2022-01-05 14:59:45 -05:00
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use ::rltk::{Point, RandomNumberGenerator};
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2021-12-24 10:38:44 -05:00
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use ::specs::prelude::*;
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2022-01-05 14:59:45 -05:00
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use rltk::RGB;
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2021-10-29 15:15:22 -04:00
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2022-01-05 10:01:05 -05:00
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use crate::components::{
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Attributes, Equipped, InBackpack, LootTable, Name, Player, Pools, Position, SufferDamage,
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};
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2021-12-10 20:16:48 -05:00
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use crate::game_log::GameLog;
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2022-01-05 14:59:45 -05:00
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use crate::gamesystem::{mana_at_level, player_hp_at_level};
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use crate::particle_system::ParticleBuilder;
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2022-01-12 11:12:59 -05:00
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use crate::raws::{self, SpawnType, RAWS};
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use crate::{spatial, Map, RunState};
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2021-12-10 20:16:48 -05:00
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2021-10-29 15:15:22 -04:00
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pub struct DamageSystem {}
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impl<'a> System<'a> for DamageSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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WriteStorage<'a, Pools>,
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WriteStorage<'a, SufferDamage>,
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ReadStorage<'a, Position>,
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WriteExpect<'a, Map>,
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Entities<'a>,
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ReadExpect<'a, Entity>,
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ReadStorage<'a, Attributes>,
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WriteExpect<'a, GameLog>,
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WriteExpect<'a, ParticleBuilder>,
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ReadExpect<'a, Point>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (
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mut stats,
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mut damage,
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positions,
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mut map,
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entities,
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player,
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attributes,
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mut log,
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mut particles,
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player_pos,
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) = data;
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let mut xp_gain = 0;
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for (entity, mut stats, damage) in (&entities, &mut stats, &damage).join() {
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let pos = positions.get(entity);
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for dmg in damage.amount.iter() {
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stats.hit_points.current -= dmg.0;
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if let Some(pos) = pos {
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let idx = map.xy_idx(pos.x, pos.y);
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map.bloodstains.insert(idx);
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}
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if stats.hit_points.current < 1 && dmg.1 {
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xp_gain += stats.level * 100;
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if let Some(pos) = pos {
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let idx = map.xy_idx(pos.x, pos.y);
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spatial::remove_entity(entity, idx);
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}
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}
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}
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}
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if xp_gain != 0 {
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let mut player_stats = stats.get_mut(*player).unwrap();
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let player_attributes = attributes.get(*player).unwrap();
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player_stats.xp += xp_gain;
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if player_stats.xp >= player_stats.level * 1000 {
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// We've gone up a level!
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player_stats.level += 1;
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log.append(format!(
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"Congratulations, you are now level {}",
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player_stats.level
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));
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player_stats.hit_points.max = player_hp_at_level(
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player_attributes.fitness.base + player_attributes.fitness.modifiers,
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player_stats.level,
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);
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player_stats.hit_points.current = player_stats.hit_points.max;
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player_stats.mana.max = mana_at_level(
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player_attributes.intelligence.base + player_attributes.intelligence.modifiers,
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player_stats.level,
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);
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player_stats.mana.current = player_stats.mana.max;
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for i in 0..10 {
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if player_pos.y - i > 1 {
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particles.request(
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player_pos.x,
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player_pos.y - 1,
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RGB::named(rltk::GOLD),
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RGB::named(rltk::BLACK),
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rltk::to_cp437('░'),
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400.0,
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);
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}
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}
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}
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}
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damage.clear();
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}
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}
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pub fn delete_the_dead(ecs: &mut World) {
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let mut dead: Vec<Entity> = Vec::new();
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// Scope for the sake of the borrow checker
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{
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let combat_stats = ecs.read_storage::<Pools>();
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let players = ecs.read_storage::<Player>();
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let names = ecs.read_storage::<Name>();
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let entities = ecs.entities();
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let mut log = ecs.write_resource::<GameLog>();
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for (entity, stats) in (&entities, &combat_stats).join() {
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if stats.hit_points.current < 1 {
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match players.get(entity) {
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None => {
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if let Some(victim_name) = names.get(entity) {
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log.append(format!("{} is dead", &victim_name.name));
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}
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dead.push(entity)
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}
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Some(_) => {
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let mut runstate = ecs.write_resource::<RunState>();
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*runstate = RunState::GameOver;
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}
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}
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}
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}
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}
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2022-01-04 16:17:45 -05:00
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// Drop everything held by dead people
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let mut to_spawn: Vec<(String, Position)> = Vec::new();
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{
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// To avoid hold of borrowed entires, use a scope
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let mut to_drop: Vec<(Entity, Position)> = Vec::new();
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let entities = ecs.entities();
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let mut equipped = ecs.write_storage::<Equipped>();
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let mut carried = ecs.write_storage::<InBackpack>();
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let mut positions = ecs.write_storage::<Position>();
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let loot_tables = ecs.read_storage::<LootTable>();
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let mut rng = ecs.write_resource::<RandomNumberGenerator>();
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for victim in dead.iter() {
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let pos = positions.get(*victim);
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for (entity, equipped) in (&entities, &equipped).join() {
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if equipped.owner == *victim {
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// Drop their stuff
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if let Some(pos) = pos {
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to_drop.push((entity, *pos));
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}
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}
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}
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for (entity, backpack) in (&entities, &carried).join() {
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if backpack.owner == *victim {
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// Drop their stuff
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if let Some(pos) = pos {
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to_drop.push((entity, *pos));
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}
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}
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}
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if let Some(table) = loot_tables.get(*victim) {
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let drop_finder =
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raws::get_item_drop(&crate::raws::RAWS.lock().unwrap(), &mut rng, &table.table);
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if let Some(tag) = drop_finder {
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if let Some(pos) = pos {
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to_spawn.push((tag, *pos));
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}
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}
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}
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}
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for drop in to_drop.iter() {
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equipped.remove(drop.0);
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carried.remove(drop.0);
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positions
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.insert(drop.0, drop.1)
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.expect("Unable to insert position");
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}
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}
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{
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for drop in to_spawn.iter() {
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raws::spawn_named_item(
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&RAWS.lock().unwrap(),
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ecs,
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&drop.0,
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SpawnType::AtPosition {
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x: drop.1.x,
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y: drop.1.y,
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},
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);
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}
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}
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2021-10-29 15:15:22 -04:00
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for victim in dead {
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ecs.delete_entity(victim)
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.expect("Unable to delete the dead");
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}
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}
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