2022-01-20 16:24:12 -05:00
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use ::rltk::RandomNumberGenerator;
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2021-12-24 10:38:44 -05:00
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use ::specs::prelude::*;
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2021-10-29 15:15:22 -04:00
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2022-01-28 13:47:16 -05:00
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use crate::components::{
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AreaOfEffect, Equipped, InBackpack, LootTable, Name, OnDeath, Player, Pools, Position,
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};
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use crate::effects::*;
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2022-01-12 11:12:59 -05:00
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use crate::raws::{self, SpawnType, RAWS};
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2022-02-01 10:39:46 -05:00
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use crate::{colors, gamelog, Map, RunState};
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2021-10-29 15:15:22 -04:00
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pub fn delete_the_dead(ecs: &mut World) {
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let mut dead: Vec<Entity> = Vec::new();
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// Scope for the sake of the borrow checker
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{
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2022-01-03 16:30:14 -05:00
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let combat_stats = ecs.read_storage::<Pools>();
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2021-10-29 15:15:22 -04:00
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let players = ecs.read_storage::<Player>();
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2021-11-01 14:46:45 -04:00
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let names = ecs.read_storage::<Name>();
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2021-10-29 15:15:22 -04:00
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let entities = ecs.entities();
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2021-11-01 14:46:45 -04:00
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2021-10-29 15:15:22 -04:00
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for (entity, stats) in (&entities, &combat_stats).join() {
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2022-01-03 16:30:14 -05:00
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if stats.hit_points.current < 1 {
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match players.get(entity) {
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2021-11-01 14:46:45 -04:00
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None => {
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2021-11-19 19:52:15 -05:00
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if let Some(victim_name) = names.get(entity) {
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2022-02-01 10:39:46 -05:00
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gamelog::color_line(colors::RED, &victim_name.name)
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.append("is dead!")
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.log();
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2021-11-01 14:46:45 -04:00
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}
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dead.push(entity)
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}
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2021-11-15 13:27:40 -05:00
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Some(_) => {
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let mut runstate = ecs.write_resource::<RunState>();
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*runstate = RunState::GameOver;
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}
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2021-10-29 15:15:22 -04:00
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}
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}
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}
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}
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2022-01-04 16:17:45 -05:00
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// Drop everything held by dead people
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2022-01-05 10:01:05 -05:00
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let mut to_spawn: Vec<(String, Position)> = Vec::new();
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2022-01-04 16:17:45 -05:00
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{
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// To avoid hold of borrowed entires, use a scope
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let mut to_drop: Vec<(Entity, Position)> = Vec::new();
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let entities = ecs.entities();
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let mut equipped = ecs.write_storage::<Equipped>();
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let mut carried = ecs.write_storage::<InBackpack>();
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let mut positions = ecs.write_storage::<Position>();
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2022-01-05 10:01:05 -05:00
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let loot_tables = ecs.read_storage::<LootTable>();
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let mut rng = ecs.write_resource::<RandomNumberGenerator>();
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2022-01-04 16:17:45 -05:00
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for victim in dead.iter() {
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2022-01-05 10:01:05 -05:00
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let pos = positions.get(*victim);
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2022-01-04 16:17:45 -05:00
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for (entity, equipped) in (&entities, &equipped).join() {
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if equipped.owner == *victim {
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// Drop their stuff
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2022-01-05 10:01:05 -05:00
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if let Some(pos) = pos {
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2022-01-04 16:17:45 -05:00
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to_drop.push((entity, *pos));
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}
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}
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}
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for (entity, backpack) in (&entities, &carried).join() {
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if backpack.owner == *victim {
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// Drop their stuff
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2022-01-05 10:01:05 -05:00
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if let Some(pos) = pos {
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2022-01-04 16:17:45 -05:00
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to_drop.push((entity, *pos));
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}
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}
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}
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2022-01-05 10:01:05 -05:00
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if let Some(table) = loot_tables.get(*victim) {
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let drop_finder =
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2022-01-12 11:12:59 -05:00
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raws::get_item_drop(&crate::raws::RAWS.lock().unwrap(), &mut rng, &table.table);
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2022-01-05 10:01:05 -05:00
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if let Some(tag) = drop_finder {
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if let Some(pos) = pos {
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to_spawn.push((tag, *pos));
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}
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}
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}
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2022-01-04 16:17:45 -05:00
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}
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for drop in to_drop.iter() {
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equipped.remove(drop.0);
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carried.remove(drop.0);
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positions
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.insert(drop.0, drop.1)
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.expect("Unable to insert position");
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}
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}
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2022-01-05 10:01:05 -05:00
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{
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for drop in to_spawn.iter() {
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2022-01-12 11:12:59 -05:00
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raws::spawn_named_item(
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2022-01-05 10:01:05 -05:00
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&RAWS.lock().unwrap(),
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ecs,
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&drop.0,
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SpawnType::AtPosition {
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x: drop.1.x,
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y: drop.1.y,
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},
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);
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}
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}
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2022-01-28 13:47:16 -05:00
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// Fire death events
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for victim in dead.iter() {
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let death_effects = ecs.read_storage::<OnDeath>();
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if let Some(death_effect) = death_effects.get(*victim) {
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let mut rng = ecs.fetch_mut::<RandomNumberGenerator>();
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for effect in death_effect.abilities.iter() {
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if rng.roll_dice(1, 100) <= (effect.chance * 100.0) as i32 {
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let map = ecs.fetch::<Map>();
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if let Some(pos) = ecs.read_storage::<Position>().get(*victim) {
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let spell_entity =
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crate::raws::find_spell_entity(ecs, &effect.spell).unwrap();
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let tile_idx = map.xy_idx(pos.x, pos.y);
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let target = if let Some(aoe) =
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ecs.read_storage::<AreaOfEffect>().get(spell_entity)
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{
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Targets::Tiles {
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tiles: aoe_tiles(&map, rltk::Point::new(pos.x, pos.y), aoe.radius),
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}
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} else {
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Targets::Tile {
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tile_idx: tile_idx as i32,
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}
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};
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add_effect(
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None,
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EffectType::SpellUse {
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spell: crate::raws::find_spell_entity(ecs, &effect.spell).unwrap(),
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},
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target,
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);
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}
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}
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}
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}
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}
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2021-10-29 15:15:22 -04:00
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for victim in dead {
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ecs.delete_entity(victim)
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.expect("Unable to delete the dead");
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}
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}
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