35 lines
1001 B
Rust
35 lines
1001 B
Rust
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use rltk::RandomNumberGenerator;
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use crate::map_builders::{spawner, BuilderMap, MetaMapBuilder};
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pub struct RoomBasedSpawner {}
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impl MetaMapBuilder for RoomBasedSpawner {
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fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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self.build(rng, build_data);
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}
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}
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impl RoomBasedSpawner {
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#[allow(dead_code)]
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pub fn new() -> Box<RoomBasedSpawner> {
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Box::new(RoomBasedSpawner {})
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}
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fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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if let Some(rooms) = &build_data.rooms {
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for room in rooms.iter().skip(1) {
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spawner::spawn_room(
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&build_data.map,
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rng,
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room,
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build_data.map.depth,
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&mut build_data.spawn_list,
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);
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}
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} else {
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panic!("Room Based Spawning only works after rooms have been created.");
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}
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}
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}
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