,24 +110,7 @@ impl GameState for State {
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ctx.cls();
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match newrunstate {
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RunState::MainMenu { .. } => match gui::main_menu(self, ctx) {
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gui::MainMenuResult::NoSelection { selected } => {
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newrunstate = RunState::MainMenu {
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menu_selection: selected,
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}
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}
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gui::MainMenuResult::Selected { selected } => match selected {
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gui::MainMenuSelection::NewGame => newrunstate = RunState::PreRun,
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gui::MainMenuSelection::LoadGame => {
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saveload_system::load_game(&mut self.ecs);
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newrunstate = RunState::AwaitingInput;
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saveload_system::delete_save();
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}
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gui::MainMenuSelection::Quit => {
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::std::process::exit(0);
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}
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},
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},
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RunState::MainMenu { .. } => {}
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_ => {
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// Draw the UI
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draw_map(&self.ecs, ctx);
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@ -244,23 +227,24 @@ impl GameState for State {
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}
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}
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}
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RunState::MainMenu { .. } => {
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let result = gui::main_menu(self, ctx);
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match result {
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gui::MainMenuResult::NoSelection { selected } => {
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newrunstate = RunState::MainMenu {
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menu_selection: selected,
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}
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RunState::MainMenu { .. } => match gui::main_menu(self, ctx) {
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gui::MainMenuResult::NoSelection { selected } => {
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newrunstate = RunState::MainMenu {
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menu_selection: selected,
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}
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gui::MainMenuResult::Selected { selected } => match selected {
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gui::MainMenuSelection::NewGame => newrunstate = RunState::PreRun,
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gui::MainMenuSelection::LoadGame => newrunstate = RunState::PreRun,
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gui::MainMenuSelection::Quit => {
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::std::process::exit(0);
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}
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},
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}
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}
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gui::MainMenuResult::Selected { selected } => match selected {
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gui::MainMenuSelection::NewGame => newrunstate = RunState::PreRun,
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gui::MainMenuSelection::LoadGame => {
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saveload_system::load_game(&mut self.ecs);
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newrunstate = RunState::AwaitingInput;
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saveload_system::delete_save();
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}
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gui::MainMenuSelection::Quit => {
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::std::process::exit(0);
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}
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},
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},
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RunState::SaveGame => {
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saveload_system::save_game(&mut self.ecs);
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