use crate::components::*; use specs::{Builder, World, WorldExt}; pub fn create_wall(world: &mut World, position: Position) { world .create_entity() .with(Position { z: 10, ..position }) .with(Renderable { path: "/images/wall.png".to_string(), }) .with(Wall {}) .with(Immovable) .build(); } pub fn create_floor(world: &mut World, position: Position) { world .create_entity() .with(Position { z: 5, ..position }) .with(Renderable { path: "/images/floor.png".to_string(), }) .build(); } pub fn create_box(world: &mut World, position: Position) { world .create_entity() .with(Position { z: 10, ..position }) .with(Renderable { path: "/images/box.png".to_string(), }) .with(Box {}) .with(Movable) .build(); } pub fn create_box_spot(world: &mut World, position: Position) { world .create_entity() .with(Position { z: 9, ..position }) .with(Renderable { path: "/images/box_spot.png".to_string(), }) .with(BoxSpot {}) .build(); } pub fn create_player(world: &mut World, position: Position) { world .create_entity() .with(Position { z: 10, ..position }) .with(Renderable { path: "/images/player.png".to_string(), }) .with(Player {}) .with(Movable) .build(); }