Make PageUp and PageDown work
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parent
4dfe797467
commit
e0b348b941
@ -31,7 +31,7 @@ func (e *editor) ProcessKeypress() bool {
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var runes []rune
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var runes []rune
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// for ch, size := terminal.ReadKey(); size != 0; ch, size = terminal.ReadKey() {
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// for ch, size := terminal.ReadKey(); size != 0; ch, size = terminal.ReadKey() {
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for i := 0; i < 3; i++ {
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for i := 0; i < 4; i++ {
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ch, size := terminal.ReadKey()
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ch, size := terminal.ReadKey()
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if size == 0 {
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if size == 0 {
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break
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break
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@ -45,9 +45,14 @@ func (e *editor) ProcessKeypress() bool {
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}
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}
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runes = append(runes, ch)
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runes = append(runes, ch)
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// Break early for arrow keys
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if i == 2 && ch >= 'A' && ch <= 'D' {
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break
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}
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}
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}
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terminal.Write("%v", runes)
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// terminal.Write("%v", runes)
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str := string(runes)
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str := string(runes)
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runes = runes[:0]
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runes = runes[:0]
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@ -56,7 +61,7 @@ func (e *editor) ProcessKeypress() bool {
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code := strings.TrimPrefix(str, terminal.EscPrefix)
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code := strings.TrimPrefix(str, terminal.EscPrefix)
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switch code {
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switch code {
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case KeyArrowUp, KeyArrowDown, KeyArrowLeft, KeyArrowRight:
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case KeyArrowUp, KeyArrowDown, KeyArrowLeft, KeyArrowRight, KeyPageUp, KeyPageDown:
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e.moveCursor(code)
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e.moveCursor(code)
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runes = runes[:0]
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runes = runes[:0]
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return true
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return true
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@ -69,17 +74,27 @@ func (e *editor) ProcessKeypress() bool {
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return true
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return true
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}
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}
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func (e *editor) moveCursor (rawKey string) {
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func (e *editor) moveCursor (key string) {
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key := keyMap[rawKey]
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switch key {
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switch key {
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case keyLeft:
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case KeyArrowLeft:
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if e.cursor.x != 0 {
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e.cursor.x -= 1
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e.cursor.x -= 1
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case keyRight:
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}
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case KeyArrowRight:
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if e.cursor.x != e.screen.Cols-1 {
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e.cursor.x += 1
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e.cursor.x += 1
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case keyUp:
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}
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case KeyArrowUp:
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if e.cursor.y != 0 {
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e.cursor.y -= 1
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e.cursor.y -= 1
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case keyDown:
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}
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case KeyArrowDown:
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if e.cursor.y != e.screen.Rows-1 {
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e.cursor.y += 1
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e.cursor.y += 1
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}
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}
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case KeyPageUp:
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e.cursor.y = 0
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case KeyPageDown:
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e.cursor.y = e.screen.Rows
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}
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}
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}
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@ -9,6 +9,8 @@ const(
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KeyArrowDown = "B"
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KeyArrowDown = "B"
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KeyArrowRight = "C"
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KeyArrowRight = "C"
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KeyArrowLeft = "D"
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KeyArrowLeft = "D"
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KeyPageUp = "5~"
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KeyPageDown = "6~"
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)
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)
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@ -20,6 +22,8 @@ const (
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keyDown = '↓'
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keyDown = '↓'
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keyLeft = '←'
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keyLeft = '←'
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keyRight = '→'
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keyRight = '→'
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keyPageUp = '⭱'
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keyPageDown = '⭳'
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)
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)
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var keyMap = map[string]rune{
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var keyMap = map[string]rune{
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@ -27,4 +31,6 @@ var keyMap = map[string]rune{
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KeyArrowDown: keyDown,
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KeyArrowDown: keyDown,
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KeyArrowLeft: keyLeft,
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KeyArrowLeft: keyLeft,
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KeyArrowRight: keyRight,
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KeyArrowRight: keyRight,
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KeyPageUp: keyPageUp,
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KeyPageDown: keyPageDown,
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}
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}
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