roguelike-game/src/map_builders/mushroom_forest.rs

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use super::prefab_builder::prefab_sections::UNDERGROUND_FORT;
use super::{
AreaEndingPosition, AreaStartingPosition, BuilderChain, CellularAutomataBuilder,
CullUnreachable, PrefabBuilder, VoronoiSpawning, WaveformCollapseBuilder, XEnd, XStart, YEnd,
YStart,
};
pub fn mushroom_entrance(
new_depth: i32,
_rng: &mut ::rltk::RandomNumberGenerator,
width: i32,
height: i32,
) -> BuilderChain {
let mut chain = BuilderChain::new(new_depth, width, height, "Into the Mushroom Grove");
chain
.start_with(CellularAutomataBuilder::new())
.with(WaveformCollapseBuilder::new())
.with(AreaStartingPosition::new(XStart::Center, YStart::Center))
.with(CullUnreachable::new())
.with(AreaStartingPosition::new(XStart::Right, YStart::Center))
.with(AreaEndingPosition::new(XEnd::Left, YEnd::Center))
.with(VoronoiSpawning::new())
.with(PrefabBuilder::sectional(UNDERGROUND_FORT));
chain
}
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pub fn mushroom_builder(
new_depth: i32,
_rng: &mut ::rltk::RandomNumberGenerator,
width: i32,
height: i32,
) -> BuilderChain {
let mut chain = BuilderChain::new(new_depth, width, height, "Into the Mushroom Grove");
chain
.start_with(CellularAutomataBuilder::new())
.with(WaveformCollapseBuilder::new())
.with(AreaStartingPosition::new(XStart::Center, YStart::Center))
.with(CullUnreachable::new())
.with(AreaStartingPosition::new(XStart::Right, YStart::Center))
.with(AreaEndingPosition::new(XEnd::Left, YEnd::Center))
.with(VoronoiSpawning::new());
chain
}