More snake-like movement
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40ed85950b
commit
19aa9b8d1a
79
src/main.rs
79
src/main.rs
@ -25,12 +25,16 @@ impl Size {
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}
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}
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struct SnakeHead;
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struct SnakeHead {
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direction: Direction,
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}
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struct Materials {
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head_material: Handle<ColorMaterial>,
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food_material: Handle<ColorMaterial>,
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}
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struct SnakeMoveTimer(Timer);
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struct Food;
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struct FoodSpawnTimer(Timer);
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@ -40,6 +44,24 @@ impl Default for FoodSpawnTimer {
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}
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}
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#[derive(PartialEq, Copy, Clone)]
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enum Direction {
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Left,
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Up,
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Right,
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Down,
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}
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impl Direction {
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fn opposite(self) -> Self {
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match self {
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Self::Left => Self::Right,
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Self::Right => Self::Left,
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Self::Up => Self::Down,
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Self::Down => Self::Up,
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}
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}
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}
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fn setup(commands: &mut Commands, mut materials: ResMut<Assets<ColorMaterial>>) {
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commands.spawn(Camera2dBundle::default());
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commands.insert_resource(Materials {
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@ -55,28 +77,52 @@ fn spawn_snake(commands: &mut Commands, materials: Res<Materials>) {
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sprite: Sprite::new(Vec2::new(10.0, 10.0)),
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..Default::default()
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})
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.with(SnakeHead)
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.with(SnakeHead {
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direction: Direction::Up,
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})
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.with(Position { x: 3, y: 3 })
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.with(Size::square(0.8));
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}
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fn snake_movement(
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keyboard_input: Res<Input<KeyCode>>,
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mut head_positions: Query<&mut Position, With<SnakeHead>>,
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snake_timer: ResMut<SnakeMoveTimer>,
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mut heads: Query<(Entity, &mut SnakeHead)>,
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mut positions: Query<&mut Position>,
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) {
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for mut pos in head_positions.iter_mut() {
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if keyboard_input.pressed(KeyCode::Left) {
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pos.x -= 1;
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if let Some((head_entity, mut head)) = heads.iter_mut().next() {
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let mut head_pos = positions.get_mut(head_entity).unwrap();
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let dir: Direction = if keyboard_input.pressed(KeyCode::Left) {
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Direction::Left
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} else if keyboard_input.pressed(KeyCode::Down) {
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Direction::Down
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} else if keyboard_input.pressed(KeyCode::Up) {
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Direction::Up
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} else if keyboard_input.pressed(KeyCode::Right) {
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Direction::Right
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} else {
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head.direction
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};
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if dir != head.direction.opposite() {
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head.direction = dir;
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}
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if keyboard_input.pressed(KeyCode::Right) {
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pos.x += 1;
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if !snake_timer.0.finished() {
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return;
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}
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if keyboard_input.pressed(KeyCode::Down) {
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pos.y -= 1;
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match &head.direction {
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Direction::Left => {
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head_pos.x -= 1;
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}
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if keyboard_input.pressed(KeyCode::Up) {
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pos.y += 1;
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Direction::Right => {
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head_pos.x += 1;
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}
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Direction::Up => {
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head_pos.y += 1;
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}
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Direction::Down => {
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head_pos.y -= 1;
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}
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};
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}
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}
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@ -127,6 +173,10 @@ fn food_spawner(
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}
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}
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fn snake_timer(time: Res<Time>, mut snake_timer: ResMut<SnakeMoveTimer>) {
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snake_timer.0.tick(time.delta_seconds());
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}
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fn main() {
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App::build()
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.add_resource(ClearColor(Color::rgb(0.04, 0.04, 0.04)))
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@ -136,12 +186,17 @@ fn main() {
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height: 500.0,
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..Default::default()
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})
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.add_resource(SnakeMoveTimer(Timer::new(
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Duration::from_millis(150),
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true,
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)))
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.add_startup_system(setup.system())
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.add_startup_stage("game_setup", SystemStage::single(spawn_snake.system()))
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.add_system(snake_movement.system())
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.add_system(position_translation.system())
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.add_system(size_scaling.system())
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.add_system(food_spawner.system())
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.add_system(snake_timer.system())
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.add_plugins(DefaultPlugins)
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.run();
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}
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