from typing import Set, Iterable, Any from tcod.context import Context from tcod.console import Console from entity import Entity from game_map import GameMap from input_handlers import EventHandler class Engine: def __init__( self, entities: Set[Entity], event_handler: EventHandler, game_map: GameMap, player: Entity ): self.entities = entities self.event_handler = event_handler self.game_map = game_map self.player = player def handle_events(self, events: Iterable[Any]) -> None: for event in events: action = self.event_handler.dispatch(event) if action is None: continue action.perform(self, self.player) def render(self, console: Console, context: Context) -> None: self.game_map.render(console) for entity in self.entities: console.print(entity.x, entity.y, entity.char, fg=entity.color) # Actually output to screen context.present(console) console.clear()