2021-10-21 12:54:39 -04:00
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use rltk::{GameState, Rltk, VirtualKeyCode, RGB};
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use specs::prelude::*;
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use specs_derive::Component;
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use std::cmp::{max, min};
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2021-10-20 12:01:15 -04:00
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2021-10-21 12:54:39 -04:00
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#[derive(Component)]
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struct Position {
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x: i32,
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y: i32,
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}
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#[derive(Component)]
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struct Renderable {
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glyph: rltk::FontCharType,
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fg: RGB,
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bg: RGB,
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}
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struct State {
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ecs: World,
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}
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2021-10-20 12:01:15 -04:00
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impl GameState for State {
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fn tick(&mut self, ctx: &mut Rltk) {
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ctx.cls();
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ctx.print(1, 1, "Hello Rust World");
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}
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}
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fn main() -> rltk::BError {
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use rltk::RltkBuilder;
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let context = RltkBuilder::simple80x50()
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.with_title("Roguelike Tutorial")
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.build()?;
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2021-10-21 12:54:39 -04:00
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let mut gs = State { ecs: World::new() };
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gs.ecs.register::<Position>();
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gs.ecs.register::<Renderable>();
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gs.ecs
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.create_entity()
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.with(Position { x: 40, y: 25 })
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.with(Renderable {
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glyph: rltk::to_cp437('@'),
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fg: RGB::named(rltk::YELLOW),
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bg: RGB::named(rltk::BLACK),
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})
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.build();
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2021-10-20 12:01:15 -04:00
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rltk::main_loop(context, gs)
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2021-10-21 12:54:39 -04:00
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}
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