Render colored boxes and spots
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parent
d9974f6737
commit
e354353e38
@ -1,4 +1,6 @@
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use specs::{Component, NullStorage, VecStorage, World, WorldExt};
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use std::fmt;
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use std::fmt::Display;
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pub enum BoxColor {
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Red,
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@ -7,7 +9,12 @@ pub enum BoxColor {
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impl Display for BoxColor {
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fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
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fmt.write_str(match self {
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BoxColor::Red => "red",
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BoxColor::Blue => "blue",
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})?;
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Ok(())
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}
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}
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@ -1,12 +1,19 @@
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use crate::components::*;
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use specs::{Builder, World, WorldExt, EntityBuilder};
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use specs::{Builder, EntityBuilder, World, WorldExt};
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/// Cut down on the common syntax boilerplate
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fn common_entity<'w>(world: &'w mut World, position: Position, z: u8, sprite_path: &str) -> EntityBuilder<'w> {
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fn common_entity<'w>(
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world: &'w mut World,
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position: Position,
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z: u8,
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sprite_path: &str,
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) -> EntityBuilder<'w> {
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return world
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.create_entity()
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.with(position.with_z(z))
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.with(Renderable { path: sprite_path.to_string() });
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.with(Renderable {
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path: sprite_path.to_string(),
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});
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}
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pub fn create_wall(world: &mut World, position: Position) {
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@ -20,16 +27,18 @@ pub fn create_floor(world: &mut World, position: Position) {
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common_entity(world, position, 5, "/images/floor.png").build();
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}
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pub fn create_box(world: &mut World, position: Position) {
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common_entity(world, position, 10, "/images/box.png")
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.with(Box {})
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pub fn create_box(world: &mut World, position: Position, color: BoxColor) {
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let path = format!("/images/box_{}.png", color);
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common_entity(world, position, 10, &path)
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.with(Box { color })
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.with(Movable)
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.build();
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}
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pub fn create_box_spot(world: &mut World, position: Position) {
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common_entity(world, position, 9, "/images/box_spot.png")
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.with(BoxSpot {})
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pub fn create_box_spot(world: &mut World, position: Position, color: BoxColor) {
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let path = format!("/images/box_spot_{}.png", color);
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common_entity(world, position, 9, &path)
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.with(BoxSpot { color })
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.build();
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}
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10
src/main.rs
10
src/main.rs
@ -65,11 +65,11 @@ pub fn initialize_level(world: &mut World) {
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const MAP: &str = "
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N N W W W W W W
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W W W . . . . W
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W . . . B . . W
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W . . . . . . W
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W . P . . B . W
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W . . . . . . W
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W . . S . S . W
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W . . . BB . . W
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W . . RB . . . W
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W . P . . . . W
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W . . . . RS . W
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W . . BS . . . W
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W . . . . . . W
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W W W W W W W W
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";
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18
src/map.rs
18
src/map.rs
@ -1,4 +1,4 @@
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use crate::components::Position;
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use crate::components::{BoxColor, Position};
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use crate::entities::*;
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use specs::World;
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@ -24,13 +24,21 @@ pub fn load_map(world: &mut World, map_string: String) {
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create_floor(world, position);
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create_player(world, position);
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}
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"B" => {
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"BB" => {
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create_floor(world, position);
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create_box(world, position);
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create_box(world, position, BoxColor::Blue);
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}
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"S" => {
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"RB" => {
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create_floor(world, position);
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create_box_spot(world, position);
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create_box(world, position, BoxColor::Red);
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}
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"BS" => {
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create_floor(world, position);
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create_box_spot(world, position, BoxColor::Blue);
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}
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"RS" => {
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create_floor(world, position);
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create_box_spot(world, position, BoxColor::Red);
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}
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"N" => (),
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c => panic!("unrecognized map item {}", c),
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