from __future__ import annotations from typing import TYPE_CHECKING if TYPE_CHECKING: from engine import Engine from entity import Entity class Action: def perform(self, engine: Engine, entity: Entity) -> None: """Perform this action with the objects needed to determine its scope. `engine` is the scope this action is being performed in. `entity` is the object performing the action. This method must be overwritten by Action subclasses. """ raise NotImplementedError() class EscapeAction(Action): def perform(self, engine: Engine, entity: Entity) -> None: raise SystemExit() class MovementAction(Action): def __init__(self, dx: int, dy: int): super().__init__() self.dx = dx self.dy = dy def perform(self, engine: Engine, entity: Entity) -> None: dest_x = entity.x + self.dx dest_y = entity.y + self.dy if not engine.game_map.in_bounds(dest_x, dest_y): return # Destination is out of bounds if not engine.game_map.tiles["walkable"][dest_x, dest_y]: return # Destination is blocked by a tile. entity.move(self.dx, self.dy);