Refactor entity spawning into its own module
This commit is contained in:
parent
ce80b34c2e
commit
07c703f2a4
@ -88,7 +88,13 @@ fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
|
|||||||
let mut y = mouse_pos.1;
|
let mut y = mouse_pos.1;
|
||||||
|
|
||||||
for s in tooltip.iter() {
|
for s in tooltip.iter() {
|
||||||
ctx.print_color(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), s);
|
ctx.print_color(
|
||||||
|
left_x,
|
||||||
|
y,
|
||||||
|
RGB::named(rltk::WHITE),
|
||||||
|
RGB::named(rltk::GREY),
|
||||||
|
s,
|
||||||
|
);
|
||||||
let padding = (width - s.len() as i32) - 1;
|
let padding = (width - s.len() as i32) - 1;
|
||||||
for i in 0..padding {
|
for i in 0..padding {
|
||||||
ctx.print_color(
|
ctx.print_color(
|
||||||
|
78
src/main.rs
78
src/main.rs
@ -1,4 +1,4 @@
|
|||||||
use rltk::{GameState, Point, Rltk, RGB};
|
use rltk::{GameState, Point, Rltk};
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
|
|
||||||
mod components;
|
mod components;
|
||||||
@ -22,6 +22,7 @@ use damage_system::DamageSystem;
|
|||||||
mod gamelog;
|
mod gamelog;
|
||||||
mod gui;
|
mod gui;
|
||||||
pub use gamelog::GameLog;
|
pub use gamelog::GameLog;
|
||||||
|
mod spawner;
|
||||||
|
|
||||||
pub const MAP_SIZE: usize = 80 * 50;
|
pub const MAP_SIZE: usize = 80 * 50;
|
||||||
|
|
||||||
@ -133,78 +134,11 @@ fn main() -> rltk::BError {
|
|||||||
let map: Map = Map::new_map_rooms_and_corridors();
|
let map: Map = Map::new_map_rooms_and_corridors();
|
||||||
let (player_x, player_y) = map.rooms[0].center();
|
let (player_x, player_y) = map.rooms[0].center();
|
||||||
|
|
||||||
let player_entity = gs
|
let player_entity = spawner::player(&mut gs.ecs, player_x, player_y);
|
||||||
.ecs
|
|
||||||
.create_entity()
|
|
||||||
.with(Position {
|
|
||||||
x: player_x,
|
|
||||||
y: player_y,
|
|
||||||
})
|
|
||||||
.with(Renderable {
|
|
||||||
glyph: rltk::to_cp437('@'),
|
|
||||||
fg: RGB::named(rltk::YELLOW),
|
|
||||||
bg: RGB::named(rltk::BLACK),
|
|
||||||
})
|
|
||||||
.with(Player {})
|
|
||||||
.with(Viewshed {
|
|
||||||
visible_tiles: Vec::new(),
|
|
||||||
range: 8,
|
|
||||||
dirty: true,
|
|
||||||
})
|
|
||||||
.with(Name {
|
|
||||||
name: "Player".to_string(),
|
|
||||||
})
|
|
||||||
.with(CombatStats {
|
|
||||||
max_hp: 30,
|
|
||||||
hp: 30,
|
|
||||||
defense: 2,
|
|
||||||
power: 5,
|
|
||||||
})
|
|
||||||
.build();
|
|
||||||
|
|
||||||
let mut rng = rltk::RandomNumberGenerator::new();
|
gs.ecs.insert(rltk::RandomNumberGenerator::new());
|
||||||
for (i, room) in map.rooms.iter().skip(1).enumerate() {
|
for room in map.rooms.iter().skip(1) {
|
||||||
let (x, y) = room.center();
|
spawner::spawn_room(&mut gs.ecs, room);
|
||||||
|
|
||||||
let glyph: rltk::FontCharType;
|
|
||||||
let name: String;
|
|
||||||
let roll = rng.roll_dice(1, 2);
|
|
||||||
match roll {
|
|
||||||
1 => {
|
|
||||||
glyph = rltk::to_cp437('g');
|
|
||||||
name = "Goblin".to_string();
|
|
||||||
}
|
|
||||||
_ => {
|
|
||||||
glyph = rltk::to_cp437('o');
|
|
||||||
name = "Orc".to_string();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
gs.ecs
|
|
||||||
.create_entity()
|
|
||||||
.with(Position { x, y })
|
|
||||||
.with(Renderable {
|
|
||||||
glyph,
|
|
||||||
fg: RGB::named(rltk::RED),
|
|
||||||
bg: RGB::named(rltk::BLACK),
|
|
||||||
})
|
|
||||||
.with(Viewshed {
|
|
||||||
visible_tiles: Vec::new(),
|
|
||||||
range: 8,
|
|
||||||
dirty: true,
|
|
||||||
})
|
|
||||||
.with(Monster {})
|
|
||||||
.with(Name {
|
|
||||||
name: format!("{} #{}", &name, i),
|
|
||||||
})
|
|
||||||
.with(BlocksTile {})
|
|
||||||
.with(CombatStats {
|
|
||||||
max_hp: 16,
|
|
||||||
hp: 16,
|
|
||||||
defense: 1,
|
|
||||||
power: 4,
|
|
||||||
})
|
|
||||||
.build();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
gs.ecs.insert(map);
|
gs.ecs.insert(map);
|
||||||
|
@ -3,9 +3,9 @@ use rltk::{Algorithm2D, BaseMap, Point, RandomNumberGenerator, Rltk, SmallVec, R
|
|||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
const MAP_WIDTH: usize = 80;
|
pub const MAP_WIDTH: usize = 80;
|
||||||
const MAP_HEIGHT: usize = 43;
|
pub const MAP_HEIGHT: usize = 43;
|
||||||
const MAP_COUNT: usize = MAP_HEIGHT * MAP_WIDTH;
|
pub const MAP_COUNT: usize = MAP_HEIGHT * MAP_WIDTH;
|
||||||
|
|
||||||
#[derive(PartialEq, Copy, Clone)]
|
#[derive(PartialEq, Copy, Clone)]
|
||||||
pub enum TileType {
|
pub enum TileType {
|
||||||
|
121
src/spawner.rs
Normal file
121
src/spawner.rs
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
use crate::{
|
||||||
|
BlocksTile, CombatStats, Monster, Name, Player, Position, Rect, Renderable, Viewshed, MAP_WIDTH,
|
||||||
|
};
|
||||||
|
use rltk::{RandomNumberGenerator, RGB};
|
||||||
|
use specs::prelude::*;
|
||||||
|
|
||||||
|
const MAX_MONSTERS: i32 = 4;
|
||||||
|
const MAX_ITEMS: i32 = 2;
|
||||||
|
|
||||||
|
/// Spawns the player and returns their entity object
|
||||||
|
pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
|
||||||
|
ecs.create_entity()
|
||||||
|
.with(Position {
|
||||||
|
x: player_x,
|
||||||
|
y: player_y,
|
||||||
|
})
|
||||||
|
.with(Renderable {
|
||||||
|
glyph: rltk::to_cp437('@'),
|
||||||
|
fg: RGB::named(rltk::YELLOW),
|
||||||
|
bg: RGB::named(rltk::BLACK),
|
||||||
|
})
|
||||||
|
.with(Player {})
|
||||||
|
.with(Viewshed {
|
||||||
|
visible_tiles: Vec::new(),
|
||||||
|
range: 8,
|
||||||
|
dirty: true,
|
||||||
|
})
|
||||||
|
.with(Name {
|
||||||
|
name: "Player".to_string(),
|
||||||
|
})
|
||||||
|
.with(CombatStats {
|
||||||
|
max_hp: 30,
|
||||||
|
hp: 30,
|
||||||
|
defense: 2,
|
||||||
|
power: 5,
|
||||||
|
})
|
||||||
|
.build()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a random monster at a given location
|
||||||
|
pub fn random_monster(ecs: &mut World, x: i32, y: i32) {
|
||||||
|
let roll: i32;
|
||||||
|
|
||||||
|
{
|
||||||
|
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
|
||||||
|
roll = rng.roll_dice(1, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
match roll {
|
||||||
|
1 => orc(ecs, x, y),
|
||||||
|
_ => goblin(ecs, x, y),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn orc(ecs: &mut World, x: i32, y: i32) {
|
||||||
|
monster(ecs, x, y, rltk::to_cp437('o'), "Orc");
|
||||||
|
}
|
||||||
|
|
||||||
|
fn goblin(ecs: &mut World, x: i32, y: i32) {
|
||||||
|
monster(ecs, x, y, rltk::to_cp437('g'), "Goblin");
|
||||||
|
}
|
||||||
|
|
||||||
|
fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: rltk::FontCharType, name: S) {
|
||||||
|
ecs.create_entity()
|
||||||
|
.with(Position { x, y })
|
||||||
|
.with(Renderable {
|
||||||
|
glyph,
|
||||||
|
fg: RGB::named(rltk::RED),
|
||||||
|
bg: RGB::named(rltk::BLACK),
|
||||||
|
})
|
||||||
|
.with(Viewshed {
|
||||||
|
visible_tiles: Vec::new(),
|
||||||
|
range: 8,
|
||||||
|
dirty: true,
|
||||||
|
})
|
||||||
|
.with(Monster {})
|
||||||
|
.with(Name {
|
||||||
|
name: name.to_string(),
|
||||||
|
})
|
||||||
|
.with(BlocksTile {})
|
||||||
|
.with(CombatStats {
|
||||||
|
max_hp: 16,
|
||||||
|
hp: 16,
|
||||||
|
defense: 1,
|
||||||
|
power: 4,
|
||||||
|
})
|
||||||
|
.build();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// fills a room with stuff!
|
||||||
|
pub fn spawn_room(ecs: &mut World, room: &Rect) {
|
||||||
|
let mut monster_spawn_points: Vec<usize> = Vec::new();
|
||||||
|
|
||||||
|
// Scope to keep the borrow checker happy
|
||||||
|
{
|
||||||
|
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
|
||||||
|
let num_monsters = rng.roll_dice(1, MAX_MONSTERS + 2) - 3;
|
||||||
|
|
||||||
|
for _i in 0..num_monsters {
|
||||||
|
let mut added = false;
|
||||||
|
while !added {
|
||||||
|
let x = (room.x1 + rng.roll_dice(1, i32::abs(room.x2 - room.x1))) as usize;
|
||||||
|
let y = (room.y1 + rng.roll_dice(1, i32::abs(room.y2 - room.y1))) as usize;
|
||||||
|
let idx = (y * MAP_WIDTH) + x;
|
||||||
|
|
||||||
|
if !monster_spawn_points.contains(&idx) {
|
||||||
|
monster_spawn_points.push(idx);
|
||||||
|
added = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Actually spawn the monsters
|
||||||
|
for idx in monster_spawn_points.iter() {
|
||||||
|
let x = *idx % MAP_WIDTH;
|
||||||
|
let y = *idx / MAP_WIDTH;
|
||||||
|
|
||||||
|
random_monster(ecs, x as i32, y as i32);
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user