roguelike-game/src/ai/animal_ai_system.rs

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Rust
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use ::rltk::{DijkstraMap, DistanceAlg, Point};
use ::specs::prelude::*;
use crate::components::{
Carnivore, EntityMoved, Herbivore, Item, MyTurn, Position, Viewshed, WantsToMelee,
};
2022-01-11 09:24:20 -05:00
use crate::{Map, RunState};
pub struct AnimalAI {}
impl<'a> System<'a> for AnimalAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteExpect<'a, Map>,
ReadExpect<'a, Entity>,
ReadExpect<'a, RunState>,
Entities<'a>,
WriteStorage<'a, Viewshed>,
ReadStorage<'a, Herbivore>,
ReadStorage<'a, Carnivore>,
ReadStorage<'a, Item>,
WriteStorage<'a, WantsToMelee>,
WriteStorage<'a, EntityMoved>,
WriteStorage<'a, Position>,
ReadStorage<'a, MyTurn>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut map,
player_entity,
runstate,
entities,
mut viewshed,
herbivore,
carnivore,
item,
mut wants_to_melee,
mut entity_moved,
mut position,
turns,
) = data;
// Herbivores run away a lot
for (entity, mut viewshed, _herbivore, mut pos, _turn) in
(&entities, &mut viewshed, &herbivore, &mut position, &turns).join()
{
let mut run_away_from: Vec<usize> = Vec::new();
for other_tile in viewshed.visible_tiles.iter() {
let view_idx = map.xy_idx(other_tile.x, other_tile.y);
for other_entity in map.tile_content[view_idx].iter() {
// They don't run away from items
if item.get(*other_entity).is_none() {
run_away_from.push(view_idx);
}
}
}
if !run_away_from.is_empty() {
let my_idx = map.xy_idx(pos.x, pos.y);
map.populate_blocked();
let flee_map = DijkstraMap::new(
map.width as usize,
map.height as usize,
&run_away_from,
&*map,
100.0,
);
if let Some(flee_target) = DijkstraMap::find_highest_exit(&flee_map, my_idx, &*map)
{
if !map.blocked[flee_target] {
map.blocked[my_idx] = false;
map.blocked[flee_target] = true;
viewshed.dirty = true;
pos.x = flee_target as i32 % map.width;
pos.y = flee_target as i32 / map.width;
entity_moved
.insert(entity, EntityMoved {})
.expect("Unable to insert entity moved flag component");
}
}
}
}
// Carnivores just want to eat everything
for (entity, mut viewshed, _carnivore, mut pos, _turn) in
(&entities, &mut viewshed, &carnivore, &mut position, &turns).join()
{
let mut run_towards: Vec<usize> = Vec::new();
let mut attacked = false;
for other_tile in viewshed.visible_tiles.iter() {
let view_idx = map.xy_idx(other_tile.x, other_tile.y);
for other_entity in map.tile_content[view_idx].iter() {
if herbivore.get(*other_entity).is_some() || *other_entity == *player_entity {
let distance = DistanceAlg::Pythagoras
.distance2d(Point::new(pos.x, pos.y), *other_tile);
if distance < 1.5 {
wants_to_melee
.insert(
entity,
WantsToMelee {
target: *other_entity,
},
)
.expect("Unable to insert attack");
attacked = true;
} else {
run_towards.push(view_idx);
}
}
}
}
if !run_towards.is_empty() && !attacked {
let my_idx = map.xy_idx(pos.x, pos.y);
map.populate_blocked();
let chase_map = DijkstraMap::new(
map.width as usize,
map.height as usize,
&run_towards,
&*map,
100.0,
);
if let Some(chase_target) = DijkstraMap::find_lowest_exit(&chase_map, my_idx, &*map)
{
if !map.blocked[chase_target] {
map.blocked[my_idx] = false;
map.blocked[chase_target] = true;
viewshed.dirty = true;
pos.x = chase_target as i32 % map.width;
pos.y = chase_target as i32 / map.width;
entity_moved
.insert(entity, EntityMoved {})
.expect("Unable to insert entity moved flag component");
}
}
}
}
}
}