Randomly choose which map builder to use
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@ -1,7 +1,9 @@
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mod bsp_dungeon;
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mod common;
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mod common;
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mod simple_map;
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mod simple_map;
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use crate::{Map, Position};
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use crate::{Map, Position};
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use bsp_dungeon::BspDungeonBuilder;
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use common::*;
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use common::*;
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use simple_map::SimpleMapBuilder;
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use simple_map::SimpleMapBuilder;
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use specs::prelude::*;
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use specs::prelude::*;
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@ -16,6 +18,9 @@ pub trait MapBuilder {
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}
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}
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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// Note that until we have a second map type, this isn't even slightly random
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let mut rng = rltk::RandomNumberGenerator::new();
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Box::new(SimpleMapBuilder::new(new_depth))
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match rng.roll_dice(1, 2) {
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1 => Box::new(BspDungeonBuilder::new(new_depth)),
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_ => Box::new(SimpleMapBuilder::new(new_depth)),
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}
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}
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}
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