Minimize unsafe in advance, make main safe
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31
src/main.rs
31
src/main.rs
@ -23,7 +23,7 @@ const SOLAR_MASS: f64 = 4. * PI * PI;
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const DAYS_PER_YEAR: f64 = 365.24;
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const BODIES_COUNT: usize = 5;
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static mut solar_Bodies: [body; BODIES_COUNT] = [
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const STARTING_STATE: [body; BODIES_COUNT] = [
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body {
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// Sun
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mass: SOLAR_MASS,
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@ -181,7 +181,8 @@ fn output_Energy(bodies: &mut [body; BODIES_COUNT]) {
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// interactions between all the bodies, update each body's velocity based on
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// those interactions, and update each body's position by the distance it
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// travels in a timestep at it's updated velocity.
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unsafe fn advance(
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#[cfg(target_feature = "sse2")]
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fn advance(
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bodies: &mut [body; BODIES_COUNT],
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position_Deltas: &mut [Interactions; 3],
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magnitudes: &mut Interactions,
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@ -205,19 +206,21 @@ unsafe fn advance(
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// ROUNDED_INTERACTIONS_COUNT/2 iterations are done.
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for i in 0..ROUNDED_INTERACTIONS_COUNT / 2 {
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// Load position_Deltas of two bodies into position_Delta.
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let mut position_Delta = [_mm_setzero_pd(); 3];
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let mut position_Delta = [unsafe { _mm_setzero_pd() }; 3];
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for m in 0..3 {
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position_Delta[m] = position_Deltas[m].as_vectors()[i];
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}
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let distance_Squared: __m128d = _mm_add_pd(
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let distance_Squared: __m128d = unsafe {
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_mm_add_pd(
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_mm_add_pd(
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_mm_mul_pd(position_Delta[0], position_Delta[0]),
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_mm_mul_pd(position_Delta[1], position_Delta[1]),
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),
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_mm_mul_pd(position_Delta[2], position_Delta[2]),
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);
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)
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};
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// Doing square roots normally using double precision floating point
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// math can be quite time consuming so SSE's much faster single
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@ -226,14 +229,15 @@ unsafe fn advance(
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// acceptable results so two iterations of the Newton–Raphson method are
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// done to improve precision further.
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let mut distance_Reciprocal: __m128d =
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_mm_cvtps_pd(_mm_rsqrt_ps(_mm_cvtpd_ps(distance_Squared)));
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unsafe { _mm_cvtps_pd(_mm_rsqrt_ps(_mm_cvtpd_ps(distance_Squared))) };
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for _ in 0..2 {
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// Normally the last four multiplications in this equation would
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// have to be done sequentially but by placing the last
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// multiplication in parentheses, a compiler can then schedule that
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// multiplication earlier.
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distance_Reciprocal = _mm_sub_pd(
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distance_Reciprocal = unsafe {
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_mm_sub_pd(
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_mm_mul_pd(distance_Reciprocal, _mm_set1_pd(1.5)),
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_mm_mul_pd(
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_mm_mul_pd(
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@ -242,7 +246,8 @@ unsafe fn advance(
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),
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_mm_mul_pd(distance_Reciprocal, distance_Reciprocal),
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),
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);
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)
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};
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}
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// Calculate the magnitudes of force between the bodies. Typically this
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@ -253,10 +258,12 @@ unsafe fn advance(
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// distance_Squared which was already calculated earlier. Additionally
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// this method is probably a little more accurate due to less rounding
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// as well.
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magnitudes.as_vectors()[i] = _mm_mul_pd(
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magnitudes.as_vectors()[i] = unsafe {
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_mm_mul_pd(
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_mm_div_pd(_mm_set1_pd(0.01), distance_Squared),
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distance_Reciprocal,
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);
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)
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};
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}
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// Use the calculated magnitudes of force to update the velocities for all
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@ -285,7 +292,7 @@ unsafe fn advance(
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}
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fn main() {
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// These are new:
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let mut solar_Bodies = STARTING_STATE;
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let mut position_Deltas: [Interactions; 3] = [Interactions {
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scalars: [0.; ROUNDED_INTERACTIONS_COUNT],
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}; 3];
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@ -293,7 +300,6 @@ fn main() {
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scalars: [0.; ROUNDED_INTERACTIONS_COUNT],
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};
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unsafe {
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offset_Momentum(&mut solar_Bodies);
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output_Energy(&mut solar_Bodies);
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let c = std::env::args().nth(1).unwrap().parse().unwrap();
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@ -302,4 +308,3 @@ fn main() {
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}
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output_Energy(&mut solar_Bodies);
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}
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}
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