Add Initiative component
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f558112836
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107f190a39
@ -291,6 +291,11 @@ pub struct LightSource {
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pub range: i32,
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pub range: i32,
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}
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Initiative {
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pub current: i32,
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}
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// Serialization helper code. We need to implement ConvertSaveLoad for each type that contains an
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// Serialization helper code. We need to implement ConvertSaveLoad for each type that contains an
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// Entity.
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// Entity.
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@ -467,6 +467,7 @@ fn main() -> ::rltk::BError {
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HungerClock,
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HungerClock,
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InBackpack,
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InBackpack,
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InflictsDamage,
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InflictsDamage,
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Initiative,
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Item,
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Item,
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LightSource,
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LightSource,
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LootTable,
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LootTable,
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@ -293,6 +293,9 @@ pub fn spawn_named_mob(
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// Spawn in the specified location
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// Spawn in the specified location
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eb = spawn_position(pos, eb, key, raws);
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eb = spawn_position(pos, eb, key, raws);
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// Initiative of 2
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eb = eb.with(Initiative { current: 2 });
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// Renderable
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// Renderable
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if let Some(renderable) = &mob_template.renderable {
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if let Some(renderable) = &mob_template.renderable {
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eb = eb.with(get_renderable_component(renderable));
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eb = eb.with(get_renderable_component(renderable));
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@ -79,6 +79,7 @@ pub fn save_game(ecs: &mut World) {
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HungerClock,
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HungerClock,
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InBackpack,
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InBackpack,
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InflictsDamage,
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InflictsDamage,
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Initiative,
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Item,
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Item,
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LightSource,
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LightSource,
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LootTable,
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LootTable,
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@ -184,6 +185,7 @@ pub fn load_game(ecs: &mut World) {
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HungerClock,
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HungerClock,
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InBackpack,
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InBackpack,
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InflictsDamage,
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InflictsDamage,
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Initiative,
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Item,
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Item,
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LightSource,
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LightSource,
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LootTable,
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LootTable,
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@ -54,6 +54,7 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
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color: RGB::from_f32(1.0, 1.0, 0.5),
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color: RGB::from_f32(1.0, 1.0, 0.5),
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range: 8,
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range: 8,
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})
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})
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.with(Initiative { current: 0 })
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.marked::<SimpleMarker<SerializeMe>>()
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
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.build();
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